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GamingIndustryReport
Q12024
1
Gamingindustry:ataglance
•2024marketsize:$189.3b(+2.9%YoY)
•Publicmarkets:leadingpublicgaming
ETFsup4-12%YTD(vsS&P500=10.7%)
•VenturefundinginQ1‘24:$594macross
124rounds(fundingis+94%QoQ,numberofroundsare+28%QoQ)
KeyTrends
•EmergingIPOcandidatesingaming
•PotentialUSTikTokban
•DisneyinvestsinEpicGames
•AppStoreseesincreasedscrutiny
•AppleVisionPro:limitedgamingusecases
•Theriseoftheindiedeveloper
Totalgamersin2023byregion(millions):
MiddleEast&Africa
574(17%)
Europe
447(13%)
3,381m
1,789
(53%)Asia-Pacific
335(10%)
LatinAmerica237
(7%)
NorthAmerica
Source:CBInsights,Newzoo,publicreporting,DrakeStar
2
$225
$240$220$200$180$160$140$120$100
$217
$203
$210
$183$180
$189$196
$184
$166$152
$138$122
$68
$42$55$32
$22$23$26$28
$60
$85
$93
$77
$71
$107
$80$60$40$20$0
$64
$20
Gamingisexpectedtobea$189bmarketin2024
$inbillionsActualProjected
+3.5%
2001
200320052007200920112013201520172019202120242029
Source:IFPI,Newzoo,Arstechnica,MPAA,MordorIntelligence,Konvoy
3
Gamingfunding:privatemarketsoverview
StrongQ1privatemarketperformanceisdrivenbyDisney<>Epic($1.5b)
$inmillions
2020:$6,995
OtherTransactions1VC2
2021:$14,8642022:$14,8842023:$2,7232024:$2,197
$3,079
$2,695
$3,127
$4,038
$5,004
$7,143
$4,387
$1.5bof$1.6binOther
Transactions1forQ1-24
attributedtoDisney<>E
pic
$1,057
$1,306
$1,554
$2,024
$1,329
$929
$597
$718
$479
$2,197
Q1-20Q2-20Q3-20Q4-20Q1-21Q2-21Q3-21Q4-21Q1-22Q2-22Q3-22Q4-22Q1-23Q2-23Q3-23Q4-23Q1-24
1:IncludestransactionssuchasPrivateEquity,GrowthEquity,CorporateMinorities,PIPEs,andothers.ThisexcludesM&A;2:VCincludesPre-SeedthroughSeriesKVC;Note:Historicaldataacrossreportsissubjecttochange,assourceaddsnewdealsastheybecomepublic;Source:CBInsights
4
GamingVCfunding:$594m(+94%QoQ)inQ1-24
EarlyandGrowthVCfundinghasnormalizedtopre-COVIDlevels,Lateremainsabsent
$inmillionsUnattributedVCLateGrowthEarly
2020:$2,8122021:$9,9772022:$6,7962023:$2,1772024:$594
$3,360
$550
$418
$1,065
$780
$1,983
$1,621
$3,014
$2,897
$1,652
$1,366
$880
$827
$526
$505
$319
$594
Q1-20Q2-20Q3-20Q4-20Q1-21Q2-21Q3-21Q4-21Q1-22Q2-22Q3-22Q4-22Q1-23Q2-23Q3-23Q4-23Q1-24
Note1:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Note2:Historicaldataacrossreportsissubjecttochange,assourceaddsnewdealsastheybecomepublic;Source:CBInsights
5
GamingVCdeals:124(+28%QoQ)inQ1-24
Q1-24reversedthedealvolumedeclinethatwehaveseensinceQ1-22
#ofdealsUnattributedVCLateGrowthEarly
2020:4182021:6892022:7612023:4562024:124
2
92
10
79
92
111
5
0
17
97
151
0
03
120
152
246
101
27
208
270
09
23
201
8
16
153
12
238
177
132
9
0
137
07
7
123
140
80
5
127
0
91
113
103
104
+2
99
5%
124
92
22
118
83
22
119
97
108
12
94
74
93
9
85
5
6
77
8
Q1-20Q2-20Q3-20Q4-20Q1-21Q2-21Q3-21Q4-21Q1-22Q2-22Q3-22Q4-22Q1-23Q2-23Q3-23Q4-23Q1-24
