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1、游戏开发制作流程(Game development process)Game development, production process detailsI. project planning phase1, creative management:The first step is to hold meetings. The most common way to do this is by brainstorming. Everyone must come up with their own suggestions and ideas, and then we will discuss i
2、t together.In addition, in the venue, there will be a special meeting minutes. In the early stages of project development, there will be market research.2 draft the draft:The second step is to draw up a draft plan, also called a letter of intent. Draft a draft planThe aim is to make each member of t
3、he team have a general idea of the project to be developed and be clear about the goal.3. Market analysis:The third step, market analysis, determines the needDevelop this game.1) target customers: the most important thing is to identify target customers. Is the game for core players or ordinary publ
4、ic gamers?. If its a game for core players,The game is more difficult; on the other hand, if the game is developed for the public, then the difficulty of the game is simpler. The best way is to allow the player to customize the difficulty of the game.2) cost estimation: take online games as an examp
5、le, including the following aspects:Server: the hardware cost of running an online game. The big part of the cost,About the totalBens around 40%.Customer service: a category of human cost. Online game is different from single game, part of it is different from single game after sale sales model. use
6、rAfter playing this game, operators need to keep providing updates and various online services. Community Relations Commissioner: ibid., belonging to the category of human cost. Compared to other expenses,This is almost negligible.Development team: human cost, the real big part of this spending, on
7、the salaries of core members and talent producers.Management: administrative expensesThe cost of this aspect is less costly.User account management:Part of the issue cost, but it also falls within the scope of operation. As for the cost, it is almost negligible.Office, computer, furniture: thats a b
8、ig part of it, but after spending this time, developing the next game costs little or little.Bandwidth: part of the issue cost, but also within the scope of operation. The cost is also high, of course, may be different from place to place. Network management: part of the issue cost, also operatingBo
9、ok category. Other expenses: expenses mixed, including electricity, gas costs, may also include coffee and tea.Publicity, advertising and promotion costs: operating costs. It should be said that the best way of publicity is advertising, but advertising in cost are not the same, this would not elabor
10、ate on this.Client: the production of game clients, cards, recharge cards, printed game instructions, game packaging, game gifts, such as the cost of a class.4. Requirement analysisThe fourth step, write the requirement analysis. This includes the following three aspects:1) the art requirements: wri
11、te the art needs analysis, including the needs chart, workload, etc.The workload needs to be measured by day. The details are as follows:Scenes: Games, maps, small scenes, etc.Characters: including player characters, important NPC (player, teammate, mission NPC, main line, plot, NPC, etc.), minor NP
12、C (passers-by, villagers, etc.), monsters, BOSS, etc.Animation: animation estimates, each companys needs are not the same. If the company has limited capacity, animation can be considered outsourcing.Props: the main thing to consider is whether to take the paper doll system.Body image: the whole asp
13、ect of a character.Static draw &CG: possible static drawing and CG requirements in the game. No, there is no need to write.Avatar: the portrait of the characters, the production needs, including the characters expressions, including joy, anger, grief, joy, grief and other expressions.Interface: inte
14、rface requirements, including the main interface, the sub interface, screen interface, the beginning of the interface, END interface, save and load interfaces.Dynamic objects: including lighting, lighting, etc. that may appear in the game.Scroll: also called scroll bar. According to the situation of
15、 the game to determine the specific needs.Action diagram: according to the specific circumstances of the game development, determine whether there is this demand.Editor elements: graphical requirements for various editors, such as level editor, map editor, and so on.Particle effects: the need for 3D
16、 particle effects. Poster;Including the production of promotional posters, posters and other aspects of the game.Game packaging: the game clients cover packaging. Manual illustration: the instruction book contains the production requirements for illustrations.Disc design: demand for the production o
17、f the game client on the disc of the. Official website: the production needs of the official website of the game.2) program requirements: writing program requirements analysis, the contents are as follows:Map editor: including the editors functional requirements, the needs of various data, etc.Parti
18、cle editor: requirements for particle editors.Built-in Games: including the game within a variety of small game needs.Function: including the game may appear in a variety of program functions, technical parameters, data, collision detection, AI and other aspects of the demand.System requirements: in
19、cluding the upgrade system, props, systems, moves, systems, and other systems importer needs.3) planning the division of requirements planning: including script, numerical, interface, implementation and so on.Progress control: always pay attention to the control of time and development schedule, you
20、 need to write a special project schedule. Regular meeting: ProjectWill be presented in milestone form. When a milestone is completed, or when a fixed date is reached, a routine meeting is required, except for members to communicate with each other,It is also necessary to discuss the difficulties en
21、countered in the development and whether the progress has been delayed or not. Two, project organization stage 1, determine the schedule: determine the game development schedule and schedule. The following aspects are included:1) Demo version stage pre planning: pre planning and project planning. Le
22、vel design: level design phase. Pre Art: pre art production.Late Art: Post art design.Program implementation: program implementation, including coding.2) Alpha version phaseInternal testing: mainly to test and improve the various functions, to see if there is a major BUG.3) Beta version phaseExterna
23、l testing: further testing and improving functions, and preparing for the release of the game.4) Release version phaseGame release: project completion phase, the official launch of the game.5) Gold Release version phaseDevelop patches: develop game patches, upgrades, and various official plug-ins. 2
24、. Identify personnel: identify the personnel required for each project. Including planning, procedures, art, testing, music,Operation and so on. 3. Assign tasks: assign specific tasks to each individual. 4, write the planning book: formally write the game plan.Three, the project development phase as
