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备战2022高考英语七选五热点话题+体裁分类训练
(高考模拟+名校真题)
专题13游戏
Passage1
(2021・湖北•汉阳一中一模)Real-lifeRoomEscapegames
Real-liferoomescapeGainesareatypeofphysicaladventuregenreinwhichpeopleare
lockedinaroomwithotherparticipantsandhavetousethethingsintheroomtosettleaseriesof
puzzles,findclues,andescapetheroomwithinasettimelimit.
ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP-
Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust
explorehisorhersurroundingsinordertoescape]Otherinspirationsincludeadventure
boardgamesandmovies.Real-liferoomescapegamesarebecomingpopularintheUnited
States,Japan,andChina2Forexample,somegamesrequireyoutoescapeprisoncells
whileothersrequireyoutoescapespacestations.
3Soon,theywereexportedtoNorthAmerica,AsiaandAustralia.Examplesinclude
thetwopioneercompaniesHintHuntandAdventureRooms.
ThegamesweresosuccessfulthatnewlocationsbeganopeningupacrossChina,incitiesbigand
small,accordingtoanewspaper.InthesoutherncityofShenzhen,forexample,thefirstescape
gamelocationopenedlastAugust.4*'Thesereal-lifeescapegamescanhelpthosewho
stayathomeonthemcomputersandiPadsalldaytoexperiencerealsocialcircles,nsaidTian
Xiaochuan,whoownstworoomescapegamestoresinJinan.Frailerthisyear.TheSouthChina
MorningPostsaidthereal-lifeescapegamesareahitamong,"highlystressedstudentsand
overworkedyoungprofessionals".5Someplayersgetsoinvolvedthattheyteardown
equipmentordecorationsinsidetheir"prisons",asZhuYumengchiefoperatingofficerofa
BeijingroomescapegamestoretoldChinaDaily.A.Playersmustbeobservantandusetheir
criticalthinkingskillstoescapetheroom.
B.Theyshouldalsobebraveenoughtofacetheirfears.
C.PermanentreallifeescapegamesinafixedlocationwerefirstopenedinEurope.
D.Sometimestheexcitementbecomesabitmuch,though.
E.Escapegameshavebeenheldinsomestores.
F.Andsevennewgamelocationsquicklyfollowed.
G.Eachgameaddslocalthemestosettings.
Passage2
(2021•甘肃・武威第七中学高一期中)Doyouknowhowtoplayagamecalled"Musical
Chairs”?6Allyouneedareonlysomechairs,somepeopleandsomewayofmaking
music.Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayuse
ataperecorder.7
Putthechairsinarow.8Abetterwayistohavethechairsinonerowwitheach
chairfacingintheoppositedirectiontothechairnexttoit.
Thegameiseasy.Whenthemusicstarts,theplayerswalkroundthechairs.Everyonegoes
inthesamedirection,ofcourse,theyshouldwalkintimetothemusic.9Ifthemusicis
slow,theyshouldwalkslowly.
Thepersonplayingmusiccannotseethepeopleinthegame.Whenthemusicstops,the
playerstrytositonthechairs.Ifapersoncannotfindachairtositon,hedrops
out.10Whenthemusicstopsagain,onemoreplayerwillbeout.
Atlast,therewillbetwoplayersandonechair.Theonewhositsonthechairwhenthemusic
stopsisthewinner.A.Thechairsmaybeputintwos,backtoback.
B.Itiseasytoplayandmostpeopleenjoyit.
C.Iftenpeopleareplayingmusicalchairs,youmustbeginwithninechairs
D.Youcanevenusearadio.
E.Thegame"MusicalChairs“isnotdifficulttolearn.
F.Ifthemusicisfast,theyshouldwalkquickly.
G.Then,beforethemusicstartsagain,onechairmustbetakenaway.
Passage3
(2021・湖北武汉•高三阶段练习)StenKirkbak,fatheroffourandco-founderofXPLORA,
shareshisthoughtsonhowparentscanbalancescreentimewithplaytime.