Note1:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Note2:Historicaldataacrossreportsissubjecttochange,assourceaddsnewdealsastheybecomepublic;Source:CBInsights
6
GamingVC:ahealthierfundingenvironment
Ahigherproportionofdealsaremakingup80%offunding
%ofdealsthatmakeup80%offundingUnattributedVCLateGrowthEarly
$inmillions
23%ofdealshavemadeup80%ofdisclosedfunding,signalingawell-distributedand
healthierinvestmentenvironment
%ofdeals
$10,000$8,000$6,000$4,000$2,000$0
$9,978
23%
23%
19%
$6,796
12%
$2,177
$594Q1-2024
13%
$2,812
2020
2022
2021
2023
25%
20%
15%
10%
5%
0%
Note1:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Note2:Historicaldataacrossreportsissubjecttochange,assourceaddsnewdealsastheybecomepublic;Source:CBInsights
7
GamingVC:early-stagecapitaldistribution
80%ofearly-stagefundingwentinto31%ofdeals
%ofdealsthatmakeup80%offundingEarly
$3,500$3,000$2,500$2,000$1,500$1,000 $500$0
$inmillions
Almost1/3ofearly-stagedealshavemadeup80%offundingthisquarter,signalingawell-distributedandhealthierinvestmentenvironment
%ofdeals
$3,345
$3,048
27%
23%23%
$1,467
$979
31%
$315
2020
2021
2022
2023
Q1-2024
26%
35%30%25%20%15%10%5%
0%
Note1:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Note2:Historicaldataacrossreportsissubjecttochange,assourceaddsnewdealsastheybecomepublic;Source:CBInsights
8
Gaminginthepublicmarkets
ESPOhasoutperformedtheS&P500YTDbutbothhavesimilarperformancesinceQ1-20
StockperformanceofgamingETFs,%changefromJanuary2020ESPOHEROS&P500
YTDPerformance(3/31):
•ESPO:12.8%
•HERO:4.9%
•S&P500:10.8%
20202021202220232024
100%90%80%70%60%50%40%30%20%10%
0%
-10%-20%
Source:PublicreportingasofMarch31,2024;Note:ESPOseekstotracktheMVISGlobalVideoGamingandeSportsIndex
(MVESPOTR),HEROseekstotrackamodifiedmarket-cap-weightedglobalindexofcompaniesinvideogamesandesportsindustry
9
Publicgamingcompanieshold$35bincash
andequivalents;ahealthyM&Aenvironment
Gamingcompanies
CompanyCash&equivalents2(USD)
Techcompanieswithgamingdivisions
CompanyCash&equivalents2(USD)
$9.6b
$3.0b
$2.8b
$2.7b
KRAFTON
$2.4b
$2.0b
$1.7b
Others1
$11.1b
Total
$35.3b
$73.9b
$65.4b
$40.8b
$24.3b
$24.0b
$17.3b
$14.3b
$7.1b
Total
$267.2b
1:BandaiNamco,Unity,SquareEnix,Ubisoft,Sega,Playtika,TTWO,Roblox,Applovin,Embracer,NCSoft;2:Doesnotincludeshort-terminvestments;Source:Latestpublicreporting(convertedtobasedonhistoricalexchangerate)
10
GamingM&A:40transactionsinQ1-24
SimilarnumberofM&AtransactionsYoYandQoQ
2020:1462021:2542022:2002023:1382024:40
50
44
72
60
55
67
70
51
44
35
41
41
40
28
24
30
26
Q1-20Q2-20Q3-20Q4-20Q1-21Q2-21Q3-21Q4-21Q1-22Q2-22Q3-22Q4-22Q1-23Q2-23Q3-23Q4-23Q1-24
Note1:Dealsarenotincludedintheprivatemarketsovervieworthedebtfinancingoverview;Note2:Dealtransactionvaluesare
predominantlynotdisclosed;Note3:Historicaldataacrossreportsissubjecttochange,assourceaddsnewdealsastheybecomepublic;Source:CBInsights
11
Largestgamingtech&platformVCdeals
