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1、GAME DESIGN TEMPLATE v1.8游戏设计样板v1.8(this document is always under review. Please let me know if you have any suggestions on changes or additions to the template)(这份文件仍然在审核中,如果你们有任何修改意见请告诉我。)Game File format is: Game Type Designer Name Game Name (version number) X. Game Type = Target System. JAVA/SMS
2、/WAP/. Designer Name = You. Game Name = Game English Name. Version Number = Current Document Version. X =o A: If Approvedo C: If Changes Neededo H: If On Holdo P: If Postponedo R: If RejectedExample: JAVA Kevin Crazy Basketball (v1.5) A. Means that the design document is for a Java game developed by
3、 Kevin. The game is called Crazy Basketball and the document is in version 1.5. The game has been approved.游戏文件格式:游戏类型策划人姓名游戏名称(版本号)X 游戏类型=目标系统JAVA/SMS/WAP/ 策划姓名=你的姓名 游戏名称=游戏英文名称 版本号=当前文件的版本 X=o A表示已批准o C表示需要改动o H表示暂时放一下o P推迟o R被拒例如:JAVAKevin- Crazy Basketball (v1.5) A. 表示这个设计文件是JAVA的游戏,是由Kevin设计的,游
4、戏的名称叫Crazy Basketball,文件的版本号是V1.5,这个游戏已经通过审核。Document Date:date that this document was filled in文件日期:制作这份文件的日期Document Version:文件样版:你的文件的样版Every time you change your document, you will have to update this number, before sending it to me.每次对你的文件做改动时,你要将你的版本号进行更新,然后再发给我。Document Status:文件情况:未通过/正在审核/通
5、过When you first send the document to me, the status is: Awaiting Review.When I send it back to you, the status can be: On Hold. This means that I have to talk to you about your design document before I make a decision. Postponed. This means that the game has been postponed to a later date. Changes N
6、eeded. This means that I need you to make some changes. Approved. This means that the document has been approved and the game is ready for development. Rejected. Game Design has been rejected.当你第一次把你的设计给我时,你的设计文件的状态应该是:待审我回给你时,状态可能会是以下几种情况: 暂时放着:是指在我做决定前,我要和你讨论你的设计。 推迟:是指该游戏会要被推迟到今后的某个时间来做。 需要修改:是指我
7、需要你做一些修改。 批准:是指这份文件已经通过审核,并且游戏可以进行开发。 被拒:是指这个游戏设计没有通过。Designer Full Name:设计者全姓名General Information 概述Game Name (in English and Chinese):游戏名称(中英文的)Genre:作品类型Card/Sport/Action/Puzzle/RPG/OtherRPG/闯关/猜谜/纸牌/动作/射击等Monternet uses these categories for sorting games on its site. Make sure that you pick a ca
8、tegory that best describes your game. 移动梦网用这些类别将其游戏进行分类,你一定要选一个和你游戏相匹配的类别。Target System: 目标系统JAVA/JAVA+SMS/SYMBIANTarget Phones (Specify whether your game will target one phone specifically or a wide range of phones. If targeting one phone only, specify why.): 目标手机 (请定下你游戏所要针对的手机型号和/或系列. 如果是只针对一款手机型
9、号, 请列出原因)Nokia 40 series/Nokia 60 series/Motorola T720/Ericsson T618Estimated Project Size/Scope: 估计项目时间(用作估计这游戏是简单游戏还是复杂游戏)Short = 2 weeks/Medium = 1 month/Long = 1+ months短=2个星期/中等=1个月/长=1个月以上Game Design Plan 游戏设计计划Game Overview/Description 游戏概述/描述- Give an overall description of what your game is
10、 about.- 给出你所设计的游戏的全面描述。- Inspirations: List the games that inspired you to create this one. List games similar to this game.- 灵感:列出使你产生灵感的游戏,列出与此相同的游戏。Game Story游戏故事 - What is the overall background story of your game?- 你游戏故事的背景是什么?- What is the story behind each of your characters?- 每个人物背后的故事是什么?G
11、ame Flow 游戏流程Make a detailed list of the flow of your game列出你所做的游戏的详细流程。- List out all menu and sub-menu items- 列出所有菜单和辅助菜单项目。- Go through your game step by step.- 一步一步列出你的游戏流程。Make sure to go into detail about each step. For example, how do you die or lose the game? When the player loses and it is
12、“Game Over”, what happens? Is the user automatically kicked to the main menu? Or is the user presented with a choice of “Try Again” and “Quit”? 保证每步的叙述都很详细,比如:在游戏中,玩家怎么会死了或输了。当玩家输了并且游戏结束了,接下来会发生什么?是不是游戏自动返回主菜单?或者玩家是不是还有机会再试一次或退出?Dont list items that are already in our flow template. You only need to
