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1、World EnvironmentsClouds AroundVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Creates a cloud and fog effect in a scene using a 6 textured cube, colors and a blending mode. Clouds Around.cmoTechnical InformationOn: activates the behavior.Off: deact

2、ivates the behavior.Out: is activated when the process is completed.Back Texture: texture to be used at back of fog-cube.Right Texture: texture to be used at right of fog-cube.Front Texture: texture to be used at front of fog-cube.Left Texture: texture to be used at left of fog-cube.Up Texture: text

3、ure to be used at top of fog-cube.Down Texture: texture to be used at bottom of fog-cube.世界环境云层环绕在World Environments/Background中将其分类描述适用于交互对象使用一个六面贴图的立方体进行颜色或者材质的混合,来模拟显示一个场景的云和雾效Clouds Around.cmo技术信息On:激活该进程Off:撤消该行为Out:当进程完成时则被激活Back Texture:被使用在雾的背面的纹理Right Texture:使用右边的雾的纹理Front Texture:使用雾的前方的纹

4、理Left Texture:使用雾的左边的纹理Up Texture:使用在雾的顶部的纹理Down Texture:使用在雾的底部的纹理Distortion: increases the sky field of view, combined with the camera fov.Filtering Color: RGBA values specifying which colors should be seen. For a red filter allowing only the red components of textures to be seen for example, the

5、filter values would be (255, 0, 0, 128).Additionnal Color: color expressed in RGBA which is to be added to the textures' colors.Source Blend: mode for source blending (see "Set Src Blend" for more details on blending mode).Dest Blend: mode for destination blending. (see "Set Dest

6、Blend" for more details on blending mode).Orientation Object: object serving as reference point for the orientation of the Clouds Around cube. If no object is chosen, the default value is the scene root, with the result that the clouds will not move.It is not necessary to loop this behavior.Thi

7、s environment requires 6 rendered images with a FOV of 90 degrees in each direction.in 3ds Max (90 degrees camera), Bryce (112.5 degrees camera) or Terragen (Zoom = 1) for instance.Distortion:增多天空的视图,和摄影机联合Filtering Color:RGBA的值指出了将看到的颜色。一个红的过滤器允许只有红色纹理的进行过滤。过滤器的值可以为(255,0,0,128)Additionnal Color:被表

8、现为RGBA被添加到纹理的颜色中去Source Blend:资源混合的模式(参照“Set Src Blend”来获取更多混合模式下的细节)Orientation Object:对于云层的方向涉及的点。如果没有对象被选择,默认值为场景的根部,有着这种结果的云将不会移动不要循环这个BB这个环境要求6个渲染的图片,在每个方向都是90度。在 3ds Max中(90度的摄影机)Bryce(112.5度的摄影机)或是Terragen(Zoom=1)Set Ambient Light ColorVersion 1.00 - VirtoolsCategorized in World Environments/

9、Global DescriptionApply to a BEOBJECT.Sets the ambient light color. Set Ambient Light Color.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Color: ambient light color in RGBA.This behavior can be applied to any object in a scene. 设置环境光在World Environme

10、nts/Global中将其分类描述适用于交互对象设置环境光的颜色Set Ambient Light Color.cmo技术信息In:触发该进程Out:当进程结束时则被激活Color:以RGBA的形式表现环境光这个行为适用于场景中的任何对象Set Background ColorVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Sets a background color. Set Background Color.cmoTechnical Inf

11、ormationIn: triggers the processOut: is activated when the process is completed.Background Color: background color in RGBA.This behavior can be applied to any object in a scene. 设置背景颜色在World Environments/Background中将其分类描述适用于交互对象设置一个背景颜色Set Background Color.cmo技术信息In:触发该进程Out:当进程结束时则被激活Background Col

12、or:以RGBA表示的背景色这个行为适用于场景中的任何角色Set Background ImageVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Places a background image. Set Background Image.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Backgro

13、und Texture: texture to be used as the background image.设置背景图象在World Environments/Background中将其分类描述适用于交互对象放置一个背景图片Set Background Image.cmo技术信息In:触发该进程Out:当进程结束时则被激活Background Texture:被使用在背景图片上的纹理Set Background MaterialVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApp

