game-design template国外某游戏开发策划书_第1页
game-design template国外某游戏开发策划书_第2页
game-design template国外某游戏开发策划书_第3页
game-design template国外某游戏开发策划书_第4页
game-design template国外某游戏开发策划书_第5页
已阅读5页,还剩20页未读 继续免费阅读

下载本文档

版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领

文档简介

1、你公司的名字或标志Design文档设计for:Name of Game名One Liner, i.e. The Ultimate Racing Game 终极“Something funny here!”这里有些东西很逗All work Copyright 2004 by Drexeiversity大学所有作品的 2004Written by Name 写名字Ver# 1.00 版本Wednesday, July 21, 2021十月三十一号周六Table of Contents 目录名1NAME OF GAMEDESIGN HISTORY设计史 5VER VER VER1.10版本52.00

2、52.105GAME OVERVIEW概述6HIGH CONCEPT大概6 OVERVIEW概述 6What is the game?什么6AUDIENCE AND RATING面向群众和评价 6 6THEMEWhere does the game take place?发生的地点 6EXLE OF PLAY实例6Whatcontrol?如何操控6How many characterscontrol?角色操控 6What is the main focus?重点 6 BACKSTORY背后故事 7 FEATURES特点 7MARKETING 7Whats different?跟同类比不一样 7

3、BUSINESS商务 7tone Schedule进度里程碑 7 Salary薪水8 Equipment设备 8FEATURE SET功能 8GENERAL FEATURES一般特点 8MULTIPLAYER FEATURES多人功能9EDITOR编辑9GAMEPLAY 9THE GAME WORLD世界10OVERVIEW概述 10GAME FLOW流程 10WORLD FEATURE #2世界的详情 11THE PHYSICAL WORLD物理世界 11Overview概述 11 Key Locations主要地点 11 Travel行程 11 Scale级别 11 Objects事物对象

4、 11 Weather天气 11 Day and Night白天黑夜 11 Time时间 11 RENDERING SYSTEM渲染系统 11Overview概述 11 2D/3D Rendering二维三维渲染12 CAMERA镜头12Overview概述 12 Camera Detail #1镜头细节 12 Camera Detail #2 12GAME ENGINE引擎 12Overview概述 12 Game Engine Detail #1引擎细节 12 Water水 12 Colli Detection碰撞侦测 12LIGHTING MS光效模型12Overview概述 12Det

5、ail #1光效模型细节 12 Detail #2 13Lighting M Lighting MTHE WORLD LAYOUT策划 14OVERVIEW概述 14 WORLD LAYOUT DETAIL #1策划细节14 WORLD LAYOUT DETAIL #214GAME CHARACTERS角色 15OVERVIEW概述 15CREATING A CHARACTER创建一个角色15ENEMIES AND MONSTERS敌人与野兽15USERERFACE用户界面 16OVERVIEW概述 16USER USERERFACE DETAIL #1用户详细界面 16ERFACE DETA

6、IL #2 16WEAPONS17OVERVIEW概述 17WEAPONS DETAILS #1详情 17WEAPONS DETAILS #2 17MUSICAL SCORES AND SOUND EFFECTS背景音乐和音效 18OVERVIEW概述 18 RED BOOK AUDIO音频 183D SOUND音效 18SOUND DESIGN声音设计18SINGLE-PLAYER GAME单人19OVERVIEW概述 19SINGLE PLAYER GAME DETAIL #1单人详情19SINGLE PLAYER GAME DETAIL #2 19 STORY故事 19HOURS OF

7、GAMEPLAY时间 19VICTORY CONDITIONS胜利条件 19MULTIPLAYER GAME多人20OVERVIEW概述 20MAX PLAYERS最大玩家数 20 SERVERS服务器 20 CUSTOMIZATION客户 20 ERNET网络20GAMING SITES 20PERSISTENCE续 20SAVING AND LOADING与载入20CHARACTER RENDERING角色描述 21OVERVIEW概况 21 CHARACTER RENDERING DETAIL #1描述细节 21 CHARACTER RENDERING DETAIL #2 21WORLD