25、 a planning, this stage mainly needs to maintain smooth communication with all aspects, and deal with all kinds of unexpected events in game production. Among them, we need to communicate with colleagues and masterCommunication, communication with leaders and bosses, etc.Four 、 project control phase
26、1, time 1) cost control: need to pay attention to the development cost control, including server, customer service, field rental, artificial (community relations commissioner, development team, management), equipment(office, computer, furniture, etc.), bandwidth, network management, publicity, adver
27、tising and promotion costs. 2) market changes: market factors need to be noted.Release schedule: attention should be paid to the release schedule, to be released before the summer and winter holidays. Piracy factors: must always pay attention to piracy, private and other factors on the release of th
28、e game.3) competitors factors: the need to pay attention to competitors at all times. After all, to fight the enemy.2, the quality of developers due to the level of mostly uneven, so it must be based on the overall level of production staff to determine the quality of the work. Neither demand too hi
29、gh nor too low, need a compromise consideration.3, unexpected events, such as the bosss surprise checks, the sudden withdrawal of project investors and so on, these must be considered in a comprehensive way.4, control costs, including time, quality and other aspects of the cost control game division
30、 of labor: five categories of talent are indispensable, many people want to join the game industry, become a real game producer. But their process of making games,And the functions of the various positions are relatively new. How is the game made in the end? What professionals and other resources do
31、 you need to build a game? We might as well talk about making a game in terms of the talent we need for online gamesThe resources needed and the role of the producers in these areas.Make the most of core talents of a network game is in need of the original painting, 2D, 3D, program design, planning
32、and other 5 aspects of talent, in the end of the 5 aspects of talent will play what role.First, the original personnel in not before you start writing for one to set the role of the original people, they in the game world is a lot of information to write the game as case. In their original release e
33、verywhere filled with notes, such as the role of high,What kinds of personalities illustrate the game ethic, and these game theory annotations are the initial information that the planners bring to them. Their work is very meaningfulThe original is difficult. Although just through the most simple pa
34、per pen, but very good expression of each role of personalization, they are bold, they are very thoughtful.Two, 2D talents, most of their work is to set the color of the initial sketch of the game, their work is full of color, full of vitality. You know, to show the background of a story, you have t
35、o be very particular about the color of each scene and each character.Its game is to show a snow scene, no doubt the first thing to consider is the cool tone. They are very important to describe the atmosphere. As a result, they spend a lot of time thinking about what they want to show and what colo
36、rs they want to use. They dont want to draw pictures that people dont knowWhat theme, so they will continue to understand the essence of the game, and then through their understanding of the game, with color in the game show incisively and vividly. Their lives are undoubtedly full of colour.Three, 3
37、D talent talking about 3D, will remind people of full three-dimensional games, about this kind of talent, in the game industry, mainly for the game to provide exquisite pictures. Specifically, the main role of the game picture, monster or NPC, etc. Whether its a moving monster or notThe game house,
38、the 3D folks have to spend a lot of time and energy to produce, make the game more realistic atmosphere, although it is not a real virtual game, but more 3D animation will make the game show appeal. Now the 3D network game industry is raging,And many players are very excited about the 3D type of gam
39、e, and this kind of talent can be said to play a crucial role in the development of online games for a long time to come.Four, planning personnel planning, as the name suggests is a game from beginning to end, from the game in the game to the original 2D color to 3D modeling, from the picture to an
40、overall grasp and control program design. The main point is to design the specific steps of each step in the game makingFlash and method. These people play a key role in game production because they need to co-ordinate the steps and content of the entire game production.Five, the design program desi
41、gn talent program I believe many people have heard, program design in game design and programming software in our impression is a meaning, what is different is the realization of its software for people to use, to help people complete processing or related things, and in the gameThe design of the pr
42、ogram is based mainly on the meaning of the planner, the game picture and the functions required in the game programming. Therefore, this kind of talent is also indispensable in game production.The following detailed talk about the division of game production art, game art seems to be relatively mys
43、terious for many layman. If you do not enter the industry, even if your art is good, technical proficiency, it is difficult to understand the mystery, I hope this article can bring you some enlightenment.There are many aspects of game art, so coordination and collaboration are the primary elements o
44、f a good game art. Because the game is a very interactive project, so the art should reflect the various elements of the enterprise and the program, which makes a lot of restrictions on art.Also requires art and planning, procedures should have good coordination, in order to make a good game. In add
45、ition, as a game of many content, so the division of art is also very much, coordination between the various labor division, coordination is a very important factor. Game art is simpleClassification from game performanceThe form can be roughly divided into 3D, game art and 2D game art. Two kinds of
46、game art production methods, production processes, performance differences are relatively large. Now more and more international games using 3D technology production, and the domestic main or 2D form of expression more. actuallyBoth 2D and 3D serve the game, and from the end result its all the same,
47、 that is, to meet the visual needs of the player. 2D games include a variety of games, such as real-time strategy, RPG, ARPG, combat games, etc. Heres a brief introduction to the 2D ARPG gameArt production.In fact, the production methods of different games are different and common. One of them is mastered and the rest will be easily solved. Game art division, played the game people know, there are several major parts
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