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1、/* 一个C语言编写的推箱子游戏源代码 */ /* 本游戏是字符模式的,请不要在中文dos下运行。本游戏在TURBO C下调试通过 */#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>/* 定义二维数组ghouse来记录屏幕上各点的状态,其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,

2、9;i'表示箱子在目的地。 */char ghouse2020;/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */char far *screen=(char far* )0xb8000000;void putchxy(int y,int x,char ch,char fc,char bc) screen(x*160)+(y<<1)+0=ch; screen(x*160)+(y<<1)+1=(bc*16)+fc;/* 定义判断是否胜利的数据结构 */typedef struct winer int x,y; struct winer *p;wi

3、ner;/* 箱子位置的数据结构 */typedef struct boxs int x,y; struct boxs *next;boxs;/* 在特定的坐标上画墙壁并用数组记录状态的函数 */void printwall(int x,int y) putchxy(y-1,x-1,219,GREEN,BLACK); ghousexy='w'/* 在特定的坐标上画箱子并用数组记录状态的函数 */void printbox(int x,int y) putchxy(y-1,x-1,10,WHITE,BLACK); ghousexy='b'/* 在特定的坐标上画目的

4、地并用数组记录状态的函数 */void printwhither1(int x,int y,winer *win,winer *pw) winer *qw; putchxy(y-1,x-1,'*',YELLOW,BLACK); ghousexy='m' if(*win=NULL) *win=*pw=qw=(winer* )malloc(sizeof(winer); (*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL; else qw=(winer* )malloc(sizeof(winer); qw->x=x;qw-&

5、gt;y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL; /* 在特定的坐标上画目的地并用数组记录状态的函数 */void printwhither(int x,int y) putchxy(y-1,x-1,'*',YELLOW,BLACK); ghousexy='m'/* 在特定的坐标上画人的函数 */void printman(int x,int y) gotoxy(y,x); _AL=02;_CX=01;_AH=0xa; geninterrupt(0x10);/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */

6、void printboxin(int x,int y) putchxy(y-1,x-1,10,YELLOW,BLACK); ghousexy='i'/* 初始化函数,初始化数组和屏幕 */void init() int i,j; for(i=0;i<20;i+) for(j=0;j<20;j+) ghouseij=0; _AL=3; _AH=0; geninterrupt(0x10); gotoxy(40,4); printf("Welcome to come box world!"); gotoxy(40,6); printf("P

7、ress up,down,left,right to play."); gotoxy(40,8); printf("Press Esc to quit it."); gotoxy(40,10); printf("Press space to reset the game."); gotoxy(40,12); printf("Producer : wangdehao."); gotoxy(40,14); printf("Mar. 30th 2003.");/* 第一关的图象初始化 */winer *init

8、house1() int x,y; winer *win=NULL,*pw; for(x=1,y=5;y<=9;y+) printwall(x+4,y+10); for(y=5,x=2;x<=5;x+) printwall(x+4,y+10); for(y=9,x=2;x<=5;x+) printwall(x+4,y+10); for(y=1,x=3;x<=8;x+) printwall(x+4,y+10); for(x=3,y=3;x<=5;x+) printwall(x+4,y+10); for(x=5,y=8;x<=9;x+) printwall(x+

9、4,y+10); for(x=7,y=4;x<=9;x+) printwall(x+4,y+10); for(x=9,y=5;y<=7;y+) printwall(x+4,y+10); for(x=8,y=2;y<=3;y+) printwall(x+4,y+10); printwall(5+4,4+10); printwall(5+4,7+10); printwall(3+4,2+10); printbox(3+4,6+10); printbox(3+4,7+10); printbox(4+4,7+10); printwhither1(4+4,2+10,&win,&

10、amp;pw); printwhither1(5+4,2+10,&win,&pw); printwhither1(6+4,2+10,&win,&pw); printman(2+4,8+10);return win;/* 第三关的图象初始化 */winer *inithouse3()int x,y; winer *win=NULL,*pw; for(x=1,y=2;y<=8;y+) printwall(x+4,y+10); for(x=2,y=2;x<=4;x+) printwall(x+4,y+10); for(x=4,y=1;y<=3;y+)

11、 printwall(x+4,y+10); for(x=5,y=1;x<=8;x+) printwall(x+4,y+10); for(x=8,y=2;y<=5;y+) printwall(x+4,y+10); for(x=5,y=5;x<=7;x+) printwall(x+4,y+10); for(x=7,y=6;y<=9;y+) printwall(x+4,y+10); for(x=3,y=9;x<=6;x+) printwall(x+4,y+10); for(x=3,y=6;y<=8;y+) printwall(x+4,y+10); printwal

