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1、虚拟交互式光线追踪电视演播室的应用 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/220051.pdf&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhhTNSOY0PfHeYO3jNw

2、Cd9Ti47XFfg HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/220051_bibtex&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhg0coyPiLbo9T1ytQ02fp

3、YLgMROgA HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/220051_reference&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhguBbRGZdQSy95E0KWjCP

4、-8Huj1Sg 安德烈亚斯Pomi和菲利普Slusallek 计算机图形学实验室 萨尔州大学, 进出口Stadtwald 36.1个D - 66123 Saarbrcken,德国, 电子邮件:apomi,slusallek graphics.cs.uni - sb.de, HYPERLINK /translate_c?hl=zh-CN&sl=en&u=http:/graphics.cs.uni-sb.de/MR&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications

5、%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjTMBo6GisTrMccyGIvA0ZBoVyM6g 万维网: HYPERLINK /translate_c?hl=zh-CN&sl=en&u=http:/graphics.cs.uni-sb.de/MR&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BAppli

6、cations%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjTMBo6GisTrMccyGIvA0ZBoVyM6g http:/graphics.cs.uni-sb.de/MR金塔:NbN纳米:德:0009 - 6 - 2480 摘要在过去的几年,著名的光线追踪算法获得了新的流行射线追踪方法的引进与互动。 高模块化和能力生产高度逼真的图像使光线追踪一个有吸引力的替代光栅图形硬件。 交互式光线追踪渲染现实也证明了其潜力的

7、领域中混合,并提供真实的虚拟内容和方法新颖的无缝集成。 演员插入方法,一个子域混合和现实密切相关的虚拟电视演播室技术,能利用光线追踪率在互动框架为实现这样的阴影和反射高品质的输出配合适当的视觉线索。 在本文中,我们展示了交互光线追踪技术可以应用的新途径提供工作室执行未来虚拟。 关键词:混合现实,渲染,交互式光线追踪,OpenRT,流式视频素材,在着色渲染,演员插入,3D合成,视频广告牌,基于图像的视觉外型,虚拟电视演播室 主题:射线追踪,计算机图形学,混合现实,真实的电脑绘图 1。 简介 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/i

8、ndex_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald04phd l Xwald04phd HYPERLINK /translate_c?hl=zh-CN&sl=

9、en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald03STAR l Xwald03STAR 新的方法,以经典的光线跟踪算法

10、使我们能够实现互动帧速率 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP

11、2EEzrA#Xwald04phd l Xwald04phd Wal04, HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALk

12、JrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald03STAR l Xwald03STAR WPS03 。 交互式光线跟踪提供互动应用的新途径得到落实,质量和渲染得到任何好处喜欢的模块化。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3D

13、strict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi04ismar l Xpomi04ismar 在应用领域,如混合现实交互(MR)的渲染,光线跟踪可以是替代传统的方法 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BSt

14、udio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi04ismar l Xpomi04ismar PS04 。 对于结果令人信服的渲染应用虚拟电视演播室,一个合适的渲染方法是必要的。它应该提供的可能性,很容易地提高了视觉线索综合现场。 视觉线索,反映了人工视觉场景与演员互动的现实,可以由阴影,反射和遮挡效果。 交互式光线追

15、踪非常适合这一要求。 其模块化允许一个完全独立的视觉效果和实施的对象表示。 GPU(图形处理单元)的方法往往缺乏这种模块化和限制患有相结合的方法时,呈现(如硬件支持的三维重建方法的思考和铸造一个演员结合了阴影)是必要的。 光线跟踪也促进合成)的结合过程中的演员与虚拟场景(。 阴影的可能性无限制的需求与概念驱动的射线追踪组合允许实施合成新途径。 着色器概念中,从合成动作合成后处理计算直接进入阴影,从而使演员和场景之间的互动最亲密的视觉。 在本论文的其余部分,我们给出一个互动概述国家最先进的在-,分布在光线追踪渲染先生的领域。 演播室应用虚拟的优势为用射线跟踪,指出了和射线追踪的方法(视频广告牌和

16、着色渲染三维重建基于视觉船体)的演员到虚拟场景的无缝插入描述。 图1。一个典型的设置,纹理视频流OpenRT一个具有交互光线追踪系统。视频纹理流的客户端服务器群集通过多播网络视频内容的呈现。该OpenRT应用服务器上运行的渲染,纹理同步完成,并提供视频输出。 2。 交互式光线追踪 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl

17、%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald04phd l Xwald04phd 有几种方法射线追踪互动:软件射线追踪方法加速了新算法由30以上因素 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTraci

18、ng%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald04phd l Xwald04phd Wal04 在一个单一的CPU。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/sea

19、rch%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman l Xopenrt_userman 线性并行射线跟踪轻松共享内存机以及基于PC集群。系统的OpenRT HYPERLINK

20、/translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman

21、l Xopenrt_userman WD03 是一个框架的例子这种交互式光线追踪。 另一种方法是使用)可编程现代光栅图形芯片(GPU的。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D5

