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1、 “Java程序设计”综合实验报告一、前言1、项目背景通过五子棋这个课程设计。可以让我们更加熟悉Java程序设计这门课程,加强对Eclipse这个软件的使用,加深对Java语言的掌握,提高编程水平。同时培养能力,为将来的工作打下坚实的基础。2、 目标和意义 目标:锻炼我们的能力,提高组中每一个人对Java语言的认识,培养编程兴趣。让每一个人都能参与进来,提高团队合作意识。 意义:通过编写综合类的程序,运用已经学过的知识,和自主学习一些新的知识,提高了学习能力,掌握了一些自主学习的方法。3、 开发分工及进度安排二、功能分析1、主要模块 本项目主要分为3个大的模块,分别为整体布局;界面绘制;与对战

2、的算法。由于游戏规则的设置,这里的游戏模式分为人机对战和人人对战。黑白双方依次落子,由黑子先下,当任意一方在棋盘上形成横向,竖向,斜向连续五个相同颜色的棋子的一方获胜。主要功能实现在2种模式下五子棋的游戏。实现通过鼠标的点击位置放置棋子,达到下棋的目的。实现游戏玩家对游戏模式的自主选择。实现对在每种游戏模式下的黑子先手下棋的规定,先达到5子即为胜利。三、关键功能的设计与实现1、数据结构与算法数据结构:项目中主要数据结构为二维数组。用于存储棋盘上棋子的信息,和保存棋型表。主要算法:(一)iswin()函数:用来判断输赢,通过鼠标事件所得到的点或者电脑下的点的坐标,来扫描该点八个方向的相邻的相同棋

3、子数,上下,左右,斜左上下,斜右上下为四组,任意一组等于5即为胜利,由于本程序没有考虑禁手原则,只考虑了民间规则,所以大于5也为胜利。public int iswin1(int x, int y, int heqi) int k, s1, s2, s3, s4, s5, s6, s7, s8;s1 = 0;s2 = 0;s3 = 0;s4 = 0;s5 = 0;s6 = 0;s7 = 0;s8 = 0;if (heqi = 256)return -1;for (k = 1; k < 5; k+) if (y + k < 16 && qipanqizixy + k =

4、 qipanqizixy)s1+;elsebreak;for (k = 1; k < 5; k+) if (y - k > -1 && qipanqizixy - k = qipanqizixy)s2+;elsebreak;for (k = 1; k < 5; k+) if (x + k < 16 && y + k < 16&& qipanqizix + ky + k = qipanqizixy)s3+;elsebreak;for (k = 1; k < 5; k+) if (x - k > -1 &am

5、p;& y - k > -1&& qipanqizix - ky - k = qipanqizixy)s4+;elsebreak;for (k = 1; k < 5; k+) if (x + k < 16 && qipanqizix + ky = qipanqizixy)s5+;elsebreak;for (k = 1; k < 5; k+) if (x - k > -1 && qipanqizix - ky = qipanqizixy)s6+;elsebreak;for (k = 1; k < 5;

6、k+) if (x - k > -1 && y + k < 16&& qipanqizix - ky + k = qipanqizixy)s7+;elsebreak;for (k = 1; k < 5; k+) if (x + k < 16 && y - k > -1&& qipanqizix + ky - k = qipanqizixy)s8+;elsebreak;if (s1 + s2 >= 4 | s3 + s4 >= 4 | s5 + s6 >= 4 | s7 + s8 &g

7、t;= 4) return 1; elsereturn 0;(二)人机对战通过对整个棋盘上每一个点的扫描,获得了电脑和玩家的棋型表,表中数据为该点的权值。根据权值来考虑下一步应该下在哪里。棋型表中的权值通过引用下表的值来计算。public void renji() int i, j, max, jx = 0, jy = 0, k = 0;max = -10;q = getGraphics();if (gameover = false) if (isblack = true) if (qipanqiziy1x1 = -1) Point linshi = new Point(x1, y1, Col

8、or.black);pointii = new Point(linshi, q);isblack = false;qipanqiziy1x1 = 0;/ 0代表黑棋,1代表白棋,-1代表空if (iswin1(y1, x1, ii) = 1) String msg = String.format("恭喜,你赢了!");JOptionPane.showMessageDialog(this, msg);gameover = true;if (iswin1(y1, x1, ii) = -1) String msg = String.format("和棋!");

9、JOptionPane.showMessageDialog(this, msg);gameover = true;ii+;if (isblack = false) qixing();for (i = 0; i < 16; i+)for (j = 0; j < 16; j+) if (qixingPCij != 0 && max < qixingPCij) max = qixingPCij;jx = i;jy = j;for (i = 0; i < 16; i+)for (j = 0; j < 16; j+) if (qixingPlayerij !

