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1、#include #include #include #include /行星GLfloat rot0 = 30.0;GLfloat rot1 = 0.0;GLfloat rot2 = 0.0;GLfloat rot3 = 0.0;GLfloat rot4 = 0.0;GLfloat rot5 = 0.0;GLfloat rot6 = 0.0;GLfloat rot7 = 0.0;GLfloat rot8 = 0.0;/卫星GLfloat rot9 = 0.0;GLfloat rot10 = 0.0;GLfloat rot11 = 0.0;void init()glClearColor(0.0

2、,0.0,0.0,0.0);glClearDepth(1.0);glShadeModel(GL_FLAT);void display()glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glColor3f(1.0,1.0,1.0);glLoadIdentity();/gluLookAt(0, 10, 10, 0,0,0,0, 1,0);/glRotatef(45.0,0.0,0.0,1.0);glTranslatef(0.0,0.0,-20.0);glRotatef(90.0,1.0,0.0,0);glPushMatrix();/绘制太阳gl

3、Color3f(1.0,0.0,0.0);glutSolidSphere(2.0,32,32);/绘制地球glPushMatrix();glColor3f(0.0,0.0,1.0);/ 绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 5.0, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置地球公转速度glRotatef(rot0,0.0,1.0,0.0);/ 设置地球半径glTranslatef(5.0,0.0,0.0);/ 设置地球自转速度/glRotatef(rot1,0.0,1.0,0.0);/ 绘制地球g

4、lutSolidSphere(0.4,32,32);/ 绘制地球的卫星-月亮glColor3f(0.5,0.6,0.5);/ 抵消地球自转影响/glRotatef(-rot1,0.0,1.0,0.0);/ 绘制辅助轨道glRotatef(90,1.0,0,0.0);glRotatef(-90,1.0,0,0.0);/ 设置月亮公转速度glRotatef(rot9,0.0,1.0,0.0);/ 设置月亮公转半径glTranslatef(0.6,0.0,0.0);/ 绘制月亮glutSolidSphere(0.1,10,8);glPopMatrix();/ 绘制水星glPushMatrix();g

5、lColor3f(0.0,1.0,1.0);/ 绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 2.5, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置水星公转速度glRotatef(rot1,0.0,1.0,0.0);/ 设置水星公转半径glTranslatef(2.5,0.0,0.0);/ 设置水星自传glRotatef(rot3,0.0,1.0,0.0);/ 绘制水星glutSolidSphere(0.2,32,32);glPopMatrix();/绘制金星glPushMatrix();glColor3f(

6、0.0,1.0,0.0);/绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 3.4, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置金星公转速度glRotatef(rot2,0.0,3.0,0.0);/ 设置金星公转半径glTranslatef(3.4,0.0,0.0);/ 设置金星自传glRotatef(rot0,0.0,1.0,0.0);/ 绘制金星glutSolidSphere(0.3,32,32);glPopMatrix();/绘制火星glPushMatrix();glColor3f(1.0,0.0,0.

7、0);/绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 6.6, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置火星公转速度glRotatef(rot3,0.0,4.0,0.0);/ 设置火星公转半径glTranslatef(6.6,0.0,0.0);/ 设置火星自传glRotatef(rot7,0.0,2.0,0.0);/ 绘制火星glutSolidSphere(0.5,32,32);glPopMatrix();/绘制木星glPushMatrix();glColor3f(2.0,0.1,1.0);/绘制辅助轨道

8、glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 8.5, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置木星公转速度glRotatef(rot4,0.0,0.4,0.0);/ 设置木星公转半径glTranslatef(8.5,0.0,0.0);/ 设置木星自传glRotatef(rot3,0.0,0.3,0.0);/ 绘制木星glutSolidSphere(1.0,32,32);/ 绘制木星卫星-木卫1glColor3f(0.4,0.3,0.5);/ 抵消地球自转影响/glRotatef(-rot1,0.0,1.0,0.0)

9、;/ 绘制辅助轨道glRotatef(90,1.0,0,0.0);glRotatef(-90,1.0,0,0.0);/ 设置木卫1公转速度glRotatef(rot10,0.0,1.0,0.0);/ 设置木卫1公转半径glTranslatef(1.3,0.0,0.0);/ 绘制木卫1glutSolidSphere(0.1,10,8);/ 绘制木星卫星-木卫2glColor3f(0.5f,0.5f,0.5f);/ 抵消地球自转影响/glRotatef(-rot1,0.0,1.0,0.0);/ 绘制辅助轨道glRotatef(90,1.0,0,0.0);glRotatef(-90,1.0,0,0.