12、l(2+4,8+10); printwall(5+4,7+10); printbox(6+4,3+10); printbox(4+4,4+10); printbox(5+4,6+10); printwhither1(2+4,5+10,&win,&pw); printwhither1(2+4,6+10,&win,&pw); printwhither1(2+4,7+10,&win,&pw); printman(2+4,4+10);return win;/* 第二关的图象初始化 */winer *inithouse2()int x,y; winer *

13、win=NULL,*pw; for(x=1,y=4;y<=7;y+) printwall(x+4,y+10); for(x=2,y=2;y<=4;y+) printwall(x+4,y+10); for(x=2,y=7;x<=4;x+) printwall(x+4,y+10); for(x=4,y=1;x<=8;x+) printwall(x+4,y+10); for(x=8,y=2;y<=8;y+) printwall(x+4,y+10); for(x=4,y=8;x<=8;x+) printwall(x+4,y+10); for(x=4,y=6;x<

14、;=5;x+) printwall(x+4,y+10); for(x=3,y=2;x<=4;x+) printwall(x+4,y+10); for(x=4,y=4;x<=5;x+) printwall(x+4,y+10); printwall(6+4,3+10); printbox(3+4,5+10); printbox(6+4,6+10); printbox(7+4,3+10); printwhither1(5+4,7+10,&win,&pw); printwhither1(6+4,7+10,&win,&pw); printwhither1(7+

15、4,7+10,&win,&pw); printman(2+4,6+10);return win;/* 第四关的图象初始化 */winer *inithouse4() int x,y; winer *win=NULL,*pw; for(x=1,y=1;y<=6;y+) printwall(x+4,y+10); for(x=2,y=7;y<=8;y+) printwall(x+4,y+10); for(x=2,y=1;x<=7;x+) printwall(x+4,y+10); for(x=7,y=2;y<=4;y+) printwall(x+4,y+10);

16、 for(x=6,y=4;y<=9;y+) printwall(x+4,y+10); for(x=3,y=9;x<=5;x+) printwall(x+4,y+10); for(x=3,y=3;y<=4;y+) printwall(x+4,y+10); printwall(3+4,8+10); printbox(3+4,5+10); printbox(4+4,4+10); printbox(4+4,6+10); printbox(5+4,5+10); printbox(5+4,3+10); printwhither1(3+4,7+10,&win,&pw); p

17、rintwhither1(4+4,7+10,&win,&pw); printwhither1(5+4,7+10,&win,&pw); printwhither1(4+4,8+10,&win,&pw); printwhither1(5+4,8+10,&win,&pw); printman(2+4,2+10);return win;/* 移动在空地上的箱子到空地上 */movebox(int x,int y,char a) switch(a) case 'u':ghousex-1y=0;printf(" &q

18、uot;); printbox(x-2,y);printman(x-1,y); ghousex-2y='b'break; case 'd':ghousex+1y=0;printf(" "); printbox(x+2,y);printman(x+1,y); ghousex+2y='b'break; case 'l':ghousexy-1=0;printf(" "); printbox(x,y-2);printman(x,y-1); ghousexy-2='b'break; c

19、ase 'r':ghousexy+1=0;printf(" "); printbox(x,y+2);printman(x,y+1); ghousexy+2='b'break; default: break; /* 移动在目的地上的箱子到空地上 */moveinbox(int x,int y,char a) switch(a) case 'u':ghousex-1y='m'printf(" "); printbox(x-2,y);printman(x-1,y); ghousex-2y='

20、;b'break; case 'd':ghousex+1y='m'printf(" "); printbox(x+2,y);printman(x+1,y); ghousex+2y='b'break; case 'l':ghousexy-1='m'printf(" "); printbox(x,y-2);printman(x,y-1); ghousexy-2='b'break; case 'r':ghousexy+1='m'

21、;printf(" "); printbox(x,y+2);printman(x,y+1); ghousexy+2='b'break; default: break; /* 移动在空地上的箱子到目的地上 */moveboxin(int x,int y,char a) switch(a) case 'u':ghousex-1y=0;printf(" "); printboxin(x-2,y);printman(x-1,y); ghousex-2y='i'break; case 'd':ghou

