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DIGITAL

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TRENDSVideogamesinGermanyCHAPTER

01OverviewNumberofcompaniesinthevideogameindustryinGermanyin2023NumberofcompaniesinthevideogameindustryinGermany2023CompanieswhichbothpublishanddevelopCompanieswhichonlydevelopCompanieswhichonlypublish4115004504003503002502001501005045040339238335831420847363032020202021202220233Description:In2023,411videogamecompaniesinGermanybothpublishedanddevelopedgames,while450companiesonlydeveloped.ThegraphshowsthenumberofcompaniesinthevideogamesindustryinGermanyin2023.

ReadmoreNote(s):Germany;2023Source(s):gameNumberofemployeesinthevideogameindustryinGermanyfrom2015to2023NumberofemployeesinthevideogameindustryinGermany2015-202314,00012,00010,0008,00012,72612,8396,0004,0002,000011,99211,70511,14011,24210,90610,487201910,071202020152016201720182021202220234Description:In2023,11,992personsworkedasvideogamedevelopersandpublishersinGermany.Thiswasanincreaseofaround700comparedtothepreviousyearandrepresentsa19percentgrowthcomparedto2020.

ReadmoreNote(s):Germany;2015to2023Source(s):gameRevenuefromcomputerandvideogames(excludinghardware)inGermanyfrom2009to2022(inmillioneuros)RevenuefromvideogamesinGermany2009-20227,0006,0005,0004,0006,3846,1675,2763,8773,5083,0643,0002,1291,98920111,99120151,9221,85120121,81820131,87120141,80820092,0001,00002010*20162017**201820192020202120225Description:In2022,therevenuefromvideoandPCgames(excl.hardware)inGermanyamountedtoroughly6.4billioneuros.Thiswasanincreaseincomparisontothepreviousyearandactuallythehighestfiguresincethetimelinebegan.

ReadmoreNote(s):Germany;2009to2022;*Changeofmethod.Thesourcenotesthefollowing:"DuetotheincreasingdynamicsofdigitalbusinessmodelsthestatisticalmethodsformeasuringrevenueswereadjustedbetweenGfKandBIU."**Forfigures[...]

ReadmoreSource(s):Data.ai;game;GfKRevenuefromcomputerandvideogames(software)salesinGermanyfrom2006to2022(inmillioneuros)RevenuefromvideogamesalesinGermany2006-20221,8001,6421,6051,5911,5741,6001,4001,2001,0008001,5011,4701,4461,2551,2111,2071,1981,1691,1381,0811,0641,0581,0496004002000200620072008200920102011201220132014201520162017201820192020202120226Description:Thisthisgraphillustratesdataontherevenuefromcomputerandvideogamessales(includingdownloads)inGermanyfrom2006to2022.In2022,therevenuefromPCgames,consolegamesandmobilegamescombinedamountedtoroughly1.06billioneuros.ReadmoreNote(s):Germany;2006to2022;DatamediaanddownloadssellsSource(s):Data.ai;game;GfKConsumerspendingonvideogamesinGermanyfrom2017to2027(inmillioneuros)ConsumerspendingonvideogamesinGermany2017-202710,0009,0008,0007,0006,0005,0004,0003,0002,0001,00002017201820192020202120222023*2024*2025'2026*2027*7Description:ThisgraphshowsdataaboutconsumerspendingonvideogamesinGermanyfrom2017to2022,withaforecastupto2027.In2022,videogamesgenerated6.9billioneurosinrevenue.

ReadmoreNote(s):2017to2022;*2023to2027:forecasts.Accordingtothesource,dataforconsumerspendingincludestraditionalandsocialgames(PCgames,consolegamesandsocial/casualgames),andeSports.

ReadmoreSource(s):Omdia;PwCCHAPTER

02PCandconsolegamesRevenueforecastforconsolegamesinGermanyfrom2010to2027(inbillioneuros)ConsolegamesrevenueforecastGermany2010-20271,4001,1651,2001,00080060040020001,1401,126

1,1231,1211,0971,0631,0561,0531,0451,0251,0151,0059899849799699552010201120122013201420152016201720182019202020212022

2023*

2024*

2025*

2026*

2027*9Description:Revenueforgamesconsoleshasbeendroppinginthelastdecade,thoughpredictionsforthe2020sarepositive,witharenewedriseexpected.For2024,theforecastlistsalmost1.1billioneurosinrevenue.