14、ly to a BEOBJECT.Sets the Background Material Set Background Material.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Background Material: material to use as the background material.Use this buiding block to easly put in background the same material th

15、an the one applied to a 3D Entity. This behavior can be applied to any object in the enviroment.设置背景材质在World Environments/Background中将其分类描述适用于交互对象设置背景材质Set Background Material.cmo技术信息In:触发该进程Out:当进程结束时则被激活Background Material:使用在背景材质上的纹理使用这个BB能轻松的把相同的材质放在背景上。这个行为能适用于场景中的任何对象Set FogVersion 1.00 - Virt

16、oolsCategorized in World Environments/Global DescriptionApply to a BEOBJECT.Sets the Atmospheric Fog. Set Fog.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Fog Mode: the fog calculation of gradation (None, Exponential, Exponential Squared, Linear).F

17、og Start: distance from the viewpoint at which the fog effect starts.Fog End: distance from the viewpoint at which the fog effect ends.Fog Density: density of the fog.Fog Color: fog color in RGBA.This behavior can be applied to any object in the enviroment.Trick: If you put the 'Fog End' to

18、30.0 (for example) you'll then be able to save rendering time by reducing the Far Clipping Plane of the camera to 30.0 (because none of the object behind this limit will be visible). 设置雾在World Environments/Global中将其分类描述适用于交互对象设置一个体积雾Set Fog.cmo技术信息In:触发该进程Out:当进程结束时则被激活Fog Mode:通过计算的逐渐变化的雾(None,

19、指数增长,线性)Fog Start:从雾产生的的视角的点开始的距离Fog End:从雾结束的视角点的距离Fog Desity:雾的密度Fog Color:以RGBA来表示雾的颜色这个行为能适用于环境中的任何对象Trick:如果你想要把Fog End设为30.0(举个例子),你将然后保存渲染的时间通过减少摄影机的Far Clipping Plane到30(因为在这个限制之后的没有一个对象是可见的)Set Render OptionsVersion 0.00 - VirtoolsCategorized in World Environments/Global DescriptionApply to

20、 a BEOBJECT.Set the flags of the render context. Set Render Options.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Render Options: render flags.Background Sprites: background 2D Sprites are to be rendered.Foreground Sprites: foreground 2D Sprites are

21、to be rendered.Use Camera Ratio: render context size is automatically set using current camera aspect ratio and Window Rectangle (Horizontal Size has priority).Clear ZBuffer: clear ZBuffer.Clear Back Buffer: clear Back Buffer.Clear Stencil Buffer: clear Stencil Buffer.Back To Front: enable Buffers S

22、wapping.设置渲染选项在World Environments/Global中将其分类描述适用于交互对象设置渲染的选项Set Render Options.cmo技术信息In:触发该进程Out:当进程完成时则被即或Render Options:渲染的标志Background Sprites:将被渲染的2D精灵的背景Forefround Sprites:将被渲染的2D精灵的前景Use Camera Ratio:渲染的尺寸将被自动设置使用现有的摄影机的比例和举行窗口(水平尺寸优先)Clear ZBuffer:清空Z缓冲器Clear Back Buffer:清空后面的缓冲器Clear Stenc

23、il Buffer:清空拉长的缓冲器Back To Front:能够变换缓冲器Clear Only Viewport: do not clear entire device, only viewport (device=window, viewport=subpart in window where 3d objects are rendered for instance think about 16/9 rendering).Wait VBL: wait for Vertical Blank before blitting.Disable 3D: do not draw 3D scene (

24、only 2d sprites).Global Shade Mode: the shade mode, that applies to every 3d objects drawn in the current render context.Wireframe: 3d objects are drawn using wireframe shading.Flat: 3d objects are drawn using flat shading.Gouraud: 3d objects are drawn using gouraud shading.Materials Default: 3d obj

25、ects are drawn using their own materials shading mode.Use Textures: if TRUE, textures are rendered, otherwise, no texture rendering is perform.Add Wireframe Layer: if TRUE, a wireframe layer will be added to all objects rendering.This building block sets the flags of the current render context.You c

