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1、3dmax 材质的调整(3dmax material adjustment)two billion eight hundred and seventy-three million ninehimdred and eighty-five thousand five hundred and thirty-sevenfour hundred and ten thousand two hundred and twenty-onet rill ion and one hundred and ninety-eight billion five million twenty-four thousand fo
2、ur hundred and ninety-seveni. adjustment of all kinds of common materials1, light wood: diffuse: map reflection: 35 gray light: 0.8matt wood: diffuse: texture reflection: 35 gray highlights: 0. 8 gloss (blur): 0. 852, mirror stainless steel: diffuse: black reflection: 255 ashsub sta. in less steel:
3、diffuse: black reflection: 200 gray gloss (blur) : 0.8brushed stainless steel: diffuse: black reflection: attenuation map (black part map), gloss (blur): 0.83, pottery: diffuse: white reflection: 255 fresnel4, sub surface stone: diffuse: texture reflection: 100 gray high light: 0. 5 gloss (blur): 0.
4、85 bump mapping5, polishing brick: diffuse: tile map reflection: 255 high light: 0.8 gloss (blur): 0.98 fresnel, to map coordinatesordinary floor tiles: diffuse: tile map reflection: 255 high light: 0. 8 gloss (blur) : 0.9 fresnel6, wooden floor: diffuse: tile map reflection: 70 maps, 6x60 gloss (bl
5、ur) : 0. 9 bump mapping7, clear glass: diffuse: gray reflection: 255 refraction 255, refractive index 1. 5frosted glass: diffuse: gray reflection: 255 high light: 0. 8 gloss (blur): 0.9refract 255 gloss (blur): 0.9 light refractive index 1.flannelette: diffuse: decay map, replace to map, reduce disp
6、lacement parameters, map coordinateshair carpet: first build a plane 1500*2000 and then to z 140 and then to 40 bath after a hair vr9: leather: diffuse: texture reflection: 50 high light: 0.6 gloss (blur): 0.8 bump mapping coordinates10, water, material: diffuse: black reflection: 255 attenuation ph
7、ilippines * ear tick refraction: 255 refractive index 1. 33, smoke color light blue, hate multiplication 0.01bump mapping: bath wave 350, concave convex 2011 screen window: diffuse: color white refraction: gray texture, refractive index 1, receive gi:2sketch phase setting 1 global switch panel: turn
8、 off the 3d default lights, turn off z,reflection / refraction,z and "smooth" effect"2, image sampler: fixed ratio, the value is 1.3, turn off the antialiasing filter"、4, light mapping: preset very low, model subdivision 30, interpolation sampling 105, light buffer: subdivision 1
9、006, rqmc sampler: to adapt to the number of 0. 95 noise threshold:0.5 minimum sampling value 8, global subdivision multiplier:0. 17, light and material segmentation values are reduced by 5 - 8map phase setting1, global switch panel: open ''reflection / refraction,z and "smooth effect&q
10、uot;2. image sampler: adaptive quasi monte carlo3, open "antialiasing filter'7, select ,mitchell-netravali,/z/4. iirddiance map: preset , model subdivision 50, interpolation sampling 305 light buffer: subdivision 12006, rqmc sampler: to adapt to the number of 0. 8 noise threshold: 0.005 min
11、imum sampling 15 global subdivision multiplier: 27, light and material subdivision value can be increased by 20 -50the same graph uses these parameters in 11 minutes, 6 seconds, 5chinese and english comparisondiffuse- diffuse reflectancebitmap- texture mappingreflect- reflexhilght -高光光泽度光泽度一模糊反射snbd
12、ivs -细分50左右地板反射一般在材质参数:木材: 漫反射搞木材贴图反射25-35高光一 0. 7模糊反射一 0. 8细分一 120. 1加凹凸模糊burmp30 改为 5复制一个贴图给burmp实木地板:1在漫反射通道添加地板纹理贴图)。2) o反射通道添加衰减贴图设置反射方式为菲涅耳衰减方式3) o恢复贴图中第二个颜色不需太强(亮)可以设置150或 204. 230. 255 4) o高光大小0. 65模糊程度0. 65-0. 85值越小模糊越强5) o模糊细分值156)o撞通道复制漫反射通道纹理贴图值20模糊为0. 1 真实砖缝拼接效果的创建方法:1选择地面在修改面板中调节纹理平铺大小