8、 EDITING编辑22OVERVIEW概述 22WORLD EDITING DETAIL #1编辑22WORLD EDITING DETAIL #222EXTRA MISCELLANEOUS STUFF其他的项目 23OVERVIEW概述 23JUNK I AM WORKING ON烂工作 23“XYZ APPENDIX”某些附录24“OBJECTS APPENDIX”事物附录 24“USERERFACE APPENDIX”用户界面附录24“NETWORKING APPENDIX”联网附录24“CHARACTER RENDERING AND ANIMATION APPENDIX”角色描述和动

9、画附录 24“STORY APPENDIX”故事附录 24TEAM SIGNOFF团队签字25Design History 设计历程This is a brief explanation of the history of this.文件历史的简明his paragraph describe to the reader what you are trying to achieve with the design history. Itissiblet theyt know what this is for and you need to explain it to them.这一段中向读者描述

10、所希望达到的设计历程中。很可能他们不知道这是什么,需要向他们解释。Ver1.10 版本Ver1.10 includes some tuning and tweakingt I did after making my initial pass at thedesign. Here is what I changed. 在我调试了初步设计之后,版本 1.10 就包含了一些调整。以下是改进。1.I rewrote the section about what systems the game runs on.我重新编写了节运行程序的细2.I incorporated feedback from th

11、e teamo all parts of the design however no major changeswere made.我整合了团队对于所有设计部分的反馈但是没有做太大变化 Just keep listing your changes like this.持续像这样的更改3.Ver2.00 版本Ver2.00 is theverof the design where a major revihas been made nowtmuore is known about the game. After many hours of design, many decis have been

12、 made. Most. 版本 2.00,是对第一个版本of these large design decis are now reflectedhis的修改,已使现在更是对已知的。经过数以时日的设计,很多决策已经作出。这些大型设计决策大多在文件中反映出来。Includedhe changes are:以下是更改;1.Pairing down of the design scope. (Scope, not design) 配对设计范围(范围,而不是设计)2.More detailed descriptions明,尤其是的A,B 和C Story details.故事细节 World layo

13、ut and design.any areas, specifically A, B and C.在许多地方有更详细的说3.4.世界布局和设计Ver2.10 版本Ver2.10 has several small changes overt of ver2.00. The key areas areany ofthe appendixes. 版本 2.10 是在版本 2.00 的进行的微小变化。关键领域是在很多附录上。Includedhe changes are:包括下列更改.Minor revis throughout entire.文件大小修改Added “Usererfac

14、e Appendix”. 新增“用户界面附录”Added “Game Object Properties Appendix”.新增“ Added concept sketch for world.增加了概念草图对象属性附录”Game OverviewHigh Concept 大概The One-liner.单行方式简介Overview 简介What is the game?什么Describe the game is a paragraph. This is the answer to the most common questiont you will be asked.What are y

15、ou working on? 描述么是你的工作?一个段落。你将被要求回答这是最常见。什Audience and Rating 面向群众和评价ThemeWhere does the game take place?故事发生的地点Describe the world mind by spending a few sentent your game takes place in. Simple ast. Help frame ithe readerson it here. You can goo lengthy detail later in a section solelydedicated to

16、 describing the world. Remembert we want to keep this part of the design light and readable.ExWhatle of Play 举例control?怎么控制Describe what the player will control. You will be in charge of a band of rabid mutant fiddleplayers. If you want you can switch on the AI and turn ito a fish bowl simulation.Ho

17、w many characterscontrol?我会控制多少玩家角色If this apps talk a little more about the control choi. Remember to add answers to questionst you think the reader will ask. This is totally dependent on your design.What is the main focus?重点Nowt we know where the game takes place and what the player controls. What

18、 are theysuped to achievehis world? Angry fiddle players take over the U.N. building. Be careful not to adda bunch of salesmanship here. Your design wants to stay light and informative. 现在知道比赛发生在哪和玩家控制什么。在世界里他们能做到什么?的小提琴选手接管建设。不要在这里添加大量推销。您的设计想留下亮点和有趣信息。Backstory背后故事Features 特色What are the most comp

19、elling aspects of the game?中最吸引人的方面?Time 时间啊Game-play Time时间最高,最低,平均时间等Predictedum, Minimum, Mean game time, etc.Product Life 产品How long will a us握它等)lay the game (keep coming back, master it, etc.)玩家会玩好久(屡屡受挫,掌Marketing 销售Similar Products 同类产品Sell Pos 卖点Whats different?不同处l them what is different f