Establishrulesaroundscreentimeearlyon
Beforegivingyourchildtheirfirstsmartphone,makesurethatbothyouandyourchildlearn
aboutdigitalresponsibilitysothatyourchildcanfullyunderstandandrespecttheseboundaries.
11Theyincludenotrespondingtotextsfromunknownnumbers,neversharingtheir
personalinformationonlineorwithanyonetheydon'tknow,amongothers.
Makeacontractforthewholefamilytoagreeto
12Itisagoodwaytobetterestablishconsistency,clarityandrespectaroundscreen
timeforbothofyou.Itcouldcovereverythingfromspecifictimeswhendigitaldevicesare
off-limitstoallfamilymembers,toagreeingonaselectionofgamesthatcanbeplayedwithout
supervision.
Whataboutparentalcontrols?
Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisagood
idea.13Butbesuretoexplainyourreasoningforyourcontrolstoyourchild,sothatthey
understandwhytheycan'thaveaccesstosomethings.
14
Tellingyourchildtoavoidscreensifyouareconstantlyattachedtooneislikelytoresultin
tensionandfrustration.Asaparent,it*simportanttobeagoodrolemodelforyourchild,notonly
withregardstotechnologybutwithineverydaylife.
Reinforcethevalueofphysicalplay
Irecommendfindingwaystoreplacescreentimewithplayandphysicalactivity.15By
makingthetoysandgamesthatyourchildlooksforwardtoplayingwithaccessible,theyrelyless
ontechnologyforpassiveentertainment.A.Leadbyexample.
B.Basically,importantrulesvary.
C.Comeupwiththecontracttogether.
D.Goingforanoutingwillbeanappropriatechoice.
E.Oryoucanrewardyourchildwithitemstheyenjoyiftheydoso.
F.Forexample,youcanlimitaccesstointernetbrowsingonyourchild'sphone.
G.Oncetheyunderstandtheserules,theywilllearntoreducethescreentimegradually.
Passage4
(2021•江苏•如皋市第一中学高三期末)Afewyearsago,aFinnish叩ptookthemobile
gamingworldbystorm.Itsset-upwassimpleanditsideaillogical:AngryBirdswaslittlemore
thanashootinggame,withbirdsinsteadofbulletsandgreenpigsinplaceoftargets.
16ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,a
gamewheretheobjectwastochopfallingproduce,andthenCandyCrush.
17Thatwastheircharm,afterall:Theywereknowinglyridiculousorillogical,an
attackintomindlessamusement.IngameslikeAngryBirds,playersfoundanescapefromreality.
Fastforwardto2016,andthere'snowanAngryBirdsmovie,heretofillyouinonallthe
detailsyouneverwishedtoknow.Thebirdshavebeengivenpersonalities,motivesand
back-stories,andsohavetheevilgreenpigs.Meanwhile,thegame'snonsensehadtobemade
senseofduetoanecessaryplotforamovie.18Hollywoodhasmadeanindustryof
answeringthequestionsnooneeverthoughttoask;tothepointofevengivingabrandoftoy
blocksitsownstoryin2014*sTheLegoMovie.19Viewersnolongerhavetheluxuryof
imaginingback-storiesfortheirfavoritecharacters,ordebatingtheopen-endedquestionsina
film'ssourcematerials:Anendlessflowofprequels(前传),sequels(续传)andspin・offs(衍生产
品)fillinthoseblanksforthem.
20They'llknow.Everythingwillbedeterminedforthem:Accordingtothemovie,themain
birdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,
well,angry.Insomeways,Hollywoodhastakenontheroleoffanfictionwriters,byexpandingand
exploringeverycomerofitsfictionaluniverses.Butwhentheseuniversesexpandtoowidely,what
willbelefttoimagine?A.AngryBirdsisnotaloneinhavingitsgrayareassketchedinforthebig
screen.
B.Initseffortstofeedtheaudience*scuriosity,Hollywoodmayinfactbekillingit.
C.Nevermindthatthesegamesmadeabsolutelynosensefromanarrativeviewpoint.
D.WhenchildrentodayplayAngryBirds,theywon'twonderwhythebirdsaresoill-tempered.