10、0);/ 设置木卫2公转速度glRotatef(rot11,0.0,1.0,0.0);/ 设置木卫2公转半径glTranslatef(1.2,0.0,0.0);/ 绘制木卫2glutSolidSphere(0.08,10,8);glPopMatrix();/绘制土星glPushMatrix();glColor3f(1.0f, 1.0f, 0.0f);/绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 12.5, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置土星公转速度glRotatef(rot5,0.0,0.4,

11、0.0);/ 设置土星公转半径glTranslatef(12.5,0.0,0.0);/ 设置土星自传glRotatef(rot3,0.0,0.3,0.0);/ 绘制土星glutSolidSphere(0.85,32,32);/绘制土星光环glRotatef(90,1.0,0,0.0);glutSolidTorus(0.1, 1.25, 10, 64);glRotatef(-90,1.0,0,0.0);glRotatef(90,1.0,0,0.0);glutSolidTorus(0.07, 1.65, 10, 64);glRotatef(-90,1.0,0,0.0);glPopMatrix();

12、glPopMatrix();/绘制天王星glPushMatrix();glColor3f(0.0f, 1.0f, 1.0f);/绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 15.5, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置天王星公转速度glRotatef(rot6,0.0,0.4,0.0);/ 设置天王星公转半径glTranslatef(15.5,0.0,0.0);/ 设置天王星自传glRotatef(rot1,0.0,0.3,0.0);/ 绘制天王星glutSolidSphere(0.15,32,3

13、2);glPopMatrix();/绘制海王星glPushMatrix();glColor3f(0.0f, 0.0, 8.0f);/绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 17.5, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置海王星公转速度glRotatef(rot7,0.0,0.4,0.0);/ 设置海王星公转半径glTranslatef(17.5,0.0,0.0);/ 设置海王星自传glRotatef(rot3,0.0,0.3,0.0);/ 绘制海王星glutSolidSphere(0.145,3

14、2,32);glPopMatrix();/绘制冥王星glPushMatrix();glColor3f(0.5f, 0.5f, 0.5f);/绘制辅助轨道glRotatef(90,1.0,0,0.0);glutSolidTorus(0.02, 19.5, 10, 64);glRotatef(-90,1.0,0,0.0);/ 设置冥王星公转速度glRotatef(rot8,0.0,0.4,0.0);/ 设置冥王星公转半径glTranslatef(19.5,0.0,0.0);/ 设置冥王星自传glRotatef(rot2,0.0,0.3,0.0);/ 绘制冥王星glutSolidSphere(0.1

15、45,32,32);glPopMatrix();glutSwapBuffers();glFlush();void idle()rot0+=0.1;if(rot0=360.0)rot0-=360.0;rot1+=0.416;if(rot1=360.0)rot1-=360.0;rot2+=0.1631;if(rot2=360.0)rot2-=360.0;rot3+=0.053;if(rot3=360.0)rot3-=360.0;rot4+=0.0083;if(rot4=360.0)rot4-=360.0;rot5+=0.0034;if(rot5=360.0)rot5-=360.0;rot6+=0.

16、00119;if(rot6=360.0)rot6-=360.0;rot7+=0.00069;if(rot7=360.0)rot7-=360.0;rot8+=0.0008;if(rot8=360.0)rot8-=360.0;rot9+=1.0;if(rot9=360.0)rot9-=360.0;rot10+=0.005;if(rot10=360.0)rot10-=360.0;rot11+=0.01;if(rot11=360.0)rot11-=360.0;glutPostRedisplay();void reshape(int w,int h)glViewport(0,0,(GLsizei)w,(GLsizei)h);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(60.0,(GLdouble)w/(GLdouble)h,1.0,100.0);glMatrixMode(GL_MODELVIEW);void main(int argc,char *argv)glut

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