ReadmoreNote(s):Germany;2010to2022;*Forecast.Dataincludephysicalanddigitalsaleschannels,aswellasmicro-transactions(onlinegamingsuscriptionsandpurchaseofadditionaldigitalcontent).Figuresfor2018wereretrievedfromearlier[...]

ReadmoreSource(s):Omdia;PwCRevenuefromPCgamesinGermanyfrom2010to2027*(inmillioneuros)RevenuefromPCgamesinGermany2010-202790083478180070060050040030020010007556766536496406366366426356276266296206196226112010201120122013201420152016201720182019202020212022

2023*

2024*

2025*

2026*

2027*10Description:ThisstatisticshowsdataontherevenuefromPCgamesalesinGermanyfrom2010to2022,withaforecastupuntilto2027.In2022,computergamesales(physicalanddigitalsales,subscriptionsandadditionalpaidcontent)generatedarevenueofroughly619millioneuros.Fortheyear2027,PCgamesalesinGermanyareexpectedtogeneratearevenueofaround649millioneuros.

ReadmoreNote(s):Germany;2010to2021;*Forecast.Figuresincludephysicalanddigitalsaleschannelsaswellasmicrotransactions(onlinegamingsubscriptionsandadditionalpaidcontentpurchases).Thevaluespriorto2018weretakenfromthe[...]

ReadmoreSource(s):Omdia;PwCShareofdownloadsintotalPCandconsolegamesalesinGermanyfrom2010to2022ShareofdownloadsintotalPCandconsolegamesalesinGermany2010-2022TotalPCgamesConsolegames120%100%80%60%40%20%0%97%94%93%88%82%79%69%62%59%59%58%58%45%42%41%39%37%20%37%36%35%33%32%24%23%23%19%16%13%9%9%8%7%201020112012201320142015201620172018201920202021202211Description:ThisgraphshowsdataontheshareofgamedownloadsinallPCandconsolegamesalesinGermanyfrom2010to2022.In2022,downloadshadatotalsalesvolumeshareofroughly59percent,aslightincreasecomparedtothepreviousyearat58percent.ReadmoreNote(s):Germany;2010to2022;*Includingvideogamesforhandhelddevices.ReadmoreSource(s):Data.ai;game;GfKBest-sellingvideogamefranchiseworldwideasofNovember2023,byunitsales(inmillions)Mostsuccessfulvideogamingfranchises2023Unitsalesinmillions200

3000Tetris*100400500600520481.46PokémonCallofDutyGrandTheftAuto(GTA)SuperMario**FIFA425410408.92325Minecraft300LEGO203.22200Assassin'sCreedTheSims20012Description:AsofNovember2023,Tetriswasthebest-sellingvideogamingfranchisesworldwidewithabout520millionunitssold.Role-playingseriesPokémonwasrankedsecondwithover481milliontotalunitsalesandActivision-ownedCallofDutywasrankedthirdwithjustover425millionunitsales.ReadmoreNote(s):Worldwide;November2023;latestreportedfigures,salescountmaybehigher;*LastreportedfiguresfromApril2014,salescountmaybehighernow**Mainseriesonly,excludingspinoffs(MarioKart,MarioParty,MarioSports,MarioRPG)