26、an use it to save a time while rendering your scene by setting the Clear Back Buffer=FALSE, if you're sure your 3d environments covers all your rendering view (it clear the back buffer's viewport if the "Clear Viewport" is set to TRUE, and the all device if not).Clear Only Viewport

27、:不清空全部的设备,只有视角(device=window,viewport=subpart在窗口的3D对象被渲染以16/9的渲染为例)Wait VBL:在blitting之前等待顶点的模糊Disable 3D:不能绘制3D场景(仅限于2D精灵)Global Shade Mode:阴影的模式,适用于每个3D对象在现有的渲染内容Wireframe:3D对象被通过wireframe阴影来绘制Flat:3D对象被使用flat阴影来绘制Gouraud:3D对象被使用gouraud阴影来绘制Materials Default:3D对象被使用他们自己的材质阴影模式Use Textures:如果为真,纹理被渲

28、染,另外,没有纹理的渲染被执行Add Wireframe Layer:如果为真,一个wireframe的层将被添加到所有对象的渲染当中去这个BB设置了现有渲染内容你能通过设置Clear Back Buffer为假来渲染你的场景时你可以节约时间,如果你确定你的3D环境覆盖了所有你的渲染视图(如果“Clear Viewport”被设置为真,他则清空了向后的缓冲器视图)Sky Around(CubeMap)Version 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT

29、.Simulates a sky effect using a cube map texture; this behavior doesn't need to loop. Sky Around(CubeMap).cmoTechnical InformationOn: activates the process. Off: deactivates the process. Exit On: activates when the process is activated.Exit Off: activates when the process is deactivated.Cube Map

30、 Material: Material to use, which should be using a cube map texture containing the six faces of the sky-cube.Distance: the cube size used to render the sky box; different sizes can be used to render more than one sky box.Distortion: increases the sky Field of View, combined with the camera FOV.Filt

31、ering Color: color to multiply the Texture colors. If you wanted to see only the red components of the Texture, you would put (255, 0, 0, 128) as the Filtering Color. Note that the alpha component is the fourth member of the Filtering Color.Additional Color: color to add to the Texture Color. Use 6

32、rendered images of the environment, with a FOV of 90 degrees in each direction.in 3ds Max (90 degrees camera), Bryce (112.5 degrees camera) or Terragen (Zoom = 1) for instance.天空环绕(立方贴图)在World Environments/Background中将其分类描述适用于交互对象使用一个空间贴图纹理的立方体,来模拟场景中的天空效果。此行为不需要进行循环操作Sky Around(CubeMap).cmo技术信息On:激

33、活该进程Off:撤消该进程Exit On:当进程被激活时则被激活Exit Off:当进程被撤消时则被激活Cube Map Material:被使用的材质,应该被使用一个包含天空的6个面立方贴图Distance:被使用到天空的立方体的尺寸;不同的尺寸能够被使用到渲染更多天空的盒子Distortion:增加天空区域的视图,混合摄影机的FOVFiltering Color:增加贴图的颜色。如果你只想要看到贴图中的红色元素,你要把颜色过滤器设置为(255,0,0,128)。注意到透明的元素是颜色过滤器中的第4个成员Additional Color:被添加到贴图中的颜色在环境中使用6个渲染过的图象,和一

34、个90度的FOV在每个方向上在 3ds Max中(90度的摄影机)Bryce(112.5度的摄影机)或是Terragen(Zoom=1)Sky AroundVersion 1.00 - VirtoolsCategorized in World Environments/Background DescriptionApply to a BEOBJECT.Simulates a Sky Effect on the Scene using 6 textures in a cube; This behavior doesn't need loop.Sky Around.cmoTechnical

35、 InformationOn: enables the behavior.Off: disables the behavior.Exit On: is activated when the process is activated by On.Exit Off: is activated when the process is activated by On.Back Texture: texture to use as back texture of the sky-cube.Right Texture: texture to use as right texture of the sky-cube.Front Texture: texture to use as front texture of the sky-cube.Left Texture: texture to use as left texture of the sky-cube.Up Texture: texture to use as up texture of the sky-cube.Down Texture: texture to use as do

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