20、rom the gamest are attempting thishe market right now. Thisquestion comes up a lot.们这个马上打入市场的的不同之处。这个问题会讲很多。Business 商务tone Schedule 里程碑进度表Gamtch ( date )程度(日期)oended to be an explanation of the game design to the class. 拟一个释。设计类的解Game Design( date) 设计文件(日期)o Full description of all game features, m

21、echanics, and elements.o Takes the form of a Technical DesignWord.( date) 技术设计文件(日期)o Explanation of the technical design of the game.阐述的设计技术o Takes the form of aWord.用word 文档的形式Engine Proof ( date ) 技术设计文件(日期)o Features a working three-dimenal graphics engine, complete with textured andanimated cha

22、racter ms. 三维图形引擎,纹理和动画人物模型完成Allows for player control over one character.允许玩家控制超过一个角色Simple computer-controlled opponent.一个电脑控制的敌人Revised Game and Technical Design Playable ( date )试玩(日期)s ( date ) 经修订和技术设计文件(日期)o Feature Description and detailing what is operational. 特征描述和阐释业务Pre-alpha ( date )o O

23、ne-player game vs. betn three to seven computer-controlled players.一个玩家同时与三到七个电脑控制的玩家o Computer-controlled players will attempt to use gags on oth试图取笑其他玩家layers.电脑控制的玩家o Title screen and all game Alpha ( date)s in place. 标题屏幕和所有的菜单o Networked game issible.可以联网o Search sequenare operational.序列的操作与搜索o

24、 Saving and loading of playrofiles is operational.Focus Groups (03/19/04) Beta (03/19/04)Gold (04/19/04)o Feature complete and bug-free.SalaryEquipment 设备Base Cost成本tyVendor 厂商ProductFunction 功能Cost 价量Dell 戴尔Preci360Works ion$1,6419$14,769Discreet3D Studio Max 5Ming and Animation$3,1053$9,315Alias W

25、avefrontMaya Complete 5Ming and Animation$1,9993$5,997微软Office XP ProfesalOffiuite$4999$4,491Visual Studio .NETDevelopment Environment$1,0796$6,474Sub-Total$PA Sales Tax$TotalFeature Set 特征集合General Features 一般特征Huge world 巨大的世界Mutant fiddle players 突变的小提琴选手3D graphics图像Employeeition 职位Yearly Salary

26、Project DurationProject SalaArt Director 美术总监$ 40,000$ 26,666Producer 制作人$ 60,000$ 40,000Technical Director 技术指导$ 60,000$ 40,000Lerogrammer 主程$ 50,000$ 33,333Art Project Lead 项目经理$ 40,000$ 26,666Concept Artist/Lead Mer 主美$ 50,000$ 33,333Designer 设计策划$ 50,000$ 33,333Product Manager 生产部经理$ 50,000$ 33,

27、333Lead Animator 动漫师$ 40,000$ 26,66632-bit color36 位色Multiplayer Features 多人联色Up to 10 million players 达到 100 万的玩家Easy to find a game 可以容易的找到Easy to find your pal in huge world 容易的找到Can chat over voice link 可以聊天世界的伙伴Editor 编辑者Comes with world editor 配备了编辑器Get levels fromernet 互联水准Editor iper easy to

28、 use 编辑者容易入门GameplayList stuff heret is key to the gameplay experience 提出一堆关键的体验List a lot of stuff hereHey, if you got nothing here, is this game worthng?The Game WorldOverview 概述世界Provide an overview to the game world.提供一个世界的概述Storyline 故事情节Game Flow/Navigation Chart 导航图World Feature #1This sectio

29、n is not suped to be called world feature #1 but iped to be titled with somemajor thing about the world. This is where you break down what is so great about the game worldocomponent pieand describe each one.World Feature #2 特征Same thing here. on its own.t sell too hard. These features should be awes

30、ome and be selling the gameThe Physical World 物质世界Overview 概述Describe an overview of the physical world. Then start talking about the components of the physical world below in each paragraph.The following describes the key components of the physical world.Key Locations 主要场所Describe the key locations

31、he world here.Travel 行走Describe how the player moves characters aroundhe world.Scale 范围Describe the scalet you will use to represent the world. Scale is important!Objects 目标Describe the different objectst can be foundhe world.See the “Objects Appendix” for a list of all the objects foundhe world.Wea

32、ther 水文Describe what sort of weather will be foundhe world, if any. Otherwise omit this section.Add sectionst apply to your game design.Day and Night 白天和夜间模式Does your game have a day and night mode? If so, describe it here.Time 时间Describe the way time will work in your game or whatever will be used.

