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备战2022高考英语七选五热点话题+体裁分类训练

(高考模拟+名校真题)

专题13游戏

Passage1

(2021・湖北•汉阳一中一模)Real-lifeRoomEscapegames

Real-liferoomescapeGainesareatypeofphysicaladventuregenreinwhichpeopleare

lockedinaroomwithotherparticipantsandhavetousethethingsintheroomtosettleaseriesof

puzzles,findclues,andescapetheroomwithinasettimelimit.

ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP-

Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust

explorehisorhersurroundingsinordertoescape]Otherinspirationsincludeadventure

boardgamesandmovies.Real-liferoomescapegamesarebecomingpopularintheUnited

States,Japan,andChina2Forexample,somegamesrequireyoutoescapeprisoncells

whileothersrequireyoutoescapespacestations.

3Soon,theywereexportedtoNorthAmerica,AsiaandAustralia.Examplesinclude

thetwopioneercompaniesHintHuntandAdventureRooms.

ThegamesweresosuccessfulthatnewlocationsbeganopeningupacrossChina,incitiesbigand

small,accordingtoanewspaper.InthesoutherncityofShenzhen,forexample,thefirstescape

gamelocationopenedlastAugust.4*'Thesereal-lifeescapegamescanhelpthosewho

stayathomeonthemcomputersandiPadsalldaytoexperiencerealsocialcircles,nsaidTian

Xiaochuan,whoownstworoomescapegamestoresinJinan.Frailerthisyear.TheSouthChina

MorningPostsaidthereal-lifeescapegamesareahitamong,"highlystressedstudentsand

overworkedyoungprofessionals".5Someplayersgetsoinvolvedthattheyteardown

equipmentordecorationsinsidetheir"prisons",asZhuYumengchiefoperatingofficerofa

BeijingroomescapegamestoretoldChinaDaily.A.Playersmustbeobservantandusetheir

criticalthinkingskillstoescapetheroom.

B.Theyshouldalsobebraveenoughtofacetheirfears.

C.PermanentreallifeescapegamesinafixedlocationwerefirstopenedinEurope.

D.Sometimestheexcitementbecomesabitmuch,though.

E.Escapegameshavebeenheldinsomestores.

F.Andsevennewgamelocationsquicklyfollowed.

G.Eachgameaddslocalthemestosettings.

Passage2

(2021•甘肃・武威第七中学高一期中)Doyouknowhowtoplayagamecalled"Musical

Chairs”?6Allyouneedareonlysomechairs,somepeopleandsomewayofmaking

music.Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayuse

ataperecorder.7

Putthechairsinarow.8Abetterwayistohavethechairsinonerowwitheach

chairfacingintheoppositedirectiontothechairnexttoit.

Thegameiseasy.Whenthemusicstarts,theplayerswalkroundthechairs.Everyonegoes

inthesamedirection,ofcourse,theyshouldwalkintimetothemusic.9Ifthemusicis

slow,theyshouldwalkslowly.

Thepersonplayingmusiccannotseethepeopleinthegame.Whenthemusicstops,the

playerstrytositonthechairs.Ifapersoncannotfindachairtositon,hedrops

out.10Whenthemusicstopsagain,onemoreplayerwillbeout.

Atlast,therewillbetwoplayersandonechair.Theonewhositsonthechairwhenthemusic

stopsisthewinner.A.Thechairsmaybeputintwos,backtoback.

B.Itiseasytoplayandmostpeopleenjoyit.

C.Iftenpeopleareplayingmusicalchairs,youmustbeginwithninechairs

D.Youcanevenusearadio.

E.Thegame"MusicalChairs“isnotdifficulttolearn.

F.Ifthemusicisfast,theyshouldwalkquickly.

G.Then,beforethemusicstartsagain,onechairmustbetakenaway.

Passage3

(2021・湖北武汉•高三阶段练习)StenKirkbak,fatheroffourandco-founderofXPLORA,

shareshisthoughtsonhowparentscanbalancescreentimewithplaytime.