ReadmoreSource(s):VGChartzAll-timebest-sellingconsolegamesbasedonglobalunitsalesasofFebruary2023(inmillionunits)All-timebestsellingconsolegamesworldwide2023,basedonunitsalesUnitssoldinmillions2000100300400500600TetrisMinecraft520238GrandTheftAutoVWiiSports17582.9PUBG7560.4650MarioKart8+DeluxeOverwatchRedDeadRedemption2SuperMarioBros.PokemonRed/Green/Blue(Gen1)Terraria50484744.541.5940AnimalCrossing:NewHorizonsTheWitcher3:WildHunt13Description:Tetrisisthebest-sellingconsolegamewithalittleover520millionunitsshippedworldwide.Thesecondbest-sellingconsolegameofalltimewasMinecraftwithover238millioncopiesofthegamesold.AsseveraloftheglobalbestsellinggamesarelinkedtoNintendo,itisnotsurprisingthatthecompanymade14billionU.S.dollarsinsalesinthecompany'sfiscalyear2022ReadmoreNote(s):Worldwide;February2023Source(s):IGNBest-sellingvideogamesinGermanyinOctober2023,byphysicalunitsalesGermanytopsellingvideogamesmonthly2023Rank1EASportsFC24Assassin'sCreedMirageSuperMarioBros.WonderMarvel'sSpider-Man2LordsoftheFallenGrandTheftAutoVBattlefield2042234567ItTakesTwo8HogwartsLegacyDiabloIV910111213StarWarsJedi:SurvivorMinecraftRedDeadRedemption214Description:InOctober2023,EASportsFC24wasthetop-sellingvideogameinGermanybasedonphysicalunitsales.Second-placedAssassin'sCreedMirageisthelatestentryinthelong-runningAssassin'sCreedfranchiseandthefirstnewmainlineseriesreleasesince2020.ReadmoreNote(s):Germany;October2023;physicalunitsalesonly,excludingdigitalSource(s):gameBest-sellingvideogamesinGermanyin2023,byplatformGermanytopsellingvideogames2023,byplatform1st2nd3rdOverallSwitchTheLegendofZelda:TearsoftheKingdomEASportsFC24SuperMarioBros.WonderTheLegendofZelda:TearsoftheKingdomSuperMarioBros.WonderMarioKart8DeluxeXboxSeriesEASportsFC24EASportsFC24HogwartsLegacyHogwartsLegacyAssassin'sCreedMirageMarvel'sSpider-Man2PS5PCLandwirtschafts-Simulator22Landwirtschafts-Simulator22PlatinumEditionCommand&ConquerUltimateCollectionXboxOnePS4HogwartsLegacyEASportsFC24FIFA23GTAVHogwartsLegacyFIFA2315Description:In2023,role-playinggameTheLegendofZelda:TearsoftheKingdomwasthetop-sellingvideogameinGermanybasedonphysicalunitsalesforPCandconsole.Second-placedEASportsFC24isthelatestentryinEA'ssoccerseriesandthefirsttitleintheseriestobepublishedunderthenewtitle.TheSportsFCgameswerepreviouslyknownastheFIFAgames.ReadmoreNote(s):Germany;2023;physicalunitsales,excludingdigitalSource(s):GfKShareofprivatehouseholdsowningagamesconsoleinGermanyfrom2006to2022ShareofhouseholdswithgamesconsolesinGermany2006-202235%30%29.7%29.6%28.9%28.5%28.1%27.8%26.7%26.1%25.8%25.5%25.3%23.9%25%20%15%10%5%22.5%20.3%19.4%14.9%14.4%0%200620072008*20092010201120122013*20142015201620172018*201920202021202216Description:ThisgraphdepictstheshareofhouseholdswithgamesconsolesinGermanyfrom2006to2022.In2022,almost30percentofGermanhouseholdsownedatleastoneconsoleforvideogaming.

ReadmoreNote(s):Germany;2006to2022;Privatehouseholds(excl.self-employedandfarmers);*TheLWRsurveydidnottakeplacein2008,2013and2018.Intheseyears,thedatausedhascomefromtheIncomeandConsumptionSurvey(EVS).The[...]

ReadmoreSource(s):StatistischesBundesamtCHAPTER

03OnlinegamesandappsRevenuefrompaidvirtualadditionalcontentforcomputerandvideogamesinGermanyfrom2008to2022(inmillioneuros)RevenuefromvirtualadditionalcontentforvideogamesinGermany2008-20225,0004,5004,0003,5003,0004,4594,2393,2522,5002,2541,9492,0001,5001,0005001,52165956247723322620913753530200820092010*2011201220132014201520162017**2018201920202021202218Description:Thisstatisticshowstherevenuefrompaidvirtualadditionalcontentforvideogames(microtransactions,in-gamepurchasesforonline,browserandappgames)inGermanyfrom2008to2022.In2022,roughly4.56billioneurosweregeneratedfromvirtualadditionalcontent.ReadmoreNote(s):Germany;2008to2022;*Changeinmethodology.Accordingtothesource,duetothegrowingdynamicsofdigitalbusinessmodels,thestatisticalmethodsformeasuringvirtualadditionalcontentrevenueswerejointlyadjustedbyGfk[...]