Gamingtech&platforminvestments-Q12024
CompanynameStageRaise,$mRegion
⃞.splashsportsSplashSportsSeriesA$14.1NorthAmerica
W4Games
SeriesA
$14.1
Europe
ElixirGames
Seed
$14.0
NorthAmerica
PlaytronSeed$10.0
NorthAmerica
3thixSeed$8.5
NorthAmerica
ForgottenPlaylandSeed$7.0
NorthAmerica
BlockGames
Seed
$6.0
Europe
Helika
SeriesA
$5.9
NorthAmerica
Wanruntong
Seed
$5.0
Asia
Comments:
•7ofthetop10Tech&Platformdealswere
intocompaniesinNorthAmerica
•Thetop10Tech&
Platformfunding
totaled$89.6m(-13%QoQ)
•3ofthetop10Tech&Platformdealsare
buildinginthe
alternativegame
engine/operatingsystemspace(W4
GamesviaGodot,
Playtron,andJabali)
JabaliSeed$5.0NorthAmerica
Source:CBInsights
12
LargestgamecontentVCdeals
Gamecontentinvestments-Q12024
CompanynameStageRaise,$mRegion
BuildARocketBoySeriesD$110.0Europe
SecondDinner
SeriesB
$100.0
NorthAmerica
Parallel
SeriesB
$35.0
NorthAmerica
HalfbrickStudios
UnattributedVC
$20.0
Australia
MetaKingStudiosSeed$15.0
Asia
IlluviumSeriesA$12.0
Australia
CarbonatedSeriesA$11.0
NorthAmerica
MetaCeneSeriesA$10.0
Asia
Overworld
Seed
$10.0
NorthAmerica
Comments:
•Contentwasalargedriverofdisclosed
dealactivitythisquarter
•Thetop10Contentdealstotaled
$333.0m($117.5minQ42023,+183%),
primarilydrivenbythetop2deals
•Thisquarter,there
were3Growth-StageContentdealswith
largediscloseddealvolumes>$15m(vs0forTech&Platform)
MikaGamesSeed$10.0NorthAmerica
Source:CBInsights
13
RegionalBreakdown14
Gamingdealsglobally:ataglance
EarlyGrowthLateUnattributedVC
320
300
280
260
240
220
200
180
160
140
120
100
80
60
40
20
0
$4
$0$0
$142
$160$0
$110
$171
$82
$50
$12
$85
$32
GamingventurefundinginQ12024,$m
$318
NorthEuropeAsiaAustraliaSouthAfrica
AmericaAmerica
NumberofgamingventuredealsinQ12024
54
0
3
47
4
0
4
49
19
39
002
17
3
1
0
North
America
Europe
AsiaAustraliaSouth
America
Africa
Note1:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Note2:Somefundingamountsmaynotbedisclosedinsourcedata;Source:CBInsights
15
NA:Q1fundingwasa1-yearhigh(+111%QoQ)
EarlyGrowthLateUnattributedVC
GamingventurefundingfromQ12020throughQ12024,$m
‘20:$1,770‘21:$5,535‘22:$2,377‘23:$861‘24:$317
$668$292$353
$1,989$1,537
$1,244
$765$826
$716
LargestVCdealsinQ1
$508
$327$298
$317
$189$224$151
$456
Size
$100.0m
$35.0m
$14.1m
$14.0m
$11.0m
$10.0m
$10.0m
$10.0m
$8.5m
$7.0m
$5.9m
$5.0m
Company
Q1Q2Q3Q4Q1Q2Q3Q4Q1Q2Q3Q4Q1Q2Q3Q4Q1
SecondDinner
Parallel
SplashSports
#ofgamingventuredealsfromQ12020throughQ12024
ElixirGames
Carbonated
‘20:157‘21:245‘22:264‘23:178‘24:47
Playtron
MikaGames
3thix
ForgottenPlaylandHelika
Jabali
Overworld
89
58
46
36
Q4
87
62
57
52
51
47
41
41
40
40
40
35
Q1
Q2
Q2
Q3
Q3
Q4
Q4
Q1
Q1
Q2
Q2
Q3
Q3
Q4
Q1
Q1
69
Note:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Source:CBInsights
16
Europe:Q1fundingwasa1-yearhigh(+113%QoQ)
EarlyGrowthLateUnattributedVC
GamingventurefundingfromQ12020throughQ12024,$m