10、= 0 && max < qixingPlayerij) max = qixingPlayerij;jx = i;jy = j;Point linshi1 = new Point(jy, jx, Color.white);pointii = new Point(linshi1, q);qipanqizijxjy = 1;isblack=true;if (iswin1(jx, jy, ii) = 1) String msg = String.format("哦,你输啦!");JOptionPane.showMessageDialog(this, msg)

11、;gameover = true;if (iswin1(jx, jy, ii) = -1) String msg = String.format("和棋!");JOptionPane.showMessageDialog(this, msg);gameover = true;ii+;public void qixing() int i, j;for (i = 0; i < 16; i+)for (j = 0; j < 16; j+) qixingPCij = 0;qixingPlayerij = 0;for (i = 0; i < 16; i+) for (

12、j = 0; j < 16; j+) if (qipanqiziij = -1) / 此处没有棋子qixingPCij = heng(i, j, 1, 0) + shu(i, j, 1, 0)+ zuoxie(i, j, 1, 0) + youxie(i, j, 1, 0);qixingPlayerij = heng(i, j, 0, 1) + shu(i, j, 0, 1)+ zuoxie(i, j, 0, 1) + youxie(i, j, 0, 1);public int heng(int hang, int lie, int num1, int num2) / num1当前棋子颜

13、色,num2对方棋子颜色int i;int left = new int4;int right = new int4;for (i = 1; i < 5; i+)if (lie - i > -1 && qipanqizihanglie - i = num1)lefti - 1 = num1;else if (lie - i > -1 && qipanqizihanglie - i = -1)/ 空lefti - 1 = -1;else if (lie - i > -1 && qipanqizihanglie - i = n

14、um2)/ 不空,为对方棋子lefti - 1 = num2;else if (lie - i <= -1)/ 边界,越界置-2lefti - 1 = -2;for (i = 1; i < 5; i+)if (lie + i < 16 && qipanqizihanglie + i = num1)righti - 1 = num1;else if (lie + i < 16 && qipanqizihanglie + i = -1)/ 空righti - 1 = -1;else if (lie + i < 16 &&

15、 qipanqizihanglie + i = num2)/ 不空,为对方棋子righti - 1 = num2;else if (lie + i >= 16)/ 边界righti - 1 = -2;return jieguo(left, right, num1, num2);public int shu(int hang, int lie, int num1, int num2) int i;int left = new int4;int right = new int4;for (i = 1; i < 5; i+)if (hang - i > -1 &&

16、qipanqizihang - ilie = num1)lefti - 1 = num1;else if (hang - i > -1 && qipanqizihang - ilie = -1)/ 空lefti - 1 = -1;else if (hang - i > -1 && qipanqizihang - ilie = num2)/ 不空,为对方棋子lefti - 1 = num2;else if (hang - i <= -1)/ 边界lefti - 1 = -2;for (i = 1; i < 5; i+)if (hang +

17、i < 16 && qipanqizihang + ilie = num1)righti - 1 = num1;else if (hang + i < 16 && qipanqizihang + ilie = -1)/ 空righti - 1 = -1;else if (hang + i < 16 && qipanqizihang + ilie = num2)/ 不空,为对方棋子righti - 1 = num2;else if (hang + i >= 16)/ 边界righti - 1 = -2;return jieg

18、uo(left, right, num1, num2);public int zuoxie(int hang, int lie, int num1, int num2) / /int i;int left = new int4;int right = new int4;for (i = 1; i < 5; i+)if (hang + i < 16 && lie - i > -1&& qipanqizihang + ilie - i = num1)lefti - 1 = num1;else if (hang + i < 16 &&a