Establishrulesaroundscreentimeearlyon

Beforegivingyourchildtheirfirstsmartphone,makesurethatbothyouandyourchildlearn

aboutdigitalresponsibilitysothatyourchildcanfullyunderstandandrespecttheseboundaries.

11Theyincludenotrespondingtotextsfromunknownnumbers,neversharingtheir

personalinformationonlineorwithanyonetheydon'tknow,amongothers.

Makeacontractforthewholefamilytoagreeto

12Itisagoodwaytobetterestablishconsistency,clarityandrespectaroundscreen

timeforbothofyou.Itcouldcovereverythingfromspecifictimeswhendigitaldevicesare

off-limitstoallfamilymembers,toagreeingonaselectionofgamesthatcanbeplayedwithout

supervision.

Whataboutparentalcontrols?

Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisagood

idea.13Butbesuretoexplainyourreasoningforyourcontrolstoyourchild,sothatthey

understandwhytheycan'thaveaccesstosomethings.

14

Tellingyourchildtoavoidscreensifyouareconstantlyattachedtooneislikelytoresultin

tensionandfrustration.Asaparent,it*simportanttobeagoodrolemodelforyourchild,notonly

withregardstotechnologybutwithineverydaylife.

Reinforcethevalueofphysicalplay

Irecommendfindingwaystoreplacescreentimewithplayandphysicalactivity.15By

makingthetoysandgamesthatyourchildlooksforwardtoplayingwithaccessible,theyrelyless

ontechnologyforpassiveentertainment.A.Leadbyexample.

B.Basically,importantrulesvary.

C.Comeupwiththecontracttogether.

D.Goingforanoutingwillbeanappropriatechoice.

E.Oryoucanrewardyourchildwithitemstheyenjoyiftheydoso.

F.Forexample,youcanlimitaccesstointernetbrowsingonyourchild'sphone.

G.Oncetheyunderstandtheserules,theywilllearntoreducethescreentimegradually.

Passage4

(2021•江苏•如皋市第一中学高三期末)Afewyearsago,aFinnish叩ptookthemobile

gamingworldbystorm.Itsset-upwassimpleanditsideaillogical:AngryBirdswaslittlemore

thanashootinggame,withbirdsinsteadofbulletsandgreenpigsinplaceoftargets.

16ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,a

gamewheretheobjectwastochopfallingproduce,andthenCandyCrush.

17Thatwastheircharm,afterall:Theywereknowinglyridiculousorillogical,an

attackintomindlessamusement.IngameslikeAngryBirds,playersfoundanescapefromreality.

Fastforwardto2016,andthere'snowanAngryBirdsmovie,heretofillyouinonallthe

detailsyouneverwishedtoknow.Thebirdshavebeengivenpersonalities,motivesand

back-stories,andsohavetheevilgreenpigs.Meanwhile,thegame'snonsensehadtobemade

senseofduetoanecessaryplotforamovie.18Hollywoodhasmadeanindustryof

answeringthequestionsnooneeverthoughttoask;tothepointofevengivingabrandoftoy

blocksitsownstoryin2014*sTheLegoMovie.19Viewersnolongerhavetheluxuryof

imaginingback-storiesfortheirfavoritecharacters,ordebatingtheopen-endedquestionsina

film'ssourcematerials:Anendlessflowofprequels(前传),sequels(续传)andspin・offs(衍生产

品)fillinthoseblanksforthem.

20They'llknow.Everythingwillbedeterminedforthem:Accordingtothemovie,themain

birdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,

well,angry.Insomeways,Hollywoodhastakenontheroleoffanfictionwriters,byexpandingand

exploringeverycomerofitsfictionaluniverses.Butwhentheseuniversesexpandtoowidely,what

willbelefttoimagine?A.AngryBirdsisnotaloneinhavingitsgrayareassketchedinforthebig

screen.

B.Initseffortstofeedtheaudience*scuriosity,Hollywoodmayinfactbekillingit.

C.Nevermindthatthesegamesmadeabsolutelynosensefromanarrativeviewpoint.

D.WhenchildrentodayplayAngryBirds,theywon'twonderwhythebirdsaresoill-tempered.