‘20:$385‘21:$2,061‘22:$1,323‘23:$350‘24:$160
$890
$600
$487
inQ1Size
$110.0m
$14.1m
$6.7m
$6.0m
$5.5m
$4.0m
$371$141$165$200
Q3Q4Q1Q2Q3Q4
$322
$305
LargestVCdeals
$160
Q1
$110
Q1
$106
Q2
$208
$75
Q4
$59
Q3
$49
Q2
$30
Q1
Company
Q1
Q4
Q3
Q2
BuildARocketBoy
W4Games
#ofgamingventuredealsfromQ1‘20:113‘21:154
2020throughQ12024
CathedralStudios
‘22:166‘23:86‘24:19
BlockGames
SaltwaterGames
60
47
36
30
23
15
Q1
55
7DigitalLabs
37
34
33
29
27
25
25
24
19
19
Q1
Q2
Q2
Q3
Q3
Q4
Q4
Q1
Q1
Q2
Q2
Q3
Q3
Q4
Q4
Q1
Note:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Source:CBInsights
17
Asia:highdealcount,lowdisclosedfunding
EarlyGrowthLateUnattributedVC
GamingventurefundingfromQ12020throughQ12024,$m
‘20:$526‘21:$2,249‘22:$2,763‘23:$889‘24:$85
$1,309
$722
inQ1Size
$591
$531
$519
$518
$477
LargestVCdeals
$345
Q4
$225
Q4
$224
Q2
$380
$165
Q3
$93
Q4
$193
Q3
$85
Q1
$73
Q2
$62
Q1
Company
$15.0m$10.0m$5.3m$5.0m$5.0m$4.9m$4.0m$3.7m
Q1
Q2
Q3
Q1Q2
Q4
Q1
Q3
MetaKingStudios
MetaCene
#ofgamingventuredealsfromQ12020throughQ12024
‘20:138‘21:265‘22:298‘23:180
LiquidnitroGames
‘24:54
CrystalFun
Wanruntong
108
75
89
JieerweiMedia
63
61
54
54
52
46
44
43
43
42
47
61
Ultiverse
26
27
PananaStudio
Q1
Q1
Q2
Q3
Q3
Q4
Q4
Q1
Q1
Q2
Q2
Q3
Q3
Q4
Q2
Q1
Q4
Note:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Source:CBInsights
18
Australia:74%of’23fundinginQ1-24
EarlyGrowthLateUnattributedVC
GamingventurefundingfromQ12020throughQ12024,$m
$219
LargestVCdealsinQ1
$68
$38
$32
Q1
$30
Q3
$27
Q2
$17
Q3
Company
HalfbrickStudiosIlluvium
Size
$20.0m$12.0m
$7
Q4
$7
Q2
$6
Q1
$5
Q1
$2
Q2
$1
Q1
$1
Q4
$0
Q2
$0
Q3
$0
Q4
Q1
Q4
Q3
‘20:$8‘21:$113‘22:$263‘23:$43‘24:$32
#ofgamingventuredealsfromQ12020throughQ12024
‘20:5‘21:13‘22:16‘23:6‘24:3
8
1
1
0
3
2
2
3
6
4
3
1
1
2
1
2
3
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Note:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Source:CBInsights
19
SouthAmerica:nodeals1sinceQ2-23
EarlyGrowthLateUnattributedVC
GamingventurefundingfromQ12020throughQ12024,$m
0
0
1
0
2
0
0
5
5
3
1
0
3
1
0
0
0
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
20
$120
$34
$12
Q2
$10
Q4
$6
Q1
$2
Q1
$1
Q2
$0
Q3
$0
Q1
$0
Q2
$0
Q3
$0
Q2
$0
Q4
$0
Q4
$0
Q3
$0
Q4
$0
Q1
Q1
Q3
‘20:$120‘21:$12‘22:$46‘23:$7‘24:$0
#ofgamingventuredealsfromQ12020throughQ12024
‘20:1‘21:7‘22:9‘23:4‘24:0
LargestVCdealsinQ1
CompanySize
Nodealdataavailable
1:Announceddeals;Note:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Source:CBInsights
Africa:1dealdoneinQ1-24
EarlyGrowthLateUnattributedVC
GamingventurefundingfromQ12020throughQ12024,$m
‘20:$3‘21:$8‘22:$24‘23:$27‘24:$0
$0
$3
$0
$0
$0
$6
$0
$2
$22
$1
$1
$0
$27
$0
$0
$0
$0
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
Q31
Q4
Q1
#ofgamingventuredealsfromQ12020throughQ12024
‘20:4‘21:5‘22:8‘23:2‘24:1
33
1
1
2
0
1
1
1
2
2
0
1
0
1
0
1
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1Q2Q3Q4