19、mp; lie - i > -1&& qipanqizihang + ilie - i = -1)/ 空lefti - 1 = -1;else if (hang + i < 16 && lie - i > -1&& qipanqizihang + ilie - i = num2)/ 不空,为对方棋子lefti - 1 = num2;else if (lie - i <= -1 | hang + i >= 16)/ 边界lefti - 1 = -2;for (i = 1; i < 5; i+)if (hang -

20、 i > -1 && lie + i < 16&& qipanqizihang - ilie + i = num1)righti - 1 = num1;else if (hang - i > -1 && lie + i < 16&& qipanqizihang - ilie + i = -1)/ 空righti - 1 = -1;else if (hang - i > -1 && lie + i < 16&& qipanqizihang - ilie + i =

21、num2)/ 不空,为对方棋子righti - 1 = num2;else if (lie + i >= 16 | hang - i <= -1)/ 边界righti - 1 = -2;return jieguo(left, right, num1, num2);public int youxie(int hang, int lie, int num1, int num2) / int i;int left = new int4;int right = new int4;for (i = 1; i < 5; i+)if (hang - i > -1 &&

22、 lie - i > -1&& qipanqizihang - ilie - i = num1)lefti - 1 = num1;else if (hang - i > -1 && lie - i > -1&& qipanqizihang - ilie - i = -1)/ 空lefti - 1 = -1;else if (hang - i > -1 && lie - i > -1&& qipanqizihang - ilie - i = num2)/ 不空,为对方棋子lefti -

23、1 = num2;else if (lie - i <= -1 | hang - i <= -1)/ 边界lefti - 1 = -2;for (i = 1; i < 5; i+)if (hang + i < 16 && lie + i < 16&& qipanqizihang + ilie + i = num1)righti - 1 = num1;else if (hang + i < 16 && lie + i < 16&& qipanqizihang + ilie + i = -1)

24、/ 空righti - 1 = -1;else if (hang + i < 16 && lie + i < 16&& qipanqizihang + ilie + i = num2)/ 不空,为对方棋子righti - 1 = num2;else if (lie + i >= 16 | hang + i >= 16)/ 边界righti - 1 = -2;return jieguo(left, right, num1, num2);public int jieguo(int left, int right, int num1, int

25、num2) int i, j;int qixing = new int9;qixing0 = left3;qixing1 = left2;qixing2 = left1;qixing3 = left0;qixing4 = num1;qixing5 = right0;qixing6 = right1;qixing7 = right2;qixing8 = right3;for (i = 0; i <= 4; i+) if (qixingi = num1 && qixingi + 1 = num1&& qixingi + 2 = num1 &&

26、qixingi + 3 = num1&& qixingi + 4 = num1)return 3000000;for (i = 0; i <= 3; i+) if (qixingi = -1 && qixingi + 1 = num1&& qixingi + 2 = num1 && qixingi + 3 = num1&& qixingi + 4 = num1 && qixingi + 5 = -1) return 300000;/ ?AAAA?for (i = 0; i <= 4; i

27、+) if (qixingi = num1 && qixingi + 1 = num1&& qixingi + 2 = num1 && qixingi + 3 = num1&& qixingi + 4 = -1)return 2500;/ AAAA?for (i = 0; i <= 4; i+) if (qixingi = -1 && qixingi + 1 = num1&& qixingi + 2 = num1 && qixingi + 3 = num1&&

28、qixingi + 4 = num1)return 2500;/ ?AAAAfor (i = 0; i <= 4; i+) if (qixingi = num1 && qixingi + 1 = num1&& qixingi + 2 = num1 && qixingi + 3 = -1&& qixingi + 4 = num1) return 3000;/ AAA?Afor (i = 0; i <= 4; i+) if (qixingi = num1 && qixingi + 1 = -1&&a

29、mp; qixingi + 2 = num1 && qixingi + 3 = num1&& qixingi + 4 = num1) return 3000;/ A?AAAfor (i = 0; i <= 4; i+) if (qixingi = num1 && qixingi + 1 = num1&& qixingi + 2 = -1 && qixingi + 3 = num1&& qixingi + 4 = num1) return 2600;/ AA?AAfor (i = 0; i &l

