【高考英语】2020-2022届三年上海市杨浦区高三模拟试卷专项突破专题02 选词填空(含解析)_第1页
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1、PAGE 第PAGE 页码7页/总NUMPAGES 总页数7页【高考英语】2020-2022届三年上海市杨浦区高三模拟试卷专项突破专题02 选词填空上海市杨浦区2022届高三一模英语试卷Section B Directions: Fill in each blank with a proper word chosen from the box. Each word can be used only once. Note that there is one word more than you need. A. engagement B. specific C. observed D. wand

2、ering E. resembledF. follow G. implements H. finding I. improvements J. translate K. requireBrain Training through Virtual RealityScientists have long sought to prevent sharp memories from dulling with age, but the problem remains persistent. Now new research suggests virtual reality might help olde

3、r people recall facts and events based on _31_ details.The study involved 42 healthy older adults from the San Francisco Bay Area. Half spent a dozen hours over four weeks playing a virtual-reality game called Labyrinth; they wore headsets and walked in place, _32_ virtual neighbourhoods while compl

4、eting tasks. The other half, in the control group, used electronic tablets to play games that didnt _33_ finding positions or recalling details. After 15 sessions, the latter performed roughly the same as before on a long-term memory test based on picking out objects they had seen about an hour earl

5、ier. But the Labyrinth players scores rose, and they were less frequently tricked by objects that _34_ the ones they had viewed.Those _35_ “brought them back up to the level of another group of younger adults who did the same memory tests,” says Peter Wais, the researcher who designed the VR game. T

6、he game likely stimulates the hippocampus a brain area important for long-term memory. What the Waiss team is trying to do is uniquely suited to VR,” says Meredith Thompson, who studies learning through VR games but was not involved in the new study. “VR can provide greater _36_ than other games,” s

7、he says, adding that after this proof-of-concept study, “it would be great to actually _37_ people over time and see what this type of game does for long-term memory.” Waiss team is now investigating how long the _38_ effects last and which elements of the training have the most impact.It remains un

8、clear how test performance in a laboratory setting might _39_ to real-world situations. The outcome, needs to be repeated, ideally with a much larger group, before its treated as a strong _40_.上海市杨浦区2021届高三一模英语试卷A. including B. impressions C. standing D. restored E. missing F. fun G. comfort H. asso

9、ciated I. inspired J. marked K. contactAncient Civilizations Had Game Nights Too!Morten Ramstad, a researcher at the University of Bergen, Norway, and his team spotted one of the rare objects while unearthing the remains of an Early Iron Age (400-300 BC) burial site in Western Norway. Burying loved

10、ones with basic necessities like ceramic pots and clothing, to ensure their (31) _ in the afterlife, was a fairly common tradition in ancient cultures. However, the families of some lucky individuals went a step further by (32) _ a board game for entertainment. Though the game board was (33) _, the

11、archeologists, who revealed their findings on April 5, 2020, managed to recover the dice(骰子)and 18 circular game pieces. Unlike the modern-day cubical(立体的)dice, which are (34) _ with a different number of dots from one to six on each face, the ancient game counter was square and had bulls-eye like (

12、35) _, which indicated zero to five on each of its four faces. The researchers suspect it may have been (36) _ by the oldest-known board game the “Game of Mercenaries”. The two-person strategy game, which dates back to the 3rd century BC, was believed to be similar to modern-day chess.The archeologi

13、sts, who also unearthed remains of pottery jars and a bronze needle at the burial site believe the game pieces indicate the dead was a wealthy individual. In ancient civilizations, board games were a status symbol, signifying the owners high social and economic (37) _. They indicated an individuals

14、intellectual ability and also proved he/she could afford to spend time on such activities.“These are status objects that bear witness to (38) _ with the Roman Empire, where they liked to enjoy themselves with board games,” Ramstad said. “People who played games like this were from the upper class. T

15、he game showed that they had the time, profits, and ability to think strategically.”The researchers planned to put the (39) _ game pieces in a museum as the discovery provides insights into Norways social structure during the Early Iron Age and gives some ideas of what tabletop (40) _ looked like du