E.Itledthewayforanumberofotherequallysilly,equallyaddictivegamestoinvadecellphones

everywhere.

F.Lego,byputtingforwardeducationsolutions,isnowstrivingtohelpkidstostanduptoa

problemandsolveit.

G.Hollywoodisactuallysuchapowerfeaturingitscreativity,imaginationandefficiencyin

givingrisetoitsentertainmentproducts.

Passage5

(2020•内蒙古•开鲁县第一中学高二期末)Formorethan60years,Legoblockshave

sparkedchildren'simagination.21TheyarecalledLegoBrailleBricks.LegoBraille

BricksaredesignedtohelppeoplelearnBraille.That'sasystemofwritinginwhichlettersare

representedbyraiseddots.Blindpeopleusetheirfingertipstoreadthem.

AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itisestimated,

however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.22Thesmall

knobsonthebricksarearrangedasBrailleletters.Blindchildrencanusetheseknobstolearn

Braille.LegoplanstolaunchtheBrailleBricksnextyear.Forsomeschool,theywillbefree.

Alongwiththealphabet,thebrickswillfeaturenumbersandmathsymbols.

TheDanishAssociationoftheBlindfirstcameupwiththeideaofusingLegobrickstoteach

Braille.In2011,thegroupsharedtheideawiththeLegofoundation.ThorkildOlesen,whoisthe

presidentofthegroup,isblind.Hesaysmanyteachersdon'thavethetoolsandskillstoteach

Braille.23

“Likeanyotherpeople,weneedtoexpressourselvesinwriting,“Olesensaid."Audiois

great.24Brailleisthesinglemostimportanttoolforusinordertolearntospellcorrectly,

writeandgainliteracylikesightedpeople.OlesentoldthetoymakerthattheknobsonLegosare

similarBrailleletters.

StineStormisaprojectmanagerattheLegoFoundation.ShelikedtheideaofmakingLegosa

learningtool.4€ItwasanobviousmatchforusJshesays.Thebrickswillalsohavelettersprinted

onthem.25"Wewillhavetocommittomakinginclusionapriority,“Stonnsays.A.The

skillschildrenlearnfromLegosareimportantandunbelievable.

B.ButitcanneverreplaceBraille.

C.Nowanewversionofthesetoysisintheworks.

D.Thisway,sightedandblindkidscanplaywiththeLegostogether.

E.They'rebeingtestedaroundtheworld.

F.Sotheyteachwithaudiotools,suchasaudiobooks.

G.LegoBrailleBrickscanhelpchangethat.

Passage6

(2019•安徽•高三阶段练习)Children'sGamesinAncientChinaUnlikethechildren

nowadays,thechildrenduringancienttimesdidn'thavesmartphone,iPadorcomputerto

entertainthemselves.26Let^takealook.

Kickingstoneballs

DuringtheQingDynasty,kickingastoneballaroundwasapopularsportinthenorthernpart

ofChina,anditwasoftenplayedinthewintertokeepwarm.Stoneswerecarvedintosmallballs

andkickedalongwithfeet.

Flyingkites

Kiteshavequitealonghistory.Theearliestkitesweremadeofwood,insteadofpaper.

Nowadays,thethreemostfamouskitesaretheBeijingkite,TianjinkiteandWeifangkite.

27.Forexample,theswallow-shapedkiteisawell-knownBeijingstyle.

Playinghide-and-seek

Hide-and-seekisatraditionalgameforchildren,populararoundthenation.Evennowadays,

manychildrenlikeplayingit.Therearetwowaystoplay.Onewayiscoveringachild'seyes

whileotherkidsrunaroundtoteasehim.28

29

Theclosestthingtowatchingafilmortelevisionforentertainmentduringancienttimeswas

goingtoseeashadowplay.Folkartistsmanipulatepuppetsbehindthescreen,narratingstories

andaccompaniedbymusic.

Settingofffirecrackers

Firecrackershaveahistoryofmorethan2,000years.ItissaidthattherewasabeastnamedNian

inancientChina.30Aftergunpowderwasinvented,itgraduallyreplacedthebamboojoint

cracker.CrackersarestillsetoffduringSpringFestivaltosymbolizeauspiciousness.A.Watching

shadowplays.