ReadmoreSource(s):Data.ai;game;GfKSalesrevenuefromsmartphoneandtabletgamingappsinGermanyfrom2014to2022(inmillioneuros)SmartphoneandtabletgamingappssalesrevenueinGermany2014-2022ApppurchaseIn-apppurchaseAppsubscriptionfees3,00024122,5002,0001,5001,0002,7602,7832,2641,8311,4911,137500039217201629520201521424152017*1520181320191120207620142021202219Description:In2022,salesofgamingappsgeneratedroughlysixmillioneurosworthofrevenue.Thiswasadecreasecomparedtothepreviousyear.Incontrasttothisdecliningtrend,therevenuefromin-apppurchasesincreased.

ReadmoreNote(s):Germany;2014to2022;*From2017onwardsthesourcenotesthefollowing:"ThedatausedarebasedonsurveysbyAppAnnieandtheGfKConsumerPanel.Pleasetakeintoconsiderationthatthedatacanthereforenotbecomparedto[...]

ReadmoreSource(s):Data.ai;game;GfKLeadinggamingappsintheGooglePlayStoreinGermanyinSeptember2022,byrevenue(inmillionU.S.dollars)LeadingAndroidgamingappsinGermany2022,byrevenueRevenueinmillionU.S.dollars012345678910CoinMasterCandyCrushSagaGardenscapes9.33.422.75StateofSurvival:ZombieWarFishdom1.771.681.381.161.050.870.78HomescapesTownshipEmpires&Puzzles:Match-3RPGSolitaireGrandHarvestPokémonGO20Description:InSeptember2022,CoinMasterwasthetop-grossinggamingappintheGooglePlayStoreinGermany.Thecasualgametitlegenerated9.3millionU.S.dollarsinrevenuesfromAndroidusers.CandyCrushSagawasthesecond-most-grossinggamingapptitlewithapproximately3.42millionU.S.dollarsinrevenueduringthatmonth.ReadmoreNote(s):Germany;September2022;basedondownloadstodevicesinGermanySource(s):AirnowLeadinggamingappsintheGooglePlayStoreinGermanyinSeptember2022,bynumberofdownloadsLeadingAndroidgamingappsinGermany2022,bydownloadsNumberofdownloads0100,000200,000300,000400,000500,000600,000700,000692,113800,000StumbleGuysStickWar:HeroTowerDefenseGunHeadRun598,263326,294Survivor.io270,664SchoolPartyCraft256,371212,442WoodokuTruckersofEurope3Bloodline:HeroesofLithasWörterLos!-KreuzworträtselCrowdEvolution!212,043210,458207,778197,78221Description:InSeptember2022,StumbleGuyswasthemost-downloadedgamingappintheGooglePlayStoreinGermany.Thecross-platformtitlegenerated692thousanddownloadsfromAndroidusers.StickWar:HeroTowerDefensewasthesecond-mostpopulargamingapptitlewithapproximately598thousanddownloads.ReadmoreNote(s):Germany;September2022;basedondownloadstodevicesinGermanySource(s):AirnowLeadinggamingappsintheGooglePlayStoreworldwideinMarch2024,byrevenue(inmillionU.S.dollars)LeadingAndroidgamingappsworldwide2024,byrevenueRevenueinmillionU.S.dollars0102030405060MONOPOLYGO!RoyalMatchLastWar:SurvivalGameCoinMaster55.9635.1233.9533.66CandyCrushSagaRoblox29.0724.11LegendofMushroomHonkai:StarRailWhiteoutSurvivalBrawlStars21.3921.1820.9419.86PokémonGO19.2519.16SolitaireGrandHarvestHomescapes13.0422Description:InMarch2024,MONOPOLYGO!wasthetop-grossinggamingappintheGooglePlayStoreworldwide.Theboardgametitlegenerated55.96millionU.S.dollarsinrevenuesfromAndroidusers.RoyalMatchwasthesecond-most-grossinggamingapptitlewithapproximately35.12millionU.S.dollarsinrevenueduringthatmonth.ReadmoreNote(s):Worldwide;March2024;IAPrevenuereducedbyplatformfeesandtaxesSource(s):AppMagicLeadinggamingappsintheGooglePlayStoreworldwideinMarch2024,bynumberofdownloads(inmillions)LeadingAndroidgamingappsworldwide2024,bydownloadsNumberofdownloadsinmillions024681012141618OjolTheGameLudoKing™16.0514.0713.9613.5513.0512.62RobloxLeftorright:MagicDressup8BallPoolCallofDuty®:Warzone™MobilePizzaReady!12.111.91SubwaySurfersWoodNuts&BoltsPuzzleFreeFire:TheChaosFreeFireMAX11.0310.6710.6110.52BuildAQueenRoyalMatch9.5623Description:InMarch2024,OjolTheGamewasthemost-downloadedgamingappintheGooglePlayStoreworldwide.Thecasualgamegeneratedmorethan16.05milliondownloadsfromAndroidusers.LudoKingwasthesecond-mostpopulargamingapptitlewithapproximately14.07milliondownloadsfromglobalusers.ReadmoreNote(s):Worldwide;March2024;freeappsSource(s):AppMagicCHAPTER

