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1、Syllabus of User Experience DesignCourse Name: User Experience DesignCourse Code:Credits: 2Total Credit Hours: 32Lecture Hours: 24Experiment Hours: 4Programming Hours: 0Practice Hours: 4Total Number of Experimental (Programming) Projects 1Where, Compulsory ( 1 ), Optional ( 0 ).School : School of Bu
2、sinessTarget Major: Industrial EngineeringI、Course Nature & AimsUser Experience Design is an optional course for industrial engineering. It is a professional optional course in industrial engineering training programs and is generally offered in senior year. This course focuses on human-computer int
3、eraction skills. The basic teaching requirements of this course is to master the research methods and tools of user experience design through the case study of user experience design, such as Persona construction, task analysis, user requirements collection, interface prototype design and user evalu
4、ation. At the same time, students will understand the status and role of user experience in the company through this course, and initially master the ability to propose research (project) plans.II、Course ObjectivesMoral Education and Character Cultivation.The teaching content of the course is organi
5、cally integrated with Chinese excellent traditional cultural elements and social public welfare, such as the square dance design based on Laban movements analysis, and design for the elderly and disabled.Course ObjectivesThrough the study of this course, students* qualities, skills, knowledge and ab
6、ilities obtained are as follows:Objective 1. Understand the research methods and tools of user experience design (Corresponding to Case 11 and 15, supporting for graduation requirements index 2)Objective 2. Master the preliminary ability to design prototype (Corresponding to Case 10 and Case 9, supp
7、orting for graduation requirements index 3)Objective 3. Master the preliminary ability to propose research plans (Corresponding to Case 3, supportinggraduation requirement index point 5 and 7)Supporting for Graduation RequirementsThe graduation requirements supported by course objectives are mainly
8、reflected in the graduation requirements indices 2, 3, 5, 7, as follows:Supporting for Graduation RequirementsCourseObjectivesGraduation RequirementsIndices and Contents Supporting forGraduation RequirementsTeachingTopicsLevel ofSupportIndicesContentsObjective 1Understand the research methods and to
9、ols of user experience designIndex 2The ability to understand and use the latest industrial engineering techniques and toolsCase 11 and15HObjective 2Master the preliminary ability to design prototypeIndex 3System plan and design abilityCase 10 andCase 9MObjective 3Master the preliminary abilityto pr
10、opose research plansIndex 5Teamwork and leadershipCase 3MObjective 4Master the preliminary abilityto propose research plansIndex 7The ability to communicateeffectivelyCase 3MHI、Basic Course ContentChapter 1 Introduction to User ExperienceTheoretical basis and design implications of user-centered des
11、ignAll background and experience about user experience designThe overall design of user-centered design and evaluationTeaching Requirements: This chapter will overall introduce the background of user experience and the process of user experience design.Key and Difficulty Points: The overall design o
12、f user-centered design and evaluation.Case 3: Raising Awareness at the Company LevelIntroductionUnderstanding and Integrating Into the CompanyCreating a PlanFacilitating the Integration of UETeaching Requirements: This chapter will introduce the case Raising Awareness at the Company Level”.Through c
13、ase study, students will understand the role of User Experience (UE) Department and how to integrate UE at the company level.Key Points and Difficult Points; Raising Awareness of UE at the company levelCase 11: A Case Study in PersonasIntroducing the Idea of PersonasPlanning the Field ResearchConduc
14、ting the Filed ResearchDeveloping the PersonasLiving With the PersonasTeaching Requirements: This chapter will introduce the case “A Case Study in Personas”. Through case study, students will understand how to identify users, conduct user study, develop the Personas and apply the Personas at work.Ke
15、y Points and Difficult Points: Developing the Personas.Case 5: Growing a Business by Meeting Customer NeedsEvaluating the Current State of RevPhotoDeveloping an Action PlanEvaluating the Research Data With the Cross-Functional Leadership TeamTeaching Requirements: This chapter will introduce the cas
16、e Growing a Business by Meeting Customer Needs”. Through case study, students will learn how to integrate user needs in all aspects of product design.Key Points and Difficult Points: User needs gathering.Case: Design for Older AdultsDesign of Chinese Square Dance with Laban Movement AnalysisUse of S
17、mart Wearable Devices for Gait Assessment Among Older ChineseTeaching Requirements: This chapter will introduce two research cases that the lecturer of this course is engaged in. One is “Design of Chinese Square Dance with Laban Movement Analysis”, the other is “Use of Smart Wearable Devices for Gai
18、t Assessment Among Older Chinese”. Through case study, students will understand the elderlys behavior in accepting information technology and the special consideration when designing information technologies for the elderly.Key Points and Difficult Points: How to propose research plans.Book Report S