E.Itledthewayforanumberofotherequallysilly,equallyaddictivegamestoinvadecellphones
everywhere.
F.Lego,byputtingforwardeducationsolutions,isnowstrivingtohelpkidstostanduptoa
problemandsolveit.
G.Hollywoodisactuallysuchapowerfeaturingitscreativity,imaginationandefficiencyin
givingrisetoitsentertainmentproducts.
Passage5
(2020•内蒙古•开鲁县第一中学高二期末)Formorethan60years,Legoblockshave
sparkedchildren'simagination.21TheyarecalledLegoBrailleBricks.LegoBraille
BricksaredesignedtohelppeoplelearnBraille.That'sasystemofwritinginwhichlettersare
representedbyraiseddots.Blindpeopleusetheirfingertipstoreadthem.
AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itisestimated,
however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.22Thesmall
knobsonthebricksarearrangedasBrailleletters.Blindchildrencanusetheseknobstolearn
Braille.LegoplanstolaunchtheBrailleBricksnextyear.Forsomeschool,theywillbefree.
Alongwiththealphabet,thebrickswillfeaturenumbersandmathsymbols.
TheDanishAssociationoftheBlindfirstcameupwiththeideaofusingLegobrickstoteach
Braille.In2011,thegroupsharedtheideawiththeLegofoundation.ThorkildOlesen,whoisthe
presidentofthegroup,isblind.Hesaysmanyteachersdon'thavethetoolsandskillstoteach
Braille.23
“Likeanyotherpeople,weneedtoexpressourselvesinwriting,“Olesensaid."Audiois
great.24Brailleisthesinglemostimportanttoolforusinordertolearntospellcorrectly,
writeandgainliteracylikesightedpeople.OlesentoldthetoymakerthattheknobsonLegosare
similarBrailleletters.
StineStormisaprojectmanagerattheLegoFoundation.ShelikedtheideaofmakingLegosa
learningtool.4€ItwasanobviousmatchforusJshesays.Thebrickswillalsohavelettersprinted
onthem.25"Wewillhavetocommittomakinginclusionapriority,“Stonnsays.A.The
skillschildrenlearnfromLegosareimportantandunbelievable.
B.ButitcanneverreplaceBraille.
C.Nowanewversionofthesetoysisintheworks.
D.Thisway,sightedandblindkidscanplaywiththeLegostogether.
E.They'rebeingtestedaroundtheworld.
F.Sotheyteachwithaudiotools,suchasaudiobooks.
G.LegoBrailleBrickscanhelpchangethat.
Passage6
(2019•安徽•高三阶段练习)Children'sGamesinAncientChinaUnlikethechildren
nowadays,thechildrenduringancienttimesdidn'thavesmartphone,iPadorcomputerto
entertainthemselves.26Let^takealook.
Kickingstoneballs
DuringtheQingDynasty,kickingastoneballaroundwasapopularsportinthenorthernpart
ofChina,anditwasoftenplayedinthewintertokeepwarm.Stoneswerecarvedintosmallballs
andkickedalongwithfeet.
Flyingkites
Kiteshavequitealonghistory.Theearliestkitesweremadeofwood,insteadofpaper.
Nowadays,thethreemostfamouskitesaretheBeijingkite,TianjinkiteandWeifangkite.
27.Forexample,theswallow-shapedkiteisawell-knownBeijingstyle.
Playinghide-and-seek
Hide-and-seekisatraditionalgameforchildren,populararoundthenation.Evennowadays,
manychildrenlikeplayingit.Therearetwowaystoplay.Onewayiscoveringachild'seyes
whileotherkidsrunaroundtoteasehim.28
29
Theclosestthingtowatchingafilmortelevisionforentertainmentduringancienttimeswas
goingtoseeashadowplay.Folkartistsmanipulatepuppetsbehindthescreen,narratingstories
andaccompaniedbymusic.
Settingofffirecrackers
Firecrackershaveahistoryofmorethan2,000years.ItissaidthattherewasabeastnamedNian
inancientChina.30Aftergunpowderwasinvented,itgraduallyreplacedthebamboojoint
cracker.CrackersarestillsetoffduringSpringFestivaltosymbolizeauspiciousness.A.Watching
shadowplays.