30、t;= 2; i+) if (qixingi = -1 && qixingi + 1 = -1 && qixingi + 2 = num1&& qixingi + 3 = num1 && qixingi + 4 = num1&& qixingi + 5 = -1 && qixingi + 6 = -1) return 3000;/ ?AAA?for (i = 0; i <= 4; i+) if (qixingi + 0 = num1 && qixingi + 1 = num1&

31、amp;& qixingi + 2 = num1 && qixingi + 3 = -1&& qixingi + 4 = -1)return 500;/ AAA?for (i = 0; i <= 4; i+) if (qixingi + 0 = -1 && qixingi + 1 = -1&& qixingi + 2 = num1 && qixingi + 3 = num1&& qixingi + 4 = num1)return 500;/ ?AAAfor (i = 0; i <

32、= 3; i+) if (qixingi = -1 && qixingi + 1 = num1 && qixingi + 2 = -1&& qixingi + 3 = num1 && qixingi + 4 = num1&& qixing5 = -1) return 800;/ ?A?AA?for (i = 0; i <= 3; i+) if (qixingi = -1 && qixingi + 1 = num1&& qixingi + 2 = num1 &&

33、qixingi + 3 = -1&& qixingi + 4 = num1 && qixingi + 5 = -1) return 800;/ ?AA?A?for (i = 0; i <= 4; i+) if (qixingi = num1 && qixingi + 1 = -1 && qixingi + 2 = -1&& qixingi + 3 = num1 && qixingi + 4 = num1) return 600;/ A?AAfor (i = 0; i <= 4; i+)

34、if (qixingi = num1 && qixingi + 1 = num1&& qixingi + 2 = -1 && qixingi + 3 = -1&& qixingi + 4 = num1) return 600;/ AA?Afor (i = 0; i <= 4; i+) if (qixingi = num1 && qixingi + 1 = -1&& qixingi + 2 = num1 && qixingi + 3 = -1&& qixingi

35、+ 4 = num1) return 550;/ A?A?Afor (i = 0; i <= 1; i+) if (qixingi = -1 && qixingi + 1 = -1 && qixingi + 2 = -1&& qixingi + 3 = num1 && qixingi + 4 = num1&& qixingi + 5 = -1 && qixingi + 6 = -1&& qixingi + 7 = -1) return 650;/ ?AA?for (i = 0;

36、 i <= 4; i+) if (qixingi = num1 && qixingi + 1 = num1&& qixingi + 2 = -1 && qixingi + 3 = -1&& qixingi + 4 = -1) return 150;/ AA?for (i = 0; i <= 4; i+) if (qixingi = -1 && qixingi + 1 = -1 && qixingi + 2 = -1&& qixingi + 3 = num1 &&a

37、mp; qixingi + 4 = num1) return 150;/ ?AAfor (i = 0; i <= 2; i+) if (qixingi = -1 && qixingi + 1 = -1 && qixingi + 2 = num1&& qixingi + 3 = -1 && qixingi + 4 = num1&& qixingi + 5 = -1 && qixingi + 6 = -1) return 250;/ ?A?A?for (i = 0; i <= 3; i+)

38、if (qixingi = -1 && qixingi + 1 = num1 && qixingi + 2 = -1&& qixingi + 3 = -1 && qixingi + 4 = num1&& qixingi + 5 = -1) return 200;/ ?A?A?return 10;2、 整体代码主类(Chessboard):实现了程序界面的生成和事件监听,继承了JFrame,作为面板。加入了两个容器,一个是棋盘,一个是容器包含两个按钮。实现了两个按钮的功能-调用棋盘类的函数去重绘并且选择算法。pack

39、age 绘制图形1;import ;import ;import javax.swing.*;import .*;import java.awt.event.*;import java.awt.*;public class Chessboard extends JFrame implements ActionListener private JButton jbt1 = new JButton("人人对战");private JButton jbt2 = new JButton("人机对战");/private JButton jbt3 = new JB

40、utton("悔棋");/private JFrame Iswin = new JFrame();qipan zhegeqipan = new qipan();public Chessboard() Container container = getContentPane();container.setLayout(new BorderLayout();JPanel p1 = new JPanel();p1.setLayout(new GridLayout(1, 2);p1.add(jbt1);p1.add(jbt2);/p1.add(jbt3);container.add

41、(zhegeqipan, BorderLayout.CENTER);container.add(p1, BorderLayout.SOUTH);jbt1.addActionListener(this);jbt2.addActionListener(this);/jbt3.addActionListener(this);public void actionPerformed(ActionEvent e) / Graphics/ g=zhegeqipan.getGraphics();if (e.getActionCommand() = "人人对战") / zhegeqipan.