33、Rendering System 渲染系统OverviewGive an overview of how your game will be rendered and then go paragraphs.o detailhe following2D/3D Rendering2 维三维渲染Describe what sort of 2D/3D rendering engine will be used.你所用渲染引擎Camera 镜头OverviewDescribe the way the camera will work and then go in sub sections.o detai

34、ls if the camera is very complicatedCamera Detail #1The camera will move around like this andt.Camera Detail #2The camera will sometimes move like thishis spel circumstance.Game Engine引擎OverviewDescribe the game engine in general.Game Engine Detail #1 引擎细节The game engine will keep track of everythin

35、ghe world like such and such.WaterThere will be water beautifully.he worldt looks awesome and our game engine will handle itColliDetectionOur game engine handles collidetection really well. It uses the such and such technique andwill be quite excellent. Can you see I am having a hard time making up

36、stuplaceholder text here?Lighting Ms 光影模式OverviewDescribe the lighting myou are going to use and then goo the different aspects of it below.Lighting MDetail #1We are using the xyz technique to light our world.Lighting MDetail #2We wont be lighting the eggplantshe game because they are purple.The Wor

37、ld Layout世界规划OverviewProvide an overview here.World Layout Detail #1World Layout Detail #2Game Characters角色OverviewOver of what your characters are.Creating a Character 创建一个角色How you create oralize your character.如何创建或个性化你的角色Enemies and Monsters 敌人和怪物Describe enemies or monstershe world or whomever

38、the player is trying to defeat. Naturallythis depends heavily on your game idea but generally games are about trying to kill something.描述你的敌人和怪物,当然这在很大程度上取决于你对西的想法,但一般的试图杀死的东Usererface 用户界面OverviewProvide some sort of an overview to your down the components of the UI below.erface and same as all the

39、 previous sections, breakUserUsererface Detail #1erface Detail #2WeaponsOverviewOverview of weapons used in game.概况中用的Weapons Details #1Weapons Details #2Musical Scores and Sound Effects 乐谱和声音效果OverviewThis should probably be broken downo two sections but I think you get the po.Red Book AudioIf you

40、are using Red Book then describe what your plan is here. If not, what are you using?3D Sound声Talk about what sort of sound APIs you are going to use or not use as the case may be.Sound DesignTake a showhat you are going to do for sound design at this early stage. Hey, good to let yourreader know wha

41、t you are thinking.Single-Player Game 单人OverviewDescribe the single-player game experience in a few senten.用几句话描述单人体验Here is a breakdown of the key components of the single player game. 以下是单人组成部分的关键Single Player Game Detail #1Single Player Game Detail #2Story 故事Describe your story idea here and then

42、 refer them to an appendix or separate provides all the details on the story if it is really big.描述一个故事whichHours of Gameplay时间Talk about how long the single-player game experience i are at this po.ped to last or what your thoughtsVictory Conditions 胜利条件How does the player whe single-player game?Mul

43、tiplayer Game 多人OverviewDescribe how the multiplayer game will work in a few sentenand then goo details below.Max Players 最大玩家Describe how many players can play at once or whatever.Servers 服务器Is your game cnt-server or peer-to-peer or whatever.Customization 用户Describe how the players can customize t

44、he multiplayer experience.ernet 网络Describe how your game will work over theernet.Gaming Sites站Describe what gaming sites you want to support and what technology youend to use to achievethis. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff outo aseparate area, you decide. 请说明你想什么技术支持和您打算怎么做到这一点。Dplay 或 TCP / IP 等。你决定另开一个地区可能是

温馨提示

  • 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
  • 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
  • 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
  • 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
  • 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
  • 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
  • 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

评论

0/150

提交评论