22、73%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpurcell02RTPGH l Xpurcell02RTPGH 但是,这种方法是受制于有限的编程模型 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%

23、26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpurcell02RTPGH l Xpurcell02RTPGH PBMH02 。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BAppli

24、cations%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xschmittler02SaarCOR l Xschmittler02SaarCOR HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing

25、%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwoop05RPU l Xwoop05RPU 提供一个更好的选择是由一个图形硬件建筑设计来完成,特别是光SaarCOR追踪,如 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/24

26、8/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xschmittler02SaarCOR l Xschmittler02SaarCOR SWS02 , HYPE

27、RLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwoop05RPU

28、 l Xwoop05RPU WSS05 体系。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0s

29、xBoxRAsAXSP2EEzrA#Xmoeller99rtr l Xmoeller99rtr 软件提供了基于射线追踪渲染技术的数字比传统的优势,GPU的 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%

30、26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xmoeller99rtr l Xmoeller99rtr MH99 。 高度模块化的射线追踪的渲染相结合的方式允许在一个非常直接的影响。 资源冲突和经验的局限性与GPU不发生。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudi

31、o%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin03igi2 l Xbenthin03igi2 由于遮阳是软件执行中,任意复杂的着色算法(如全局照明方法 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DI

32、nteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin03igi2 l Xbenthin03igi2 BWS03 )都可以使用。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.

33、2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin04FreeFormRT l Xbenthin04FreeFormRT HYPER

34、LINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xmarmitt04I

35、soIsec l Xmarmitt04IsoIsec 该模块还允许使用(如声明以外的其他表面几何形状像三角形样条 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3D

36、iv&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin04FreeFormRT l Xbenthin04FreeFormRT BWS04 )或如体积申述( HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe

37、%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xmarmitt04IsoIsec l Xmarmitt04IsoIsec MFK04 )。 在图像的视觉呈现船体着色下面是一个代表性的例子为一个非三角形数据。 光线跟踪输出敏感,即计算能力是必要的渲染输出帧的内容,主要取决于框架。 昂贵的阴影计算只需要计算的一个场景中可见部分。 因此,光线跟踪需求驱动的算法。 另一种利用射线追踪优势是它能够处理更复杂的模型可能比一些方法与光栅图形。 HY

38、PERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xglassne

39、r95books l Xglassner95books HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgi

40、cQ0sxBoxRAsAXSP2EEzrA#Xhavran01phd l Xhavran01phd 相较于线性GPU的方法,光线追踪三角形尺度的对数的数量 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%

41、26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xglassner95books l Xglassner95books Gla95 , HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%

42、26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xhavran01phd l Xhavran01phd Hav00 。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications

43、%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xdietrich04BoeingSketch04 l Xdietrich04BoeingSketch04 10 9三角形非常详细的车型多,甚至可以提供软阴影 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%

44、3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xdietrich04BoeingSketch04 l Xdietrich04BoeingSketch04 DWS04 。 2.1。 该OpenRT框架 由于PC电源的典型

45、应用,往往不足够高的性能,必须要结合多个主机的处理能力。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGg

46、icQ0sxBoxRAsAXSP2EEzrA#Xdietrich03OpenRT l Xdietrich03OpenRT HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prm

47、d%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman l Xopenrt_userman OpenRT HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa

48、%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xdietrich03OpenRT l Xdietrich03OpenRT DWBS03 , HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dz

49、h-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman l Xopenrt_userman WD03 提供了一个跟踪框架的分布式交互式光线。 该OpenRT图书馆的特点是界面非常相似,OpenGL和隐藏网络方面,从应用程序的分布和。 应用程序主机与渲染称为OpenRT服务器。 一个客户数量呈现(一组)提供必要的计算能力。 除了应用程序API,OpenRT还具有

50、和照相机着色着色器编程的API表面光源。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBo

51、xRAsAXSP2EEzrA#Xpomi03vtex l Xpomi03vtex 在 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&us

52、g=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi03vtex l Xpomi03vtex PMWS03 中,我们引入了两个扩展OpenRT支持混合现实交互渲染方法。 流媒体视频纹理着色工艺允许使用的实况录像。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwind

53、ow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-50011 l x1-50011 由于遮阳是客户端上执行时,视频内容是由专门的纹理流服务器(见图 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%

54、2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-50011 l x1-50011 1 )。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2B

55、for%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#XStevens98book l XStevens98book HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInte

56、ractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-220012 l x1-220012 多播网络 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&pr

57、ev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#XStevens98book l XStevens98book Ste98 和可扩展性的主机同步机制确保在人数。图 HYPERLINK /tr

58、anslate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-220012 l x1-2200

59、12 2显示了如何在虚拟场景可以增强视频直播。 图2。流媒体视频纹理用于设置屏幕电视。视频内容也可用于照明的房间动态。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd

60、%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi04ismar l Xpomi04ismar 第二个扩展是一个增强现实的看法合成方法 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstric

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