13、 list things that are different so that it is easy for us to find what is different in your game compared to all games.不要列出我们流程已有的项目,你只要列出不同的地方即可,这样我们才能知道你所设计的游戏和其他游戏的不同之处。Gameplay 游戏的玩法Describe how your game is played描述你游戏怎样玩。- Game Controls: List out all the controls for your game.- 游戏控制:列出所有游戏的控制
14、方法。- Game UI: Describe the User Interface and its functions.- 游戏界面:描述界面的使用和用途。- Game Mechanics: Describe everything you can do in the game (power ups, items). Make sure you describe how these things work. If its a health pack for example, how much health does it give? If you get +1 to “Attack”, what
15、 does that do for your attacks? +10 damage for every +1 in attack? - 游戏技能:描述出你在游戏中可以做的每件事(动力增加等项目)。要描述出这些事该怎么运行。用HP举例,有多少HP?如果你得到+1的攻击,对你的攻击会产生什么效果?是不是可以得到+10的破坏力?- Game Scoring: How is the game scored? You must go into detail. Exactly how are points awarded? - 游戏的得分:游戏的得分设置是怎样的?你必须详细说明。甚至要说明得分是怎样给予
16、的。Game Difficulty 游戏难度- Can the player choose different difficulty levels?- 玩家可以选择游戏的难易程度吗?- If yes, explain the different difficulty levels.- 如果是,解释不同的难度 - How does difficulty progress during the game?- 在游戏中,难度是怎样进展的?o Based on time played?o 是根据时间吗?o Based on level?o 是根据关数吗?o Based on story progres
17、sion?o 是根据故事的进展吗?- How is difficulty changed during the game?- 在游戏中,难度是怎样改变的?o Speed?o 速度?o Computer accuracy?o 电脑的精确性?o Number of enemies?o 敌人的数量?o Enemy hitpoints?o 敌人的打击点数?o Player hitpoints?o 玩家的打击点数?o 等等Game Levels游戏水平- # of levels.- 几关- Level progression 过关o “Boss”: Level ends after killing a
18、boss. o “boss”:除掉老怪,一关结束。o Time: Level is determined by the amount of time that has passedo 时间:由时间的长短决定是否过关。o Story driven: Levels are based on the flow of the story.o 故事情节:根据故事的流程。o Cycling: Levels are repeated again and again with changes to game difficulty (1-1,1-2,1-3,2-1,2-2,2-3 )o 循环:根据改变游戏的难度
19、来不断循环游戏的关数(1-1,1-2,1-3,2-1,2-2,2-3 等等)。- Give a detailed explanation of each level.- 给出每一关详细的解释。o What determines one level?o 由什么决定一关?o How do you pass a level?o 你怎么通关?o What happens when you pass a level?o 当通关时,会发生什么?o If there are no levels, then explain how the game progresses.o 如果没有关,请解释游戏怎样进展。G
20、ame Length 游戏长度- Approximate Time to finish the game. - Average game length. (all games play time is determined by how well the player plays. What I want is a general idea of whether your game is more suited for short spurts of playing or medium to long sessions of play time. For example, Snake is a
21、 game well suited for short spurts of 5-10mins sessions. You might play it many times, but each time is pretty short. Whereas a RPG is a game more suited for longer sessions).- 游戏平均长度。(所有游戏的时间都是根据玩家的技术而定的。这里我只是想要一个大概的时间,我想知道你们游戏是适合那种在短时间内冲刺的还是需要长时间玩的。例如,贪吃蛇就适合在5-10分钟之内进行冲刺的游戏,你可能会玩很多次,但每次的时间都很短 (一般的
22、人不可能超过5-10分钟)。另外,RPG就比较适合长时间玩的那种游戏。- 大概的完成时间。- Re-playability Factor low = play 5/high = almost unlimited re-playability- 可玩性低=5次以内/中等=5次以上/高=几乎无限次Game Graphics游戏的绘画Give a detailed description of the graphic requirements of your game.列出游戏对美工和图片的详细要求- Look and Feel (e.g.: theme color, setting, style
23、cartoon, realistic, 3D)- 视觉效果和整体感觉(主题颜色组合, 场景, 风格卡通, 现实的, 3D)- Quantity vs. Quality. Are you looking to have a lot of graphics in the game with little complexity or fewer graphics but more detail?- 图片数量 和 图片文档大小: 你是要求有很多简单的图片还是数量少但比较复杂的图片?- Make a list of all graphics youll need (e.g.: background, characters
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