B.Eachofthemhasdistinctivefeatures.
C.Differentmaterialsareusedtomakethekite.
D.Shadowplayswerethepopularentertainingforminancienttimes.
E.Andtoscareoffthebeast,peopleburntbamboojointstomakeitblast.
F.Morecommonly,participantshideandonechildmusttrytofindthem.
G.Instead,theycameupwithinterestinggamestoplayintheirchildhood.
Passage7
(2019•江西・南昌二中高二阶段练习)ViolentGames:FunorHarmful?
Ifyouplaylotsofvideogames,you'veprobablyblownazombie(僵尸)intotinybits.
31Manyadultsworrythatplayingsuchgamescouldmakechildrenactviolentlyinreal
life.Isthattrue?
TheAmericanAcademyofPediatrics(儿科)saysthatviolenceinanykindofmedia-from
TVtomusictovideogames-presentsarisktokids'health.Anumberofstudieshaveshowna
linkbetweenvideogamesandaggression,includingonepublishedinJAMAPediatricsin2014,
whichfoundthatkidswhoplayedviolentvideogamesshowedanincreaseinaggressivethoughts
andbehaviors.32
Butnotallstudiesagreethatviolentgamescausekidstoactout.Anotherstudyreplaced
violentdeathswithevaporation(蒸发)inagame.33Peoplewhoplayedthenon-violent
gamewithoutanytrainingweremoreaggressiveafterwardthanpeoplewhoplayedtheviolent
versionbutlearnedtocontrolthemselvesfirst.
Andhere'sanevenstrangerfact:Whenviolentvideogamesarereleased,peoplecarryout
fewerviolentcrimes!Why?34SteveLevitt,coauthorofthebookFreakonomics,said,"If
youcanmakevideogamesfunenough,thenkidswillstopwatchingTV,andthey'llstopgoing
outandcreatingviolentdisorderonthestreet?*
Whatdoyouthink?35A.Onepossibleexplanation:potentialcriminalsareathome
playingthenewgame.
B.Then,beforeplayingthegame,somepeoplereceivedtrainingandothersdidn't.
C.Morethan3,000kidsansweredsurveyquestionsduringatwo-yearperiod.
D.Forexample,thinkingit'sOKtohitsomeoneyoudon'tlike.
E.Haveyoueverplayedanyviolentvideogames?
F.Doviolentvideogamescausebadbehavior?
G.Somegamesevenpileupdeadbodies.
Passage8
(2021♦全国•高三二模)“Hotpotato”isachildren'sgamesimilartomusicalchairs(抢座位
游戏),inwhichparticipantssitinacircleandpassapotatooranyotherobjecttoothersaround
thecircleasquicklyaspossible.36Thisgameispopularforentertaininglargegroupsof
kidsatparties,school,orothereventsthatincludechildren.
“Hotpotato^^wasoriginallyplayed,witharealpotato.37Nosingleversionistheright
waytoplay.Changescanbemadetosuitnearlyanythemeandanysituation.
Thegameof“hotpotato^^iseasytoplaywithlargegroupsofkidsoutdoors.
38It'scommonforphysicaleducationteacherstoplaythisgamewithsmaller
children,usingaballinordertohelpchildrenimprovetheircatchingskills.
39Variations,alsocalledpassingthepotatoorpassingthepumpkin(南瓜),are
greatschoolpartyideas.YoucaneasilycreateathemedversionofthegameforHalloween.Have
childrensitinacircleindoorsandhandonechildasmallpumpkin.Theteachercanplay
Halloweenmusic,butheorsheshouldnotlookatthecircleofkids.
YoucancreatesimilarversionsforChristmas,Valentine'sDay,ThanksgivingDay,orabirthday
party.40Itishighlysuggestedthatallplayersreceiveasmallprizeforplaying,suchasa
pieceofcandy,andthewinnercanbeprovidedwithaslightlylargerprize.A.Aboveall,laughter
isthegoal.
B.Playerscanevenstandupifspacepermits.