19、haringTencent User Experience CaseBaidu User Experience CaseTeaching Requirements: Students are free to form a study group and choose a user experience case from the bibliography Designing fbr you: Tencents Way of User Experience Design, and Baidu Experience: Simple and Reliable User Experience. Stu
20、dents are required to make courseware and share reading reports in class.Case 16: Incorporating Web Accessibility Into the Design ProcessTravelers By DesignLearning About AccessibilityAccessibility and the TBD ProductsPutting the Accessibility Compliance Process in PlaceOngoing ComplianceTeaching Re
21、quirements: This chapter will introduce the case Incorporating Web Accessibility Into the Design Process”. Through case study, students will have a basis understanding of what web accessibility is and how to incorporate web accessibility into website design.Case: Web Accessibility in ChinaDesign for
22、 Special GroupsEvaluation of Web Accessibility in ChinaTeaching Requirements: This chapter will introduce a case study form Tencent User Exeperience Group “Design for Special Groups and a case about evaluation of web accessibility in China. Through case study, student will understand the state of we
23、b accessibility in China from both industrial and academic views.Lab Experiment: Gait Assessment with Wearable DevicesTeaching Requirements: This course will arrange a lab experiment based on the actual situation of the teaching fields. The experiment is “Use of Gait Assessment with Wearable Devices
24、. The objective is to use wearable devices in gait assessment to discriminate different state (e.g. fatigue). Students will conduct gait experiment, process gait data, and write experiment report in groups. Through practice, students will master the experiment method of Human Factors.Key Points: Exp
25、eriment Design.Difficult Points: Data Processing.Case 10: Two Contrast Case Studies in Integrating Business Analysis with Usability Requirements Analysis and User Interface DesignCase 1: The Thompson Institute: No Business AnalysisCase 2: The City Police Department: Business AnalysisTeaching Require
26、ments: This chapter will introduce the case “Two Contrast Case Studies in Integrating Business Analysis with Usability Requirements Analysis and User Interface Design”. Through case study, students will understand how to integrating business analysis with usability requirements analysis and user int
27、erface design.Case 9: The HURIE Method: A case Study combining Requirements Gathering and User Interface EvaluationThe ContextThe StudyTeaching Requirements: This chapter will introduce the case “The HURIE Method: A case Study combining Requirements Gathering and User Interface Evaluation. Through c
28、ase study, students will master how to combine requirements gathering and user interface evaluation.Key Points and Difficult Points: Understand the HURIE method.Project PresentationTeaching Requirements: Students are free to form a study group and choose a topic. They are required to design a protot
29、ype with user experience methods.IV、Table of Credit Hour DistributionTeaching ContentLectureHoursExperimentHoursPracticeHoursSelf-studyHoursExerciseClassDiscussionHoursIntroduction to User Experience2Case 3: Raising Awareness at the CompanyLevel2Case 11: A Case Study in Personas4Case 5: Growing a Bu
30、siness by MeetingCustomer Needs2Case: Design for Older Adults4Book Report sharing4Case 16: Incoiporating Web Accessibility Into the Design Process2Case: Web Accessibility in China2Lab Experiment:Gait Assessment with Wearable Devices4Case 10: Two Contrast Case Studies inIntegrating Business Analysis
31、with Usability Requirements Analysis and User Interface Design2Case 10: Two Contrast Case Studies inIntegrating Business Analysis with Usability Requirements Analysis and User InterfaceDesign2Case 9: The HURIE Method: A case Study combining Requirements Gathering and User Interface Evaluation2Projec
32、t Presentation2Total32Sum32V、Summary of Experimental (Programming) ProjectsNo.Experiment(Programming)NameExperiment (Programming) HoursExperiment (Programming) TypeAbstractCourseTypeSupportingCourseObjectives1Gait Assessment withSmart WearableDevices4Lab ExperimentUse wearable devices in gait assess
33、ment to discriminate different state (e.g. fatigue)Compulsory3VI、Teaching MethodLectures and Case study.Course Assessment and Achievement EvaluationAssessment Methods: ExaminationExamination Formats: Open-bookGrading Methods: Hundred-mark SystemCourse Assessment Content, Assessment Format and Suppor
34、ting Course ObjectivesCourseObjectives (Indices)AssessmentContentAssessment Formats and Proportion ( % )GradingClassroomQuestioningAssignmentEvaluationRoutine TestExperimentReportTermReportTermPaperMidtermExamFinalExamProportion(%)Objective 1 Understand the research methods and tools of user experie
35、nce designCase study2020Objective 2 Master the preliminary ability to design prototypeProject202040Objective 3 Master the preliminary ability to propose research plansExam4040Total100VID、Course ResourcesTextbooks:Right, C. and James, J. (2007). User-Centered Design Stories, Morgan Kaufmann.Bibliogra
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