B.Eachofthemhasdistinctivefeatures.

C.Differentmaterialsareusedtomakethekite.

D.Shadowplayswerethepopularentertainingforminancienttimes.

E.Andtoscareoffthebeast,peopleburntbamboojointstomakeitblast.

F.Morecommonly,participantshideandonechildmusttrytofindthem.

G.Instead,theycameupwithinterestinggamestoplayintheirchildhood.

Passage7

(2019•江西・南昌二中高二阶段练习)ViolentGames:FunorHarmful?

Ifyouplaylotsofvideogames,you'veprobablyblownazombie(僵尸)intotinybits.

31Manyadultsworrythatplayingsuchgamescouldmakechildrenactviolentlyinreal

life.Isthattrue?

TheAmericanAcademyofPediatrics(儿科)saysthatviolenceinanykindofmedia-from

TVtomusictovideogames-presentsarisktokids'health.Anumberofstudieshaveshowna

linkbetweenvideogamesandaggression,includingonepublishedinJAMAPediatricsin2014,

whichfoundthatkidswhoplayedviolentvideogamesshowedanincreaseinaggressivethoughts

andbehaviors.32

Butnotallstudiesagreethatviolentgamescausekidstoactout.Anotherstudyreplaced

violentdeathswithevaporation(蒸发)inagame.33Peoplewhoplayedthenon-violent

gamewithoutanytrainingweremoreaggressiveafterwardthanpeoplewhoplayedtheviolent

versionbutlearnedtocontrolthemselvesfirst.

Andhere'sanevenstrangerfact:Whenviolentvideogamesarereleased,peoplecarryout

fewerviolentcrimes!Why?34SteveLevitt,coauthorofthebookFreakonomics,said,"If

youcanmakevideogamesfunenough,thenkidswillstopwatchingTV,andthey'llstopgoing

outandcreatingviolentdisorderonthestreet?*

Whatdoyouthink?35A.Onepossibleexplanation:potentialcriminalsareathome

playingthenewgame.

B.Then,beforeplayingthegame,somepeoplereceivedtrainingandothersdidn't.

C.Morethan3,000kidsansweredsurveyquestionsduringatwo-yearperiod.

D.Forexample,thinkingit'sOKtohitsomeoneyoudon'tlike.

E.Haveyoueverplayedanyviolentvideogames?

F.Doviolentvideogamescausebadbehavior?

G.Somegamesevenpileupdeadbodies.

Passage8

(2021♦全国•高三二模)“Hotpotato”isachildren'sgamesimilartomusicalchairs(抢座位

游戏),inwhichparticipantssitinacircleandpassapotatooranyotherobjecttoothersaround

thecircleasquicklyaspossible.36Thisgameispopularforentertaininglargegroupsof

kidsatparties,school,orothereventsthatincludechildren.

“Hotpotato^^wasoriginallyplayed,witharealpotato.37Nosingleversionistheright

waytoplay.Changescanbemadetosuitnearlyanythemeandanysituation.

Thegameof“hotpotato^^iseasytoplaywithlargegroupsofkidsoutdoors.

38It'scommonforphysicaleducationteacherstoplaythisgamewithsmaller

children,usingaballinordertohelpchildrenimprovetheircatchingskills.

39Variations,alsocalledpassingthepotatoorpassingthepumpkin(南瓜),are

greatschoolpartyideas.YoucaneasilycreateathemedversionofthegameforHalloween.Have

childrensitinacircleindoorsandhandonechildasmallpumpkin.Theteachercanplay

Halloweenmusic,butheorsheshouldnotlookatthecircleofkids.

YoucancreatesimilarversionsforChristmas,Valentine'sDay,ThanksgivingDay,orabirthday

party.40Itishighlysuggestedthatallplayersreceiveasmallprizeforplaying,suchasa

pieceofcandy,andthewinnercanbeprovidedwithaslightlylargerprize.A.Aboveall,laughter

isthegoal.

B.Playerscanevenstandupifspacepermits.

