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CONTENTS
TOC\o"1-1"\h\z\u
Introduction 3
VR&AR–Where’stheGrowth? 5
Strategies&Investments–WhereAreMoney&ResourcesFlowing? 8
ChallengestoIncreasedAdoption 10
XRinEnterprise–UsesandImpacts 12
UpcomingEvents:VRX2018 19
AboutVRIntelligence
VRIntelligenceistheworld’sleadingnetworkofsenior-levelbusinessleadersinVR,ARandimmersivetech,broughttogetherattheannualVRXeventsinSanFrancisco(December)andAmsterdam(April).Ouryear-rounddialoguewiththeindustry’stechinnovatorsandforward-thinkingstrategists,allowsfortheproductionofmarketleadingevents,insightsfromindustrythoughtleadersandconnectionswithindustrypioneers.
AboutSuperData
Foundedbyveterangamesindustryresearchers,SuperDataResearchisthe
world’sleadingproviderofmarketintelligence.SuperDataoffersquantitativeandqualitativeinsightsonvirtualreality&XRacrossindustryaswellfree-to-playgames,digitalconsole,mobile,PCdownloadable,streamingmediaandgamingvideocontent&eSports.SuperDatahelpsitscustomersunderstandwhatpeopleplay,connectto,watch,andspendon.
INTRODUCTION
byRichGoddard,CommunicationsDirectoratVRIntelligence
VR,AR,MR,XR–whicheveryourfavoredreality,there’slittleargumentthatthemovetoimmersivehasbeenoneofthemosttalkedabouttechnologyshiftsofthepastfewyears.Withtheabilityandaspirationtotransformthewaywelive,workandplay,therearefewwhoselivesthistechnologyisexpectednottoimpactasthetechnologymatures.
Butbehindtheexcitementandmediahype,aglobalcommunityoftheworld’sbrightestmindsarelivingday-to-dayintheeyeofthestorm–innovating,developing,collaboratingandbringingimmersivetecheverclosertothepotentialit’sbeenchasingfordecades.
Withourglobalnetworkofthoseleadingthechargeinvirtual,augmentedandmixedreality,thisannualsurveygetsusontothefront-lineoftheindustry,tofindoutexactlywheretheindustryisat.ItprovidesarealinsightintothemajorchallengesandopportunitiesinXRgrowthfortheconsumerandenterprisemarketsandtherevealstheperspectivesthosedevelopingthetech,solutionsandcontenttosupportit.
TheresultsofthissurveygiveinsightsintowherethegainsarebeingmadeinconsumerandenterpriseXR;howbusinessesareplanningtospendoverthenext12months;themajorchallengescompaniesarefacingtopushtowards
massadoption;andwhichindustriesaretakingtheboldeststepswiththeuseofimmersivetechfordifferentbusinessapplications.
Respondents
Thesurveyquestioned595VRandARprofessionalsfromaroundtheworld,representingourprimaryaudienceofsenior-leveldecisionmakersacrossthespectrumoftheindustry–acrosssectionofcontentcreators,hardwareandsoftwaremanufacturers,industryendusers,consultants,analysts,press,andthoseplayingtheirroleinpushingtheindustryforward.
Graph:Respondents’BusinessCategories.Graph:Respondents’Jobtitles
TogetherwithSuperData,thesurveyhasbeenproducedinconjunctionwithVRX2018,thesenior-levelB2BeventforVR&AR,thisDecember6-7inSanFrancisco.Formoreinfo,visit
/vrx
orcontactPeteCarkeekat
pcarkeek@
VR&AR–WHERE’STHEGROWTH?
BothVRandARcanbeseenmakingwavesacrossmostindustriesimaginable.Fromconsumer-ledindustrieslikegaming,TVandfilm,toenterpriseapplicationslikeproductdesign,trainingandcollaboration,businessesofferingXRsolutionsandcontentareenteringdifferentmarketswithvaryingsuccess.
Sowherearetheyseeingthemostgrowth?
Graph:Growthbybusinessareaoverpast12months
RespondentswereaskedtodescribethegrowthoftheirVRandARbusinesses,acrossconsumerandenterprise.Theresultssuggestthatbothtechnologytypesarefaringsimilarly,withreportsofstrongorverystronggrowthrangingbetween25%and43%forallofthem.
Onthewhole,ashasbeenwidelyreported,enterpriseseemstobeseeingthemostgrowthcomparedtoconsumer.ParticularlyinVR,consumergrowthhasbeenconsideredweakerthanexpected–areflectionofslowsalesofhigh-endheadsets.
Thatsaid,standaloneheadsetslikeOculusGoareslatedtogeneratethemajorityofconsumerVRrevenuestartingthisyearandhelptomakequalityVRexperiencesmoreaccessible.