C.Hotpotatoisn'tlimitedtooutdoorsbyanymeans.
D.Infact,hotpotatocanbeadaptedtoanychildren'sparty.
E.Buttodaytherearemanyotherversionsofhotpotato.
F.Ofcourse,thatpersonsingingorcallingshouldnotwatchthegame.
G.Theaimofthegameisnottobetheoneholdingthepotatowhenmusicstops.
参考答案:
1.A
2.G
3.C
4.F
5.D
【解析】
【分析】
这是一篇说明文。本文主要讲述了现实中的逃生游戏,这些游戏是可以使沉溺于电脑游戏的
人真正地融入社会。这款游戏最初是在欧洲开发的,然后在美洲,亚洲,和大洋洲迅速流行
起来。
1.
根据上文ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP
-Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust
explorehisorhersurroundingsinordertoescape(游戏是基于逃离房间的视频游戏,如深红色
房间和QP-镜头,由TacitusTakagi在2005年创造,其中玩家被锁在一个房间里,必须探
索他或她的环境,以逃脱。)可知,玩家被锁在房间里,需要根据周围环境找到逃脱方法。A
项:Playersmustbeobservantandusetheircriticalthinkingskillstoescapetheroom.(玩家必须
善于观察,并运用他们的批判性思维技能逃离房间。)符合语境。故选A。
2.
根据下文Forexample,somegamesrequireyoutoescapeprisoncellswhileothersrequireyouto
escapespacestations.(例如,一些游戏需要你逃离监狱,而另一些游戏需要你逃离空间站。)
可知,设空处和下文是解释说明的关系,例子用来说明每个游戏都增加了一些当地的特色。
G项:Eachgameaddslocalthemestosettings.(每个游戏都会在设置中添加本地主题)符合
语境。故选G。
3.
根据下文Soon,theywereexportedtoNorthAmerica.AsiaandAustralia(不久,它们被出口到
北美、亚洲和澳大利亚)可知,设空处应该提到最开始起源的地方。C项:Permanentreallife
escapegamesinafixedlocationwerefirstopenedinEurope.(在一个固定地点的永久的现实生
活逃避游戏首次在欧洲开放。)符合语境。故选C。
4.
根据上文InthesoutherncityofShenzhen,forexample,thefirstescapegamelocationopened
lastAugust(例如,在南方城市深圳,去年8月第一家escapegame游戏店开张了。)设空处
承接上文,继续介绍其他开店的地方。F项:Andsevennewgamelocationsquicklyfollowed.
(7个新的游戏地点紧随其后。)符合语境。故选F。
5.
根据上文TheSouthChinaMorningPostsaidthereal-lifeescapegamesareahitamong,
''highlystressedstudentsandoverworkedyoungprofessionals".(《南华早报》称,现实生活中
的逃避游戏在“压力大的学生和劳累过度的年轻专业人士”中很受欢迎。)说明这款游戏的功
效,使得许多有压力的人获得了放松,结合下文Someplayersgetsoinvolvedthattheytear
downequipmentordecorationsinsidetheir"prisons”(一些玩家太过沉迷其中,以至于他们会
拆掉“监狱”内的设备或装饰。)可知,过度沉溺于这个游戏也会带来不良的影响,上下文之
间形成转折关系。D项:Sometimestheexcitementbecomesabitmuch,though.(不过,有时
这种兴奋会变得有点过分。)符合语境。故选D。
【点睛】
阅读七选五要求考生从整体上把握文章的逻辑结构和内容上的联系,理解句子之间、段落之
间的关系,对诸如连贯性、一致性等语段特征又较强的意识和熟练的把握。所以懂得整篇文
章的基本结构或段落的语篇结构对解题很有帮助。分析本文的语篇结构,可以知道第一段是
文章的主题句,然后接下来各段的语篇结构都是主题句(总)+支撑句(分)(分述主题的
具体内容/说明原因/举例证明等)。
6.B
7.D
8.A
9.F
10.G
【解析】
【分析】
本文是说明文。主要是向读者介绍了“音乐椅”这个游戏,对其游戏规则和内容等进行了说明。
6.