Q1
Q2
Q3
Q4
Q1
LargestVCdealsinQ1
CompanySize
Carry1st*Unknown
*DenotesKonvoyportfoliocompany;1:Undiscloseddealamount;Note:Early=Pre-SeedthroughSeriesA,Growth=SeriesBthroughD,Late=SeriesE+VC;Source:CBInsights
21
1
EmergingIPOcandidatesingaming
2
PotentialUSTikTokban
3
DisneyinvestsinEpicGames
4
Appleseesincreasedscrutiny,openingthedoorforcompanieslikeEpicGames
5
AppleVisionPro:limitedgamingusecases
6
2024:theriseoftheindiedeveloper
Trends+CurrentEvents22
1EmergingIPOcandidatesingaming
Marketactivity:
•Context:Reddit’sIPOonMarch20th,2024,wasthefirstUSTechIPOsinceSeptember
2023.Thepositivetradinginthedays
followingIPOhaveraisedthequestionaboutthe“IPOwindow”reopening
•Thehighinterestrateenvironmenthas
shiftedinvestorsawayfromthe“growthatallcosts”mentalitytowardsprofitability
•Companiesthathaveright-sized,provenoutandstartedtoexecuteonapathto
profitabilityarelikelytheonestocometo
marketfirstandbewellreceivedbyinvestors
•Likelynottargets($raised):VSPO(~$470m),Mindmaze(~$350m),CloudImperiumGames(~$315m),RecRoom(~$300m),Probably
Monsters(~$270m),FromSoftware
(~$260m),Supercell($142m),RiotGames($16m),Mihoyo(N/A)
Source:TheWallStreetJournal,CBInsights
Leadershipcommentary
PotentialcandidatestoIPOingaming
CompanyEst.Totalraised,$m
EpicGames1991$8,127m
Link
Discord
2015
$995m
Link
Improbable
2012
$866m
N/A
Niantic
2011
$770m
Link(2019)
DreamGames
2019
$467m
N/A
MoonActive
2011
$425m
Link
MobilePremierLeague
2018
$378m
N/A
Homa
2018
$165m
N/A
VNG
2004
$29m
Link
Smilegate
2002N/AN/A
23
2PotentialUSTikTokban
Whathappened:
•InMarch,2024,theUSHouseofRepresentativesoverwhelmingly
passedabillcalledthe"ProtectingAmericansfromForeignAdversaryControlledApplicationsAct"whichrequiresTikTok'sparentcompanyByteDancetoselltheappwithin6monthsorfaceabanintheUS
•ASenatedecisionisunknown:SenateMajorityLeaderChuckSchumerhasbeennoncommittalaboutafastdecision,sayingtheSenatewill
"reviewthelegislation"whenitarrivesfromtheHouse
•USconsumerpushback:Thereareconcernsthatthisbancouldviolatefreespeech,asithasbecomeamajorplatformforexpressionand
contentcreation.Expertssaythatevenwithaban,TikTok’s>100mUSuserswouldlikelystillfindwaystoaccesstheapp(thoughitwould
"harmitsreach“)
Gamingimplications:Todate,TikTokhasprovidedavaluable
platformforsmallergamedeveloperstoshowcasetheirgamesandreachnewaudiences.ThelossofTikTokcoulddisruptthisflowofgaming-focusedviralcontentandculture,especiallyforindieand
smallergamestudios
Source:CBS,Kotaku
China
Chinahascriticizedthepotentialban,sayingtheUS
should“stopunjustlysuppressingforeigncompanies”.
However,manywebsites,appsandtoolsarebannedorblockedinChina,suchasGoogle,Snapchat,The
Economist,BBC,TheNewYorkTimes,TheWallStreetJournal,Wikipedia,Bloomberg,Reuters,TIME,Yahoo,Gmail,Quora,Spotify,andSlack.
Also,theTikTokavailableinChinaisnotthesameversionthatUSconsumersuse.