C.Hotpotatoisn'tlimitedtooutdoorsbyanymeans.

D.Infact,hotpotatocanbeadaptedtoanychildren'sparty.

E.Buttodaytherearemanyotherversionsofhotpotato.

F.Ofcourse,thatpersonsingingorcallingshouldnotwatchthegame.

G.Theaimofthegameisnottobetheoneholdingthepotatowhenmusicstops.

参考答案:

1.A

2.G

3.C

4.F

5.D

【解析】

【分析】

这是一篇说明文。本文主要讲述了现实中的逃生游戏,这些游戏是可以使沉溺于电脑游戏的

人真正地融入社会。这款游戏最初是在欧洲开发的,然后在美洲,亚洲,和大洋洲迅速流行

起来。

1.

根据上文ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP

-Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust

explorehisorhersurroundingsinordertoescape(游戏是基于逃离房间的视频游戏,如深红色

房间和QP-镜头,由TacitusTakagi在2005年创造,其中玩家被锁在一个房间里,必须探

索他或她的环境,以逃脱。)可知,玩家被锁在房间里,需要根据周围环境找到逃脱方法。A

项:Playersmustbeobservantandusetheircriticalthinkingskillstoescapetheroom.(玩家必须

善于观察,并运用他们的批判性思维技能逃离房间。)符合语境。故选A。

2.

根据下文Forexample,somegamesrequireyoutoescapeprisoncellswhileothersrequireyouto

escapespacestations.(例如,一些游戏需要你逃离监狱,而另一些游戏需要你逃离空间站。)

可知,设空处和下文是解释说明的关系,例子用来说明每个游戏都增加了一些当地的特色。

G项:Eachgameaddslocalthemestosettings.(每个游戏都会在设置中添加本地主题)符合

语境。故选G。

3.

根据下文Soon,theywereexportedtoNorthAmerica.AsiaandAustralia(不久,它们被出口到

北美、亚洲和澳大利亚)可知,设空处应该提到最开始起源的地方。C项:Permanentreallife

escapegamesinafixedlocationwerefirstopenedinEurope.(在一个固定地点的永久的现实生

活逃避游戏首次在欧洲开放。)符合语境。故选C。

4.

根据上文InthesoutherncityofShenzhen,forexample,thefirstescapegamelocationopened

lastAugust(例如,在南方城市深圳,去年8月第一家escapegame游戏店开张了。)设空处

承接上文,继续介绍其他开店的地方。F项:Andsevennewgamelocationsquicklyfollowed.

(7个新的游戏地点紧随其后。)符合语境。故选F。

5.

根据上文TheSouthChinaMorningPostsaidthereal-lifeescapegamesareahitamong,

''highlystressedstudentsandoverworkedyoungprofessionals".(《南华早报》称,现实生活中

的逃避游戏在“压力大的学生和劳累过度的年轻专业人士”中很受欢迎。)说明这款游戏的功

效,使得许多有压力的人获得了放松,结合下文Someplayersgetsoinvolvedthattheytear

downequipmentordecorationsinsidetheir"prisons”(一些玩家太过沉迷其中,以至于他们会

拆掉“监狱”内的设备或装饰。)可知,过度沉溺于这个游戏也会带来不良的影响,上下文之

间形成转折关系。D项:Sometimestheexcitementbecomesabitmuch,though.(不过,有时

这种兴奋会变得有点过分。)符合语境。故选D。

【点睛】

阅读七选五要求考生从整体上把握文章的逻辑结构和内容上的联系,理解句子之间、段落之

间的关系,对诸如连贯性、一致性等语段特征又较强的意识和熟练的把握。所以懂得整篇文

章的基本结构或段落的语篇结构对解题很有帮助。分析本文的语篇结构,可以知道第一段是

文章的主题句,然后接下来各段的语篇结构都是主题句(总)+支撑句(分)(分述主题的

具体内容/说明原因/举例证明等)。

6.B

7.D

8.A

9.F

10.G

【解析】

【分析】

本文是说明文。主要是向读者介绍了“音乐椅”这个游戏,对其游戏规则和内容等进行了说明。

6.