42、paintComponent(g);zhegeqipan.huifu();zhegeqipan.repaint();zhegeqipan.renji = false;System.out.println("renrenn");if (e.getActionCommand() = "人机对战") zhegeqipan.huifu();zhegeqipan.repaint();zhegeqipan.renji = true;System.out.println("renjin");/if (e.getActionCommand() = &

43、quot;悔棋")/System.out.println("悔棋n");/ System.out.println("The"+e.getActionCommand()+"button is"+"clicked atn"/*+new/ java.util.Date(e.getWhen()*/);public static void main(String args) Chessboard frame = new Chessboard();frame.setVisible(true);frame.setRes

44、izable(false);frame.setTitle("五子棋");frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setSize(600, 650); 棋子类(point):定义了棋子的属性,包括棋子的坐标,半径,颜色,和绘制黑白3D棋子的函数。package 绘制图形1;import java.awt.Graphics;import java.awt.Color;import javax.swing.*;import .*;import .*;import java.awt.*;import ja

45、va.awt.geom.Ellipse2D;import java.awt.Graphics2D;import java.awt.RadialGradientPaint;import java.awt.RenderingHints;public class Point int pointx, pointy, pointr;Color pointcolor;boolean islive = false;public Point(int x, int y, Color color) pointx = x;pointy = y;pointcolor = color;public Point(Poin

46、t point, Graphics g) / z=30黑,z=130+白pointx = point.pointx;pointy = point.pointy;pointcolor = point.pointcolor;if (pointx > -1 && pointx < 16 && pointy > -1 && pointy < 16&& pointcolor = Color.black/* |point.islive=false */)Graphics2D g2d = (Graphics2D) g;R

47、adialGradientPaint paint = new RadialGradientPaint(pointx + 1) * 35 + 10, (pointy + 1) * 35 + 10, 30,new float 0f, 1f , new Color Color.WHITE,Color.BLACK );g2d.setPaint(paint);g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);g2d.setRenderingHint(RenderingHints.

48、KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);Ellipse2D e = new Ellipse2D.Float(pointx * 35 + 15,pointy * 35 + 15, 35, 35);g2d.fill(e);if (pointx > -1 && pointx < 16 && pointy > -1 && pointy < 16&& pointcolor = Color.white/* |po

49、int.islive=false */)Graphics2D g2d = (Graphics2D) g;RadialGradientPaint paint = new RadialGradientPaint(pointx + 1) * 35 + 10, (pointy + 1) * 35 + 10, 130,new float 0f, 1f , new Color Color.WHITE,Color.BLACK );g2d.setPaint(paint);g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VA

50、LUE_ANTIALIAS_ON);g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);Ellipse2D e = new Ellipse2D.Float(pointx * 35 + 15,pointy * 35 + 15, 35, 35);g2d.fill(e);public int getX() return pointx;public int getY() return pointy;public Color getCol

51、or() return pointcolor;棋盘类(qipan):包含了程序的核心算法,鼠标监听和棋盘的属性和绘制。包括了判断输赢的函数和人机对战的函数。package 绘制图形1;import java.awt.Graphics;import java.awt.Color;import java.awt.Cursor;import javax.swing.*;import javax.swing.event.*;import java.awt.event.*;import java.awt.geom.Ellipse2D;import java.awt.Graphics2D;import java.awt.RadialGradientPaint;import java.awt.RenderingHints;public class qipan extends JPanel implements MouseMotionListener, MouseListener Point point = new Point16 * 16;public int qipanqizi = new int1616;public int qixingPC = new int1616;public int qixingPlayer = new int

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