22、sex+1y=0;printf(" "); printboxin(x+2,y);printman(x+1,y); ghousex+2y='i'break; case 'l':ghousexy-1=0;printf(" "); printboxin(x,y-2);printman(x,y-1); ghousexy-2='i'break; case 'r':ghousexy+1=0;printf(" "); printboxin(x,y+2);printman(x,y+1);

23、 ghousexy+2='i'break; default: break; /* 移动在目的地上的箱子到目的地 */moveinboxin(int x,int y,char a) switch(a) case 'u':ghousex-1y='m'printf(" "); printboxin(x-2,y);printman(x-1,y); ghousex-2y='i'break; case 'd':ghousex+1y='m'printf(" "); prin

24、tboxin(x+2,y);printman(x+1,y); ghousex+2y='i'break; case 'l':ghousexy-1='m'printf(" "); printboxin(x,y-2);printman(x,y-1); ghousexy-2='i'break; case 'r':ghousexy+1='m'printf(" "); printboxin(x,y+2);printman(x,y+1); ghousexy+2='i

25、'break; default: break; /* 判断特定的坐标上的状态 */int judge(int x,int y) int i; switch(ghousexy) case 0: i=1;break; case 'w': i=0;break; case 'b': i=2;break; case 'i': i=4;break; case 'm': i=3;break; default: break; return i;/* 处理按下键盘后,人物移动的主函数 */move(int x,int y,char a) s

26、witch(a) case 'u':if(!judge(x-1,y) gotoxy(y,x);break; else if(judge(x-1,y)=1|judge(x-1,y)=3) if(judge(x,y)=3) printwhither(x,y);printman(x-1,y);break; else printf(" ");printman(x-1,y);break; else if(judge(x-1,y)=2) if(judge(x-2,y)=1) movebox(x,y,'u'); if(judge(x,y)=3) print

27、whither(x,y); gotoxy(y,x-1); else if(judge(x-2,y)=3) moveboxin(x,y,'u'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y,x-1); else gotoxy(y,x); break; else if(judge(x-1,y)=4) if(judge(x-2,y)=1) moveinbox(x,y,'u'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x-1); else if(judge(x-2,y)=3

28、) moveinboxin(x,y,'u'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x-1); else gotoxy(y,x); break; case 'd':if(!judge(x+1,y) gotoxy(y,x);break; else if(judge(x+1,y)=1|judge(x+1,y)=3) if(judge(x,y)=3) printwhither(x,y);printman(x+1,y);break; else printf(" ");printman(x+1,y);

29、break; else if(judge(x+1,y)=2) if(judge(x+2,y)=1) movebox(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else if(judge(x+2,y)=3) moveboxin(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else gotoxy(y,x); break; else if(judge(x+1,y)=4) if(judge(x+2,y)=1) move

30、inbox(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else if(judge(x+2,y)=3) moveinboxin(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else gotoxy(y,x); break; case 'l':if(!judge(x,y-1) gotoxy(y,x);break; else if(judge(x,y-1)=1|judge(x,y-1)=3) if(ju

31、dge(x,y)=3) printwhither(x,y);printman(x,y-1);break; else printf(" ");printman(x,y-1);break; else if(judge(x,y-1)=2) if(judge(x,y-2)=1) movebox(x,y,'l'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x); else if(judge(x,y-2)=3) moveboxin(x,y,'l'); if(judge(x,y)=3) printwhi

32、ther(x,y); gotoxy(y-1,x); else gotoxy(y,x); break; else if(judge(x,y-1)=4) if(judge(x,y-2)=1) moveinbox(x,y,'l'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x); else if(judge(x,y-2)=3) moveinboxin(x,y,'l'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x); else gotoxy(y,x); brea

33、k; case 'r':if(!judge(x,y+1) gotoxy(y,x);break; else if(judge(x,y+1)=1|judge(x,y+1)=3) if(judge(x,y)=3) printwhither(x,y);printman(x,y+1);break; else printf(" ");printman(x,y+1);break; else if(judge(x,y+1)=2) if(judge(x,y+2)=1) movebox(x,y,'r'); if(judge(x,y)=3) printwhithe

34、r(x,y); gotoxy(y+1,x); else if(judge(x,y+2)=3) moveboxin(x,y,'r'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); else gotoxy(y,x); break; else if(judge(x,y+1)=4) if(judge(x,y+2)=1) moveinbox(x,y,'r'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); else if(judge(x,y+2)=3) moveinboxin(x,y,'r'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); else gotoxy(y,x); break; default: break; /* 按下空格键后,回到本关开头的函数 */void reset(int i) switch(i)

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