上文“Doyouknowhowtoplayagamecalled“MusicalChairs^^?“提至音乐椅"游戏,下文“All

youneedareonlysomechairs,somepeopleandsomewayofmakingmusic.(你所需要的只是

一些椅子,一些人和一些制作音乐的方法。户提到如何玩这种游戏,因此推断B项“它很容

易玩,大多数人都喜欢它”符合语境,it指代上文的“MusicalChairs”游戏,故选B。

7.

上文“Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayusea

taperecorder.(如果有人会弹钢琴,你可以使用钢琴或任何其他乐器。你可以使用录音机。)”

提到了使用钢琴,录音机等演奏播放音乐,D项中的“aradio”可以播放音乐,因此推断D项

“你甚至可以使用广播”符合语境。故选D。

8.

由“Putthechairsinarow.(把椅子放成一排)”可知,本段讲述如何放置椅子,下文“Abetterway

istohavethechairsinonerowwitheachchairfacingintheoppositedirectiontothechairnextto

it.(更好的方法是把椅子放成一排,每把椅子都与旁边的椅子朝着相反的方向。户介绍了椅

子的具体放置,A项”这些椅子可以两个一组的放置,背靠背”符合语境,与下文是并列关系,

具体介绍其中的放置。故选A。

9.

下文“Ifthemusicisslow,theyshouldwalkslowly.(如果音乐很慢,他们应该慢慢走。)”说明

要伴随着音乐的节奏走,F项“如果音乐速度快,他们应该走得快”符合语境,与下文形成对

比。故选F。

10.

_Ljflfapersoncannotfindachairtositon,hedropsout.(如果一个人找不到椅子可以坐,他

就会退出。)”说明椅子被拿走了,G项中的“onechair”与上文“chair”呼应,因此推断“然后,

在音乐重新开始之前,必须拿走一把椅子。”符合语境,与下文“Whenthemusicstopsagain,

onemoreplayerwillbeout.(当音乐再次停止时,会有另一个玩家退出。)''与空格处呼应,椅

子拿走,玩家找不到椅子,就要退出。故选G。

11.B

12.C

13.F

14.A

15.E

【解析】

【分析】

这是一篇说明文。文章介绍了父母如何平衡屏幕时间和游戏时间的方法。

【详解】

1.此处小标题“Establishrulesaroundscreentimeearlyon”(尽早制定关于屏幕时间的规则)对

应选项B中的rules,后文“Theyincludenotrespondingtotextsfromunknownnumbers,never

sharingtheirpersonalinformationonlineorwithanyonetheydon'tknow,amongothers.^^(其中包

括不回复未知号码的短信,从不在网上或与陌生人分享个人信息,等等。)可知,此处是讲

规则多种多样。所以选项B(基本上,重要的规则各不相同。)切合文意。故选B。

2.此处小标题,Makeacontractforthewholefamilytoagreeto”(制定一个让全家都同意的合

同)对应选项C(一起制定合同。)切合文意。故选C。

3.前文“Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisa

goodidea."(当你的孩子第一次开始使用他们的智能手机时,建立家长控制是一个好主意。)