04UsersShareofcomputerandvideogameplayersinGermanyfrom2013to2023ShareofcomputerandvideogameplayersinGermany2013-202360%54%53%50%50%40%30%20%10%0%46%43%43%42%42%42%42%36%2013201420152016201720182019202020212022202325Description:In2023,53percentofGermansplayedcomputerandvideogames.Thiswasaslightdecreasefromtheperviousyear.ThetimelineshowstheshareofcomputerandvideogameplayersinGermanyfrom2013to2023.

ReadmoreNote(s):Germany;2013to2023;1,156(2023);16yearsandolder*;*Upuntil2018:aged14yearsandolder.From2019:16yearsandolder.Figuresforyears2013to2018werepreviouslypublishedbythesource.

ReadmoreSource(s):Bitkom;BitkomResearchShareofcomputerandvideogameplayersinGermanyin2023,bygenderShareofcomputerandvideogameplayersinGermany2023,bygender70%58%60%50%40%30%20%10%0%49%MenWomen26Description:In2023,49percentofGermansatleastoccasionallyplayingcomputerandvideogameswerewomen.ThegraphshowstheshareofcomputerandvideogameplayersinGermanyin2023,brokendownbygender.

ReadmoreNote(s):Germany;2023;618videogamers;16yearsandolderSource(s):Bitkom;BitkomResearchShareofcomputerandvideogameplayersinGermanyin2023,byagegroupShareofcomputerandvideogameplayersinGermany2023,byagegroup100%91%90%80%74%70%60%50%40%30%20%10%0%46%19%16-29years30-49years50-64years65yearsandolder27Description:In2023,around91percentofGermansagedbetween16and29yearsplayedcomputerandvideogamesatleastoccasionally.ThegraphshowstheshareofcomputerandvideogameplayersindifferentagegroupsinGermanyin2023.

ReadmoreNote(s):Germany;CW21to24,2023;1,159respondents;16yearsandolderSource(s):Bitkom;BitkomResearchDistributionofvideogamersinGermanyin2023,byageDistributionofvideogamersinGermanybyagein202320%18%18%18%16%14%12%10%8%16%15%14%12%8%6%4%2%0%6-9yearsold10-19yearsold20-29yearsold30-39yearsold40-49yearsold50-59yearsold60yearsandolder28/statistics/1112939/video-gamers-age-distribution-germanyIn2023,16percentofvideogamersinGermanywereaged10to19.Perhapssurprisinglyhowever,thegroupwithoneofthehighestpercentageofplayerswasthe50to59yearsoldcategoryinwhich18percentofrespondentsplayedvideogames.

ReadmoreNote(s):Germany;2023;Peoplewhoplaydigitalgamesatleastoccasionally.Source(s):game;GfKWhichofthefollowingtypesofvideogamesdoyouplayatleastoccasionally?GaminggenrepreferencesinGermany2023Shareofrespondinggamers20%

30%0%10%40%50%60%70%80%Strategy/management/buildinggamesCasualgames74%71%Actiongames,incl.shootergamesPlatform/skillgame61%59%57%Social/messengergamesFitnessandmovinggamesEducationalgames54%39%Fantasygames33%31%SimulationgamesRacingandsportgamesAugmentedreality28%16%15%Musicandpartygames(e.g.Let'sSing)29Description:In2022,around71percentofpeopleinGermanysaidthattheyplayedcasualgames(atermreferringtovideogamesaimedatthemassm

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