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1、Lesson content:GUI Application OverviewModules and ToolsetsLesson 10: Modules and Toolsets15 minutesGUI Application OverviewAFXAppHigh-level application controlAFXMainWindowGUI Infrastructure (main menus, toolbar, toolbox, etc.)Modules/ToolsetsGroup functionality by task (e.g. Part module, Datum too

2、lset)Menus/IconsProvide the user with access to functionalityModesResponsible for gathering user input, processing commandsFormsProceduresForms are “standalone”, procedures use promptsDialogsPrompt line, dialogs, viewportInput mechanismsLayout ManagersControl widget layoutWidgetsGUI controls (button

3、s, text fields, lists, etc.)Modules and Toolsets (1/8)A GUI module is a grouping of similar functionality, such as the Part module in Abaqus/CAEA GUI toolset is similar to a GUI module in that it groups similar functionality, but it generally contains more specific functionality that may be used by

4、one or more GUI modules (e.g. Datum Toolset in Abaqus/CAE)GUI modules and toolsets generally have corresponding kernel modules that execute commands sent by the GUIModules and Toolsets (2/8)Creating a GUI moduleDerive a new class from a module GUI base classCreate menus in the menu barCreate buttons

5、 in the tool bar (optional)Create buttons in the toolbox (optional)Create modes (procedures and dialogs) to collect input from the user and issue commandsModules and Toolsets (3/8)Derive a new classFor a completely new module, derive from AFXModuleGuiTo modify an existing module, derive from that mo

6、duleInitialize the base class as the first step in your moduleSpecify which primary object (SKETCH, PART, ASSEMBLY, ODB, or XY_PLOT) this module will display in the viewport class MyModule(AFXModuleGui): def _init_(self): # Initialize the base class # AFXModuleGui._init_(self, My Module, AFXModuleGu

7、i.PART)Modules and Toolsets (4/8)Create menus in the menu barMenu items are managed by the module infrastructure during module switches menu = AFXMenuPane(self) AFXMenuTitle(self, &Menu1, None, menu) mand(self, menu, &Item 1., Form1(self), AFXMode.ID_ACTIVATE) subMenu = AFXMenuPane(self) AFXMenuCasc

8、ade(self, menu, &Submenu, None, subMenu) mand(self, subMenu, &Subitem 1) Form2(self), AFXMode.ID_ACTIVATE)Modules and Toolsets (5/8)Create menus in the Tools menu (optional) menu = getAFXApp().getAFXMainWindow().getToolMenuPane() mand(self, menu, &Analyze Bolt., None, Form1(self), AFXMode.ID_ACTIVAT

9、E)Modules and Toolsets (6/8)Create buttons in the toolbar (optional)Toolbar buttons are arranged in groups separated by separatorsToolbar groups are managed by the GUI infrastructureIcons may be generated from various image formats group = AFXToolbarGroup(self) icon = afxCreateIcon(boltIcon.png) AFX

10、ToolButton(group, tThis isna Tooltip, icon, Form1(self), AFXMode.ID_ACTIVATE)Modules and Toolsets (7/8)Create buttons in the toolbox (optional)Toolbox buttons are arranged in groups separated by spaceToolbox groups are managed by the GUI infrastructure group = AFXToolboxGroup(self) icon = afxCreateIcon(boltIcon.png) AFXToolButton(group, tThis isna Tooltip, icon, Form1(self), AFXMode.ID_ACTIVATE)Modules and Toolsets (8/8)Creating a GUI toolsetFollow the same steps as creating a GUI module, except derive the toolset from AFXGuiToolsetRegist

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