Chinahasbannedthefollowingapps(yearbanned):
•Facebook-2009
•Twitter/X-2009
•YouTube–2009
•Instagram–2014
•Tumblr-2016
•WhatsApp-2017
•Pinterest-2017
•Discord–2018
•Twitch-2018
24
3DisneyinvestsinEpicGames
Disney’svirtualthemepark:
•InFebruary2024,Disney
announced
thattheywillbeinvesting$1.5binEpicGamesandwillbelaunchingamulti-yearcollaborationon
Epic’sUEFNplatformwhichwillcapture“all-newgamesand
entertainmentuniversethatwillfurtherexpandthereachofbelovedDisneystoriesandexperiences”
(videopreview
)
OtherIPholders:
•Mattel:announcedtheywillbedoublingdowningamesandwillstartself-
publishing.Historically,thegrouphasfocusedonlicensinggames
•WarnerBros:willbemovingawayfrom1biggameperyear(e.g.,HogwartsLegacy)toasetoflive-service(andlikelyF2P,
mobile)titles
•ThisexpansiontoUGCmarksDisney’snewestphaseofexplorationinthegamingspace,whichoverthepast30yearshasoscillatedinfocusbetweenin-housedevelopmentorlicensing
Epicispositionedtocapturebrandinterestingaming:
•Attractivecreatorpayouts:UEFNissharing40%ofrevenuewith
creators(engagementpayout:attractingnewplayersandplayer
retention)vsRobloxwhoshare24.5%1(in-gamepurchases)plus4.8%(engagement-based:alsoknownas“premium”revenue)
•UEFNisgoingallinonthe“engagementmodel”whileRobloxhascontinuedtoleanontheirin-game-purchases-heavymodel
1:Forallnon-web-basedordesktoptransactions;Source:TheWaltDisneyCompany,EpicGames,Mattel,WarnerBros
25
4
Appleseesincreasedscrutiny,openingthedoor
forcompanieslikeEpicGames
Whathappened:
•TheSupremeCourtdeclinedtohearappealsfrombothAppleandEpicGamesinJanuary2024,bringinganendtothelegalsaga.Thisupheldthelowercourt'sruling,whichlargelysidedwithApplebutbarredApplefromblockingdevelopersfrompromoting
alternativepaymentoptionswithintheirapps
•InMarch2024,theUSDepartmentofJusticeand17stateattorneysgeneralfiledamajorantitrustlawsuitagainstApple.ThelawsuitaccusesAppleofillegallymonopolizingthesmartphonemarketthroughitscontrolovertheiOSAppStore
•EpicGamesaffirmeditscommitmenttobringingtheEpicGamesStoretoiOSandAndroidbeforetheendof2024duringGDCinMarch2024
Whatdoesthismean?
•IncreasedregulatorypressureonthecontrolthattheiOSAppStorehasonitsmobileecosystemwillcontinuetodrivemomentumtowardsalternativeformsofpayment
•Webelievethatthiswillalsohaveimplicationsondistributionandresultintheriseofthird-partyappmarketplaces
Source:Apple,CNBC,DigitalTrends
26
5AppleVisionPro:limitedgamingusecases
•Applereleased600gamesandappsfortheAppleVisionPro(AVP),
includinganaccessibleversionofAppleArcade(>250games)andnew
spatialgameslike
GameRoom
,
WhattheGolf?
,and
SuperFruitNinja
thattransformtheuser'sphysicalspaceandprovideengaging,immersive
gameplay
•TheVisionProfeaturesultra-high-resolutiondisplays,apowerfulM2processor,andintuitiveeyeandhand-trackingcontrols,enabling
immersivegamingexperiences
•WhiletheinitialsalesoftheVisionProareexpectedtoberelativelylow,analystsbelievethatmoreaffordableversionsinthefuturecouldleadtowidespreadadoptionandsignificantlyimpactthegaminglandscape
•Takeaway:TheVisionProhaslimitedgamingusecasesatlaunch,asitisstillanewandpowerfultechnologylookingforbroaderapplications.
SincetheAVPisnotprimarilyfocusedongaming,developersare
expectedtocreateexcitingappsthatgobeyondjustgamingandleveragetheheadset'sadvancedfeatures
Source:Apple,CNBC,Sixcolors
27
62024:theriseoftheindiedeveloper
Thestateofindiegamestoday:
•Indietitleshavesuccessfullycompetedintermsofplayerexperience:theaverageSteamratingforindieandAAA
gameshasnearlyconverged,at72%and74%respectively
•Backinthespotlight:inQ1,breakouthitPalworld($6.75mbudget)surpassed25millionunitssold,joiningthelikesofgameslikeMinecraft,StardewValley,AmongUs,FallGuysandValheim
TopgamesonSteambyYTDgrossrevenue,$m
Indiegame
$405
Non-indiegame
$236
$43$36$33$33$28$26$26
$85
Palworld
HellDivers2
BG3
Granblue
RedDead2
EA
SportsFC
LastEpoch
Lethal
Company
Enshrouded
Persona3
Source:VGInsights,Steam
Steamgamesratingbypublisherclassification,%PaidAAAPaidIndie
79%
80%75%70%65%
78%78%
76%
74%74%
70%
67%72%72%73%72%
201820192020202120222023
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