Thecurrentfront-runnerisARinenterprise,whichhasbeguntosignificantlyimpact
industriesrangingfromaerospaceandautomotivethroughtoretailandhospitality.
Unsurprisingly,wherecompaniesarecurrentlyseeinggrowthisbeingreflectedin
wheretheyintendtospendoverthenext12months.
Graph:Priorityforthebusinessovernext12months
EnterpriseapplicationswilltakethehighestpriorityinbothVRandAR,asitismorefeasibletocorporationstoinvestatscalewhilethehardwareremainsrelativelyhighlypriced.
Fromaconsumerperspective,thechicken-and-eggscenarioseesalackofconsumeradoptionbringingalackoffocusandinvestmentfrombusinesses–somethingwhichisarguablyneededinorderfortheconsumermarkettomoveforward.ThishasbeenseenwiththelikesofVRpioneers,CCPGames,pullingoutofVRgamedevelopmentfortheforeseeablefuture.
OutsideofgameslikePokémonGO,directmonetizationofmobileARappshasbeenlimitedsofar.Thissegmentwilldependonbrandsandadvertisingtodriverevenueuntilconsumer-readyAR/MRheadsetshitthemarket.
Aswe’llseeintheenterprisesection,educationisthemostin-demandfield(seepage12),andisalsothemostcompetitiveoneinenterpriseXRgiventhathalfofallsupply-sidecompaniescurrentlyworkinthespaceorintendto.
Graph:Prioritybyindustryovernext12months
Thoughit’sworthconsideringthat,duetothelimitedspendingpowerofindividualeducationalinstitutionscomparedtoaFortune500company,XRcompaniestargetingtheeducationfieldwillneedtoaccruealargeclientbase.
Incontrast,AECisthefifthmostpopularsegmentforsupply-sidecompaniesbutisthesecondmostin-demandsegment.Supply-sidecompanieswhotargetAECmayhaveaneasierjobgiventhelowerratioofcompetitorstopotentialcustomers.
Manufacturingsimilarlymayhaveunderserveddemand,butcompaniestargetingthisfieldmustbepreparedforarapidshifttowardAR/MRfromVR.
STRATEGIES&INVESTMENTS–WHEREAREMONEY&RESOURCESFLOWING?
Thewaybusinessesprioritizetheirinvestmentsgivesanindicationofnotonlyhowthebusinessisfairingrightnow,butalsowheregrowthcouldbestimulatedthroughinvestmentfromtheindustry.
Graph:Investmentpriorityovernext12months
MostVR&ARcompaniesareprioritizingthedevelopmentofnewandexistingproducts,marketingandsales,wherehiringandHRseemstobesignificantlyfurtherbehind–perhapsasuggestionthatcompaniesarefocusingmoreonachievinggrowththantheyarecurrentlyfulfillinggrowth.
Where’sinvestmentneeded…andwhere’sitactuallygoing?
TheindustrycitesanumberoftechnologicalinnovationsrequiredinorderforVRandARtobecomemorewidelyadopted.Butwhere’stheinvestmentactuallygoing?
Weaskedrespondentstonotonlytelluswhichpiecesoftechnologytheybelievearemostimportanttodevelop,butalsowhichthey’reactuallyinvestingin,toseewherethemajorgapsareandwhetherthey’rebeingfilled.
Theresultsaremixedwithregardstoinvestmentsneededvsinvestmentsbeingmade.
Graph: Investmentsrequiredforgrowthvsactualinvestmentsplanned
Ononehand,theadvancementsdeemednecessaryinareassuchasmotion
trackingandWebVR/WebARarealsoapriorityforinvestingforasignificantportion
oftheindustry.
Ontheotherhand,Fieldofview(FOV)improvementsaregenerallyagreedtorequireinvestmentbut,whenthedecisionsoninvestmentsarebeingmade,thiscategoryseemstobemissingout.
ThedataalsosuggeststhatHMDcomfortandusabilityisakeyareafor
improvement,butisalsolowerdowninthelistintermsofinvestment(though
it’sworthnotingthatonly7%ofsurveyrespondentstothisquestioncamefrom
hardwarecompanies).
CHALLENGESTOINCREASEDADOPTION
ExpertshavelongpredictedthatVRandARwouldtaketimetoreachmassadoption,acrossbothconsumerandenterprisemarkets.Astimegoesby,thebarrierstomassadoptionarefalling–withhardwarepricesdropping,
improvementsinboththequalityandvarietyofcontentandanongoingwaveof
technologicalinnovations.
Sowhatarethemainbarriersstillyettobeovercome?