可知,此处是指家长要对孩子有所限制,对应选项F中的limitaccess,后文“Butbesureto

explainyourreasoningforyourcontrolstoyourchild,sothatthey

understandwhytheycan*thaveaccesstosomethings."(但是一定要向你的孩子解释你控制这

些东西的原因,这样他们就会明白为什么他们不能使用这些东西。)对应选项F中的“youcan

limitaccesstointernetbrowsingonyourchild*sphone''。所以选项F(例如,你可以限制孩子

的手机上网浏览。)切合文意。故选F。

4.根据后文“Asaparent,ifsimportanttobeagoodrolemodelforyourchild,notonlywith

regardstotechnologybutwithineveryday(作为父母,不仅在科技方面,而且在日常生

活中,为孩子树立一个好的榜样是很重要的。)可知,此处主要是讲要树立榜样。所以选项

A(以身作则。)切合文意。故选A。

5.根据后文“Bymakingthetoysandgamesthatyourchildlooksforwardtoplayingwith

accessible,theyrelylessontechnologyforpassiveentertainment."(通过让孩子期待的玩具和游

戏触手可及,他们减少了对被动娱乐技术的依赖。)可知,选项E(或者,如果你的孩子这

么做了,你也可以用他们喜欢的东西来奖励他们。)切合文意。故选E。

16.E

17.C

18.A

19.B

20.D

【解析】

【分析】

这是一篇说明文。文章介绍了以《愤怒的小鸟》为代表的一系列简单却有趣的游戏的风靡,

以及后来好莱坞将它们搬上荧幕所带来的问题。

16.

上文“Itsset-upwassimpleanditsideaillogical”说《愤怒的小鸟》的设置很简单,但理念却不

合逻辑。后文“ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,

agamewheretheobjectwastochopfallingproduce,andthenCandyCrush."又说在《愤怒的小

鸟》风靡之后不久,又出现了像《水果忍者》和《糖果粉碎传奇》这样的新的分散注意力的

游戏。选项E中的"It”指代AngryBirds,''otherequallysilly,equallyaddictivegames”指代后文

的《水果忍者》和《糖果粉碎传奇》这样简单无逻辑却让人上瘾的手机游戏。所以E项中

的内容起到了承上启下的作用。故选E项。

17.

由后文“Theywereknowinglyridiculousorillogical,anattackintomindlessamusement.In

gameslikeAngryBirds,playersfbundanescapef?omreality.”可知,像《愤怒的小鸟》这种游

戏尽管看上去十分荒谬且没有逻辑,但却可以给人逃离现实的放松。看得出这是在对前文的

进一步解释,所以空格处应当是在对游戏的意义或者游戏的魅力进行探讨。C项中的these

games指的就是《愤怒的小鸟》这一类的游戏,且“madeabsolutelynosense”与后文的

"ridiculousorillogical”一致,故选C项。

18.

由上文“Meanwhile,thegame*snonsensehadtobemadesenseofduetoanecessaryplotfora

movie.(与此同时,由于电影的必要情节,游戏中的无稽之谈必须被理解。)“可知,好莱坞

把愤怒的小鸟搬上了大荧幕,再根据下文“Hollywoodhasmadeanindustryofansweringthe

questionsnooneeverthoughttoask(好莱坞己经形成了一个回答没人想过要问的问题的产

业)”可知好莱坞已经创建了一个巨大的产业,选项A中说《愤怒的小鸟》并不是唯一将灰

色地带描绘在大屏幕上的电影。起到了承上启下的过渡作用,bigscreen与上文Hollywood

相对应,notalone与下文madeanindustry相对应,故选A项。

19.

根据下文“Viewersnolongerhavetheluxuryofimaginingback-storiesfortheirfavorite

characters,ordebatingtheopen-endedquestionsinafilm*ssourcematerials:Anendlessflowof

prequels(前传),sequels(续传)andspin-offs(衍生产品)fillinthoseblanksforthem.”可知,观

众再也没有机会想象他们喜爱的主角的背后的故事,也没办法讨论开放式的问题,因为无穷

无尽的前传、续传和延伸产品填补了一切的空白。显然作者的态度是抨击好莱坞的不留悬念

的做法。选项B中说“好莱坞在满足观众好奇心的同时,也在杀死这些好奇心。”是作者对

好莱坞一系列行为的评价,符合作者的观点,故选B项。

20.

根据下文“Theyllknow.Everythingwillbedeterminedforthem:Accordingtothemovie,the

mainbirdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,

well,angry.(他们会知道的。一切都将替他们来决定:根据电影,主角红鸟因为他浓密的眉

毛被挑了出来,这让他感到孤立和愤怒。)”可知,这是在解释小鸟脾气坏的原因,选项D

中“WhenchildrentodayplayAngryBirds,theywon*twonderwhythebirdsaresoill-tempered.