16、ring ancient times, at least for the upper class.上海市杨浦区2020届高三一模英语试卷A. string B. contained C. representing D. detailing E. scientific F. currents G. recovered H. encountered I. estimated J. instructions K. decorationBottle Found at Sea Used for Scientific PurposeCombing the beach for shells, sea gla

17、ss, or colorful rocks is a leisure activity enjoyed by many. Some even use metal detectors to find buried treasure or other objects. Only the lucky few have _31_ a message in a bottle that was dropped off by the tide. The tradition of putting a letter to an unknown recipient into a bottle and throwi

18、ng it into the ocean has an interesting past. An early _32_ use for the practice was revealed when the oldest recorded message in a bottle was found by Tonya on a beach near Wedge Island, Australia.Tonya was on a family outing when she noticed the antique glass bottle in the sand and thought it woul

19、d make a nice _33_. While she was cleaning the sandy gin bottle, a rolled up paper tied with a _34_ fell out. The damp page was a message written in German and dated June 12, 1886. According to official documents from the German sailing vessels, Paula, a crew member tossed the bottle overboard a(n)

20、_35_ 950 km off the coast of Western Australia. Further research authenticated(验证)the letter, which had been sent afloat 132 years ago and is the oldest message in a bottle ever _36_. Historians confirm that thousands of similar bottles were cast overboard by German ships between 1864 and 1933. And

21、_37_ inside were official documents written by the captain of the ship, _38_ routes, coordinates, and other information. These early messages in a bottle were an attempt by the German Naval Observatory to map ocean _39_ around the world. On the back of the notes were _40_ to write the time and place

22、 the bottles were found and return them to the German Naval Observatory in Hamburg or the nearest German authorities. Using this information for reference was an early system of studying patterns in nature and the vast ocean in particular.答案:上海市杨浦区2022届高三一模英语试卷31. B 32. D 33. K 34. E 35. I 36. A 37.

23、 F 38. C 39. J 40. H【分析】这是一篇说明文。文章介绍了科学家认为老年人可以通过虚拟现实游戏进行大脑训练,提高记忆力。【31题详解】考查形容词。句意:现在新的研究表明,虚拟现实可以帮助老年人根据具体细节回忆事实和事件。分析句子可知,“details”为名词,前面应用形容词修饰,根据句意可知,应用“specific”,意为“具体的”,形容词词性,在句中作定语。故选B项。【32题详解】考查非谓语动词。句意:其中一半人在四周内花了十几个小时玩一个叫做Labyrinth的虚拟现实游戏;他们戴着耳机,在原地行走,在完成任务的同时在虚拟的街区漫步。根据句意和句中“walked in pl

24、ace”可知,他们应该是在虚拟的街区漫步,“wander”意为“漫步”,动词词性,与句子主语“they”之间为逻辑上的主谓关系,故应用现在分词“wandering”作状语。故选D项。【33题详解】考查动词。句意:另一半,在控制组,使用电子平板电脑玩游戏,不需要寻找位置或回忆细节。分析句子可知,空格处应用动词,在句中作谓语,根据句意可知,应用“require”,意为“需要”,动词词性,句子为一般过去时,“didnt”后接动词原形,故空格处用“require”的原形。故选K项。【34题详解】考查动词和时态。句意:但是Labyrinth玩家的分数上升了,他们被类似于他们所看到的物体欺骗的次数也减少了

25、。根据句意和句中“were”可知,句子陈述的是过去发生的事,应用一般过去时,动词要用过去式,根据句意可知,应用“resemble”,意为“类似于”,动词词性,过去式为“resembled”,在句中作谓语。故选E项。【35题详解】考查名词。句意:设计虚拟现实游戏的研究人员彼得怀斯说,这些改进“使他们恢复到另一组年轻人的水平,他们做了同样的记忆测试。”根据上文可知,Labyrinth玩家的分数上升了,由此可知,它们的记忆获得了改进,“improvement”意为“改进,改善”,名词词性,根据句中“Those”可知,空格处应用“improvement”的复数形式“improvements”,在句中作主语。故选I项。【36题详解】考查名词。句意:“与其他游戏相比,虚拟现实可以提供更大的参与度,”她说,在这项概念验证研究之后,她补充说“随着时间的推移,真正跟随人们,看看这种类型的游戏对长期记忆有什么作用,这将是非常棒的。”分析句子可知

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