Graph:Majorbarrierstomassconsumeradoption:
Generallyspeaking,theindustryhasthesameconcernsasinlastyear’ssurvey,
onwhichfactorsareholdingVRandARbackfromwideradoption.Butthemostsignificantdifferencecomesinrespondents’viewsonthepricingofHMDsandlackofcontent;downfrom60%to51%and62%to52%respectively.
ThechangeinopiniononpricingismostlikelyareflectionofthepricedropsfrommajorheadsetmanufacturerslikeHTC,OculusandGoogle;whiledevelopments
incontentcreationarestartingtoalleviatethisparticularbarriertoadoption.Additionally,standalonedeviceslikeOculusGoandLenovoMiragehavebroughtdowntheentrypointpriceofhigh-qualityVRastheydonotrequireaconsoleorpowerfulPC.
Despitethis,pricingandcontentarestillthemajorconcernsfortheindustry,byasignificantmargin.
Graph:Expectedtimeframeformainstreamadoption
ThegeneralfeelingwithintheindustryisthatARwillreachmainstreamadoptionsoonerthanVR.Thiscouldbeattributedtoanumberoffactors-buttheavailabilityofopencontentdevelopmentplatformslikeARCoreandARKitwillcertainlyplayaroleinfillingthecontentgap,whilethesuccessofNintendoandNiantic’sPokemonGoprovidedthefirstrealexampleasmashhitgamingtitle-somethingVRisarguablyyettoachieve,atleastonthesamescale.
Inadditiontostandaloneapps,socialmediaplatformshaveintroducedARtousersthroughfeatureslikeSnapchatLensStudio,makingstrongstepstowardsaneasilyaccessibleandusableproduct.
XRINENTERPRISE–USESANDIMPACTS
Asnotedintheprevioussection,thewaitforconsumeradoptionhasseenmanyVRandARcompaniestargetenterpriseastheirsourceforshorter-termrevenueandgrowth.Fromautomotivetoarchitecture,retailtotourism,manufacturingtoconstruction,immersivetechisimpactingthewaycompanieswork,design,communicateandsell.
Inthissection,weexplorewhichindustriesarehosttotheearlyadopters,wheresuccessisbeingfoundandwherethegapsaretofurtherintegrationofXRtechnologiesandcontentinenterprise.
BusinessesalreadyusingXRtechnologies
Graph:IndustriesofcurrentandprospectiveXRend-users
TheeducationandAECindustrieshavethelargestvolumeofpotentialenterpriseXRcustomers.However,someadditionallucrativeindustriesforsupply-sidecompaniesarealsoshowingsignificantsignsofdemand.
Educationisstillthemostcommonindustry,buttheshareofend-userfirmsinthissegmenthasfallenfrom31%infall2017to23%insummer2018.AwiderarrayofenterpriseusersareenteringthefieldandseeingthebenefitsofthetechnologieswhichmeanstheXRmarketisexpandingbeyondacademiaandrelatedfields.
Potentialusecasesstillvarywidelybyindustry,soXRprovidersmayneedtopicktheirtargetindustriesorareasbasedontheapplicationsthatsuitbest.Asthetechnologiesandusecasesevolve,moreandmorecompaniesaredefiningtheirnicheareas–suchasautomotiveorarchitecture,ortrainingorproductdesign–placingtheirflaginthegroundaseachareagrowsandbecomesmoremainstream.
Graphs:CurrentVR/ARusageinenterprise
ClearlythemajorityofenterprisesusingimmersivetechseebenefitsincombiningbothVRandAR.Asmallershareof“AR-only”respondentsindicatesthatbusinessesarestilllearningtheropesofthismedium,whereasagreatershareofcompanieshavealreadyidentifiedconcreteusecasesforVR.
Forearlyadopters,theuseofARisclosetopullingevenwithVRinmanufacturing,salesandmarketing.
Graph:CurrentXRintegrationbyusecase
TheubiquityofmobileARmakeitanobviouschoiceforcreatingtoolsforsellingconsumergoodslikefurniture,clothing,andcosmetics.PrimeexamplesarethelikesofIkeaPlace,allowinguserstoseeifvirtualfurniturewillfitintheirreal-worldroom;orwhereFacebookiscurrentlytestingARadstoshowhowitemslikeglasses
willworkonusers.Internally,companieslikeLockheedMartinhavebeenusingARinthemanufacturingprocessforyearstorelayinfotoemployeesquickly.
WhileARgeneratesmainstreamheadlines,enterpriseendusersstilluseVRmoreheavilyforeveryindustrysegment.VRleadsARheavilyintraining(94%versus51%)asVRhasthecapabilityneededtocreatefullyimmersiveenvironmentsandtruetolifescenarios.
VRtrainingdoesnotjustteach“hard”skills,butalsosoftskillslikeempathy.Forexample,EmbodiedLabsletscaregiversfortheelderlyexperiencesimulatedvisualandmentalimpairments.