13、为整个房间大小)。2)o反射度为40左右3)o模糊反射0. 8左右4)漫反射通道添加砖瓦材质(瓦)。5)。点击砖瓦材质进入下层级在瓷砖/设置中的纹理中添加无缝砖 贴图6)o复制漫反射通道中的贴图到凹凸通道中值为307)。复制漫反射通道中的贴图到置换通道值为28如纹理细节过大可调整通道中的砖瓦材质参数)。亚光砖材质(一)1漫反射通道添加砖贴图)。2)o反射度50左右3)。调整模糊反射0. 8-0. 9亚光砖材质(b)1漫反射通道添加砖贴图)。2) o反射度50左右3) o模糊反射添加衰减模式反射度50不锈钢:1) o漫反射- 02) o反射参数一 2003) o 高光一 0.8砂钢材质:1) o
14、漫反射- 02) o反射参数- 2003) o 高光一 0.84) 。模糊反射参数- 0. 85) o凹凸通道贴加噪波材质选择规则颗粒(定期)颗粒大小撞参数一30 2o镀金材质:1) 。漫反射- 02) o 漫反射颜色一(205. 150. 155)3) o 高光一0. 74) o反射通道添加衰减模式两个衰减通道均设(205. 150. 55)5) 。并改为菲涅耳模式-衰减型dvd电视壳:1漫反射白色)。2) o反射度- 303) o 高光一0.86玻璃:1漫反射白色)。2) o勾选菲涅耳(参数:4)3) 勾选影响阴影。4) 。雾的颜色颜色(198. 231.225)强度0. 02沙发布1漫反
15、射通道添加衰减模式)。2第一个衰减添加沙发布贴图)。3第二个衰减颜色改为比其白的颜色)。4) o 高光0. 355) o 反射- 0. 156) o关闭选项中微量vefletion7) o复制沙发布至凹凸贴图中强度一 30白漆:1) o漫反射通道一 2502) o反射强度- 253) o 高光0. 884) o模糊强度-098大理石:1漫反射通道添加大理石贴图)。2) 。漫反射通道加衰减贴图,选择菲涅耳模式3) o高光模糊细分15 0. 95, 0. 9o皮沙发:l)oselect material quality map in diffuse map blui、-0.12) . highli
16、ghts 0. 6, blur 0. 7, subdivide 203) diffuse map association is copied to bump channel value of404) reflectivity 35mosaic:1) diffuse channel mapping (mosaic)2) the reflection channel adds falloff mode to fresntl3) reflectivity 1254) high light 0.855) fuzzy 0. 7 subdivision 156) copy the map to bump
17、blui、-0. 35frosted glass:1) refraction channel is 160 ior一一1. 52) . ambiguity 0. 753) subdivision 44) colluding with affect shadowswater:1) setting vray material2) the refractive channel color is set to pure white (full refraction)3) reflective channels add falloff attenuation maps4) .mix carre 4 pu
18、ll gaudi5) . it entered the panel environment rollout in secondcollusion is set to white color makes the material reflection more ideal (ideal may not)6) ior is set to 1. 33black tea:1) special vray material2) diffuse color 2423) reflection color 544) refraction color 2485) setting fog colorl (fog c
19、olor) has a red tendency(255. 252. 228)6) reduce fog doubling by 0.5drinks:1) .vray material setting2) reflection color 723) refraction 2254) .fog color 252. 23& 1445) open open semi transparent slab hard (wax) model thickness 19999.6) .light.muliplier 37) refraction gloss giossimess 0. 58) .sub
20、dius subdivision 20red wine:1) special vray material2) reflection mapping channel plus falloff3) refraction color 2254) . fog color (224., 74. 99)5) fog multiplies 0.04carpet:1) special vray material2) diffuse carpet map3) copy the map to the bump channelcurtains(sha lian)1) diffuse change to full w
21、hite2) refraction, plus decay mapping, falloff, first 100, second, 0 (first 65, second, 0)3) the curve is raised by 4-5 squares4) . set ior to 1.015) diffuse set to output (output map) to raise window screen height, output amout 0.5, r g level 1.2method for creating silk material1) special vray mate
22、rial2) diffuse reflectance is falloff decay map3) the first one is made of silk the second unchanged4) enter the decay map blending curve5) . click add points as _ check curve adjustmentadjust pattern:towel knot:1) diffuse reflection plus texture mapping2) .displace to change the texture of (plus ha
23、ir texture)regulation of silk regulation:1) diffuse plus falloff (decay) first add texturing2) .mix cunve plus a point, and then change the point of second smooth, in the adjustment point, increase the range of lightblanket material:1) diffuse reflectance plus attenuation (falloff) maps2) . first ad
24、d texturing, add color 218.87.140, add second colors, 255.233. 2333) add to change the texture displace tune4) color: 21825587233140233pillow material:1) diffuse reflectance mapping2) add to the change map parameter 15offnel ti trgoxo 0. 5 x 0. 5cushion material:1) diffuse reflection library2) plus bump mapping 200rough behind jiao _1).diffuse (diffuse) map 2). bump.
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