(今天的孩子玩《愤怒的小鸟》的时候,他们不会奇怪为什么小鸟的脾气这么坏。)“正好提

到了“为什么小鸟的脾气这么坏”这一疑问,空后的They指代的就是D项中的children,故

选D项。

21.C

22.G

23.F

24.B

25.D

【解析】

【分析】

这是一篇说明文。文章主要介绍了乐高积木的一款新产品,这款新产品是针对盲人设计的,

可以更好地帮助他们学习盲文。

21.根据后文TheyarecalledLegoBrailleBricks.LegoBrailleBricksaredesignedtohelppeople

learnBraille.That'sasystemofwritinginwhichlettersarerepresentedbyraiseddots.Blind

peopleusetheirfingertipstoreadthem.(他们被称为乐高盲文积木。乐高盲文积木是为了帮助

人们学习盲文而设计的。这是一种用凸起的圆点表示字母的书写系统。盲人用指尖阅读。)

可知,这是在介绍乐高的一种新产品。C.Nowanewversionofthesetoysisintheworks.(现

在这些玩具的一个新版本正在制作中。)符合语境。故选C项。

22.根据上文AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itis

estimated,however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.(据世界卫

生组织统计,世界上有3600万盲人。然而,据估计,在美国只有10%的盲童学习盲文。)可

知,只有极少数的盲童在学习盲文,所以需要改变这一现象。G.LegoBrailleBrickscanhelp

changethat.(乐高盲文积木可以帮助改变这一点。)符合语境。故选G项。

23.根据上文Hesaysmanyteachersdon'thavethetoolsandskillstoteachBraille.(他说,许多

教师没有工具和技能来教授盲文。)可知,盲文老师没有其他工具来教学生,只能借助一些

音频书。F.Sotheyteachwithaudiotools,suchasaudiobooks.(所以他们用音频工具教学,比

如有声书。)符合语境。故选F项。

24.根据上文,盲文老师没有其他工具来教学生,只能借助一些音频书。但是音频书没有办

法教学生写作。又根据下文Brailleisthesinglemostimportanttoolforusinordertolearnto

spellcorrectly,writeandgainliteracylikesightedpeople.(盲文是我们学习正确拼写、书写和获

得像正常人一样的读写能力的唯一最重要的工具)。可知,音频书是没有办法代替盲文的。

B.ButitcanneverreplaceBraille.(但它绝不会代替Brailleo)符合语境。故选B项。

25.根据上文Thebrickswillalsohavelettersprintedonthem.(乐高玩具上还会印上字母)可知,

除了视力正常的孩子能玩之外,盲人孩子也可以通过触摸玩具上的字母来玩耍)。D.Thisway,

sightedandblindkidscanplaywiththeLegostogether.(以这种方式,视力正常和失明的孩子可

以一起玩乐高。)符合语境。故选D项。

26.G

27.B

28.F

29.A

30.E

【解析】

【分析】

本文是一篇说明文。文章介绍了五种中国古代的儿童游戏。

26.根据上文Unlikethechildrennowadays,thechildrenduringancienttimesdidn'thavesmart

phone,iPadorcomputertoentertainthemselves.不像现在的孩子,古代的孩子没有智能手机,

iPad或电脑来娱乐。下文Let,stakealook.说让我们来看看。该空承上启下,G选项“相反,

他们想出了有趣的游戏在他们的童年玩”切题,故选Go

27.根据上文NowadaysthethreemostfamouskitesaretheBeijingkiteTianjinkiteandWeifang

kite现在,最著名的三种风筝是北京风筝、天津风筝和潍坊风筝。下文Forexample,the

swallow-shapedkiteisawell-knownBeijingstyle.例如,燕子形的风筝是著名的北京风格。该

空承上启下,B选项“它们都有各自的特点”切题,故选B。

28.根据上文Therearetwowaystoplay.Onewayiscoveringachild'seyeswhileotherlidsran

aroundtoteasehim有两种玩法。一种方法是当其他孩子跑来跑去逗他的时候,遮住这个孩

子的眼睛。该空承接上文,F选项“更常见的情况是,参与者躲起来,一个孩子必须设法找

到他们”切题,故选F。

29.根据这——段Theclosestthingtowatchingafilmortelevisionforentertainmentduring

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