上文“Doyouknowhowtoplayagamecalled“MusicalChairs^^?“提至音乐椅"游戏,下文“All
youneedareonlysomechairs,somepeopleandsomewayofmakingmusic.(你所需要的只是
一些椅子,一些人和一些制作音乐的方法。户提到如何玩这种游戏,因此推断B项“它很容
易玩,大多数人都喜欢它”符合语境,it指代上文的“MusicalChairs”游戏,故选B。
7.
上文“Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayusea
taperecorder.(如果有人会弹钢琴,你可以使用钢琴或任何其他乐器。你可以使用录音机。)”
提到了使用钢琴,录音机等演奏播放音乐,D项中的“aradio”可以播放音乐,因此推断D项
“你甚至可以使用广播”符合语境。故选D。
8.
由“Putthechairsinarow.(把椅子放成一排)”可知,本段讲述如何放置椅子,下文“Abetterway
istohavethechairsinonerowwitheachchairfacingintheoppositedirectiontothechairnextto
it.(更好的方法是把椅子放成一排,每把椅子都与旁边的椅子朝着相反的方向。户介绍了椅
子的具体放置,A项”这些椅子可以两个一组的放置,背靠背”符合语境,与下文是并列关系,
具体介绍其中的放置。故选A。
9.
下文“Ifthemusicisslow,theyshouldwalkslowly.(如果音乐很慢,他们应该慢慢走。)”说明
要伴随着音乐的节奏走,F项“如果音乐速度快,他们应该走得快”符合语境,与下文形成对
比。故选F。
10.
_Ljflfapersoncannotfindachairtositon,hedropsout.(如果一个人找不到椅子可以坐,他
就会退出。)”说明椅子被拿走了,G项中的“onechair”与上文“chair”呼应,因此推断“然后,
在音乐重新开始之前,必须拿走一把椅子。”符合语境,与下文“Whenthemusicstopsagain,
onemoreplayerwillbeout.(当音乐再次停止时,会有另一个玩家退出。)''与空格处呼应,椅
子拿走,玩家找不到椅子,就要退出。故选G。
11.B
12.C
13.F
14.A
15.E
【解析】
【分析】
这是一篇说明文。文章介绍了父母如何平衡屏幕时间和游戏时间的方法。
【详解】
1.此处小标题“Establishrulesaroundscreentimeearlyon”(尽早制定关于屏幕时间的规则)对
应选项B中的rules,后文“Theyincludenotrespondingtotextsfromunknownnumbers,never
sharingtheirpersonalinformationonlineorwithanyonetheydon'tknow,amongothers.^^(其中包
括不回复未知号码的短信,从不在网上或与陌生人分享个人信息,等等。)可知,此处是讲
规则多种多样。所以选项B(基本上,重要的规则各不相同。)切合文意。故选B。
2.此处小标题,Makeacontractforthewholefamilytoagreeto”(制定一个让全家都同意的合
同)对应选项C(一起制定合同。)切合文意。故选C。
3.前文“Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisa
goodidea."(当你的孩子第一次开始使用他们的智能手机时,建立家长控制是一个好主意。)
可知,此处是指家长要对孩子有所限制,对应选项F中的limitaccess,后文“Butbesureto
explainyourreasoningforyourcontrolstoyourchild,sothatthey
understandwhytheycan*thaveaccesstosomethings."(但是一定要向你的孩子解释你控制这
些东西的原因,这样他们就会明白为什么他们不能使用这些东西。)对应选项F中的“youcan
limitaccesstointernetbrowsingonyourchild*sphone''。所以选项F(例如,你可以限制孩子
的手机上网浏览。)切合文意。故选F。
4.根据后文“Asaparent,ifsimportanttobeagoodrolemodelforyourchild,notonlywith
regardstotechnologybutwithineveryday(作为父母,不仅在科技方面,而且在日常生
活中,为孩子树立一个好的榜样是很重要的。)可知,此处主要是讲要树立榜样。所以选项
A(以身作则。)切合文意。故选A。
5.根据后文“Bymakingthetoysandgamesthatyourchildlooksforwardtoplayingwith
accessible,theyrelylessontechnologyforpassiveentertainment."(通过让孩子期待的玩具和游
戏触手可及,他们减少了对被动娱乐技术的依赖。)可知,选项E(或者,如果你的孩子这
么做了,你也可以用他们喜欢的东西来奖励他们。)切合文意。故选E。
16.E
17.C
18.A
19.B
20.D
【解析】
【分析】
这是一篇说明文。文章介绍了以《愤怒的小鸟》为代表的一系列简单却有趣的游戏的风靡,
以及后来好莱坞将它们搬上荧幕所带来的问题。
16.