However,therearealreadyusecasesfortraininginARinsteadVR.BoeingdevelopedasolutiontoitscomplexproductionprocessbyworkingwithUpskill,whichfocusesonprovidingARtocompaniesinindustryandmanufacturing.Workersexperiencehigh-skillproductiontasks,suchaswiringandassembly,throughtheglassesina
virtualenvironment.Trainingwiththeglassesallowsengineerstopracticewithnocostorimplications.Asaresult,Boeinghada25%dropinproductiontimeaccordingtoUpskill.
XRinBusiness–Doesitwork?
ThehypearoundVRandARconsumesenterprisemarketsjustasitdoesconsumer.Sodoestherealityliveuptotheexpectations?
Graph:ImpactofXRonbusiness
WeaskedrespondentsabouttheeffectVRandARhashadontheirbusiness,from
positivetonoimpact.
Thegraphaboveshowspositivesignsoftheimpactthatimmersivetechishavingonenterprise.Over80%ofrespondentsindicatedthatVRwashavingapositiveimpactontheirbusinessandnearly70%saidthesameforAR.
VRtechismorematureatthispointandhardware/softwaremakershavehadtimetotailorcontenttotheparticularneedsoftheenterprisesegmentsthey’reworkingwith.Asaresult,companieshaveseenamorepositiveimpactafterimplementingVR,overAR.
BusinessyettostartusingXRtechnologies
Graph:ConcernsofintegratingXRintobusiness
Whileearlyadoptershavebeenexperimenting–andoftenembracing–immersivetech,thevastmajorityareyettorealizethepossibilitiesthetechnologiesprovide.Sowhat’sholdingthemback?
ResultssuggestthatsuppliersstillneedtoprovideclearusecasestogetcompaniesonthefencetotryXRtechnology.Withthisinmind,investmentinB2BmarketingandPR,withaclearandconcisemessage,casestudiesandcompetitordata,havethepotentialtopaydividends.
Relatedtothisistheimportancefortheend-usertounderstandthespecificbusinessareasthetechnologycanbringbenefitandwhichtypeofimmersivetechwouldbemostsuitabletodoso.
Inexploringwhereenterpriserespondentsfeltitmightbeofuse,ARappearedmoreappealingthanVRforcompaniesthatarestillonthefenceaboutusingXRintheenterprise–ironic,whenVRisactuallybeingmorewidelyused.It’sdifficulttoknowhoworwhythisisthecase,thoughitmaysimplybethattheconceptandbenefitsofVRaremoredifficulttounderstandwithoutactuallytryingaheadset;whereasARcanbeviewedfroma3rdpersonperspective.Eitherway,itdoessuggestcompaniesprovidingVRsolutionsneedtoworkonhowtheycommunicatethebenefits.
Graph:Wherecurrentnon-userswouldbeinterestedtointegrateXR
InvestingmoreinenterpriseXR
Ultimately,thebenefitsofXRintheworkplacecanbeindicatedbywhetherornotcompanieswillre-invest,oncetrialed.Soweaskedbothcurrentusersandnon-userstotelluswhetherornottheyintendtodoso.
Futureinvestment
BusinessesalreadyusingXRtechnologies BusinessesyettostartusingXRtechnologies
Graph:ArebusinesseslikelytoinvestmoreinXR?
Theresultsshowthat,onceindustryendusersgiveimmersivetechnologyashot,theyusuallyseetheROIandthevalueininvestingagain.Amongthosewhocurrentlyuseit,63%definitelyplantoinvestmoreinit,comparedtoonly32%ofthosewhohaven’tyettriedit.
Aspreviouslynoted,thisonceagainsuggeststheimportanceofbeingableto
trialthetechnology,inordertogainatrueappreciationofthebenefits–anotetosuppliersandvendorsindevelopingasalesandmarketingstrategy…andanotetoenterprisestogiveitatry!
UPCOMINGEVENTS:VRX2018
Togainfurtherinsightintowhat’sreallyhappeninginXR,join800+industryleadersatVRX2018,thisDecember6-7inSanFrancisco.
FocusedonfilteringthroughthehypearoundVR,ARandimmersivetech,theline-upincludesover90senior-execspeakersfromGoogle,HTC,Microsoft,GeneralMotors,ParamountPictures,HP,Survios,Nestlé,DHLandothers–withmanymoretobeannounced.
TheagendawillcoverbothconsumerandenterpriseVR,includinggaming,film,TV,AEC,automotive,manufacturing,retail,healthcareandbeyond;withtheunderlyingaimtobringtogetherthoseinthedecision-makingposition,tounderstandwheretheindustrystandsandwhat’sneede
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