上文“Itsset-upwassimpleanditsideaillogical”说《愤怒的小鸟》的设置很简单,但理念却不
合逻辑。后文“ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,
agamewheretheobjectwastochopfallingproduce,andthenCandyCrush."又说在《愤怒的小
鸟》风靡之后不久,又出现了像《水果忍者》和《糖果粉碎传奇》这样的新的分散注意力的
游戏。选项E中的"It”指代AngryBirds,''otherequallysilly,equallyaddictivegames”指代后文
的《水果忍者》和《糖果粉碎传奇》这样简单无逻辑却让人上瘾的手机游戏。所以E项中
的内容起到了承上启下的作用。故选E项。
17.
由后文“Theywereknowinglyridiculousorillogical,anattackintomindlessamusement.In
gameslikeAngryBirds,playersfbundanescapef?omreality.”可知,像《愤怒的小鸟》这种游
戏尽管看上去十分荒谬且没有逻辑,但却可以给人逃离现实的放松。看得出这是在对前文的
进一步解释,所以空格处应当是在对游戏的意义或者游戏的魅力进行探讨。C项中的these
games指的就是《愤怒的小鸟》这一类的游戏,且“madeabsolutelynosense”与后文的
"ridiculousorillogical”一致,故选C项。
18.
由上文“Meanwhile,thegame*snonsensehadtobemadesenseofduetoanecessaryplotfora
movie.(与此同时,由于电影的必要情节,游戏中的无稽之谈必须被理解。)“可知,好莱坞
把愤怒的小鸟搬上了大荧幕,再根据下文“Hollywoodhasmadeanindustryofansweringthe
questionsnooneeverthoughttoask(好莱坞己经形成了一个回答没人想过要问的问题的产
业)”可知好莱坞已经创建了一个巨大的产业,选项A中说《愤怒的小鸟》并不是唯一将灰
色地带描绘在大屏幕上的电影。起到了承上启下的过渡作用,bigscreen与上文Hollywood
相对应,notalone与下文madeanindustry相对应,故选A项。
19.
根据下文“Viewersnolongerhavetheluxuryofimaginingback-storiesfortheirfavorite
characters,ordebatingtheopen-endedquestionsinafilm*ssourcematerials:Anendlessflowof
prequels(前传),sequels(续传)andspin-offs(衍生产品)fillinthoseblanksforthem.”可知,观
众再也没有机会想象他们喜爱的主角的背后的故事,也没办法讨论开放式的问题,因为无穷
无尽的前传、续传和延伸产品填补了一切的空白。显然作者的态度是抨击好莱坞的不留悬念
的做法。选项B中说“好莱坞在满足观众好奇心的同时,也在杀死这些好奇心。”是作者对
好莱坞一系列行为的评价,符合作者的观点,故选B项。
20.
根据下文“Theyllknow.Everythingwillbedeterminedforthem:Accordingtothemovie,the
mainbirdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,
well,angry.(他们会知道的。一切都将替他们来决定:根据电影,主角红鸟因为他浓密的眉
毛被挑了出来,这让他感到孤立和愤怒。)”可知,这是在解释小鸟脾气坏的原因,选项D
中“WhenchildrentodayplayAngryBirds,theywon*twonderwhythebirdsaresoill-tempered.
(今天的孩子玩《愤怒的小鸟》的时候,他们不会奇怪为什么小鸟的脾气这么坏。)“正好提
到了“为什么小鸟的脾气这么坏”这一疑问,空后的They指代的就是D项中的children,故
选D项。
21.C
22.G
23.F
24.B
25.D
【解析】
【分析】
这是一篇说明文。文章主要介绍了乐高积木的一款新产品,这款新产品是针对盲人设计的,
可以更好地帮助他们学习盲文。
21.根据后文TheyarecalledLegoBrailleBricks.LegoBrailleBricksaredesignedtohelppeople
learnBraille.That'sasystemofwritinginwhichlettersarerepresentedbyraiseddots.Blind
peopleusetheirfingertipstoreadthem.(他们被称为乐高盲文积木。乐高盲文积木是为了帮助
人们学习盲文而设计的。这是一种用凸起的圆点表示字母的书写系统。盲人用指尖阅读。)
可知,这是在介绍乐高的一种新产品。C.Nowanewversionofthesetoysisintheworks.(现
在这些玩具的一个新版本正在制作中。)符合语境。故选C项。
22.根据上文AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itis
estimated,however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.(据世界卫
生组织统计,世界上有3600万盲人。然而,据估计,在美国只有10%的盲童学习盲文。)可
知,只有极少数的盲童在学习盲文,所以需要改变这一现象。G.LegoBrailleBrickscanhelp
changethat.(乐高盲文积木可以帮助改变这一点。)符合语境。故选G项。
23.根据上文Hesaysmanyteachersdon'thavethetoolsandskillstoteachBraille.(他说,许多
教师没有工具和技能来教授盲文。)可知,盲文老师没有其他工具来教学生,只能借助一些
音频书。F.Sotheyteachwithaudiotools,suchasaudiobooks.(所以他们用音频工具教学,比
如有声书。)符合语境。故选F项。
24.根据上文,盲文老师没有其他工具来教学生,只能借助一些音频书。但是音频书没有办
法教学生写作。又根据下文Brailleisthesinglemostimportanttoolforusinordertolearnto
spellcorrectly,writeandgainliteracylikesightedpeople.(盲文是我们学习正确拼写、书写和获
得像正常人一样的读写能力的唯一最重要的工具)。可知,音频书是没有办法代替盲文的。
B.ButitcanneverreplaceBraille.(但它绝不会代替Brailleo)符合语境。故选B项。
25.根据上文Thebrickswillalsohavelettersprintedonthem.(乐高玩具上还会印上字母)可知,
除了视力正常的孩子能玩之外,盲人孩子也可以通过触摸玩具上的字母来玩耍)。D.Thisway,
sightedandblindkidscanplaywiththeLegostogether.(以这种方式,视力正常和失明的孩子可
以一起玩乐高。)符合语境。故选D项。
26.G
27.B
28.F
29.A
30.E
【解析】
【分析】
本文是一篇说明文。文章介绍了五种中国古代的儿童游戏。
26.根据上文Unlikethechildrennowadays,thechildrenduringancienttimesdidn'thavesmart
phone,iPadorcomputertoentertainthemselves.不像现在的孩子,古代的孩子没有智能手机,
iPad或电脑来娱乐。下文Let,stakealook.说让我们来看看。该空承上启下,G选项“相反,
他们想出了有趣的游戏在他们的童年玩”切题,故选Go
27.根据上文NowadaysthethreemostfamouskitesaretheBeijingkiteTianjinkiteandWeifang
kite现在,最著名的三种风筝是北京风筝、天津风筝和潍坊风筝。下文Forexample,the
swallow-shapedkiteisawell-knownBeijingstyle.例如,燕子形的风筝是著名的北京风格。该
空承上启下,B选项“它们都有各自的特点”切题,故选B。
28.根据上文Therearetwowaystoplay.Onewayiscoveringachild'seyeswhileotherlidsran
aroundtoteasehim有两种玩法。一种方法是当其他孩子跑来跑去逗他的时候,遮住这个孩
子的眼睛。该空承接上文,F选项“更常见的情况是,参与者躲起来,一个孩子必须设法找
到他们”切题,故选F。
29.根据这——段Theclosestthingtowatchingafilmortelevisionforentertainmentduring
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