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DIGITAL
&TRENDSMaking
XR
a
realityTrend
reportMakingXR
a
realityExecutive
summaryExtendedreality
(XR)
isanumbrella
term
forallimmersive
technologies
includingaugmented
reality,
virtualreality,
and
mixed
reality,plusthose
thathaveyet
to
becreated.
XRencompasses
allthesetechnologies
and
is
often
usedtorefer
to
thewider
immersive
industry.Statista’sinvestigation
intothe
XR
market
uncovers
several
keyfindings:•
Theconsumer
XRmarket
was
worth
32.1
billion
U.S.dollars
in2023.•
Theconsumer
XRsoftware
market
was
worth
15.4
billion
U.S.
dollarsin2023.•
Theconsumer
XRhardware
market
was
worth
12.1
billion
U.S.dollarsin2023.Intimesof
economic
difficulty,new
technologies
canimprove
customerexperiences
or
increase
operational
efficiencies.
Thepandemicstandsoutasakeydriver
of
digitalization,bringingforward
theadoption
ofvarious
technologies,includingXR,byseveral
years.•Thenumberof
XRhardware
users
reached
136.1
million
in2023.•
Meta
was
theleading
XRheadset
vendor
in2023.This
Trendreport
provides
anoverview
oftheXRmarket
worldwide,identifyingthevarioussegments
and
catalystsdriving
itsgrowth
and
continuedinvestment.
Consumer
usecases
and
enterprise
applicationsacross
arange
ofindustriesallfeature.
Thereport
addresses
themany
challenges
facing
theworld,with
afocusonhow
XRcanalleviate
some
of
theseproblems.Astheworld
facesmultiplechallenges,
businesses
across
arange
ofindustriesareexploring
thepotentialof
XRto
work
more
efficiently
andeffectively.
Duringaneconomic
crisis,instinctwould
suggest
restraining
frominvesting
intechnology
likeXR.
Yet,many
advisors
agree
thatcompanies
thatdo
invest
will
reap
thebenefitsinthe
long
run.301XR
marketoverview•
XR
software•
XRadvertising•
XRhardwareXR
market
overviewAR,VR,andMR:
Theimmersive
technologiesExtended
reality
(XR)
isanumbrella
term
forarangeofimmersive
technologiesthatblurthelinesbetween
thedigital
andphysicalworlds.
XRencompassesaugmented
reality
(AR),virtual
reality
(VR),
and
mixed
reality
(MR),
each
withitsuniqueapproach
to
blending
the
real
and
virtualenvironments.•
MRtechnology
combines
elements
ofARand
VR,
allowing
users
to
interact
withandcontrol
bothphysical
and
virtual
itemsandenvironments,
utilizingnext-generation
imagingand
sense
technologies.
MR
isthe
newest
of
theseimmersive
technologies,
withinterest
rising
tothe
levels
seen
withAR
and
VR.•
ARtechnology
allows
users
toview
and
interact
with
digitalcontent
inthe
realAcross
the
XR
industry,overall
spendinginthe
coming
years
isexpected
tobesplitworld.
Thisisachieved
byoverlaying
digitalinformation
ontop
oftheuser’s
view
closely
between
consumer
and
enterprise
applications.Historically,
consumerof
the
physicalworld,
givingthe
illusionthatthedigitalcontent
isapartofthereal-world
environment.
ARtechnology
canbeaccessed
usingavariety
ofdevices,
including
smartphones,
tablets,and
AR
headsets.spendinghasbeen
the
dominant
segment,
hence
consumer
XRisthe
focusofthefirstchapter.
However,
with
the
enterprise
XRmarket
maturing
and
awider
array
ofapplicationsbeing
explored,
thisreport
alsofeatures
industryadoption
ofXR.•
VRtechnologyallows
users
toexperience
and
interact
with
acomputer-generated,
three-dimensional
environment.
VRheadsets
thatcover
the
user’seyes
andears
aremostly
usedtoenter
virtualworlds,
creating
theillusionofbeing
inadifferent
placeor
time,
or
ofbeing
anotherperson
completely.VRXRARMR5Sources:
Intel;
MicrosoftAR
accounts
for
60
percent
of
the
consumer
XR
marketConsumer
XRmarket
revenue
worldwide
from
2021
to
2026,
bytechnologyRevenueinbillion
U.S.dollars5049.42044.618.245+20.2%38.615.940353025201510532.113.32620.97.810.529.426.422.718.815.513.102021202220232024*2025*2026*ARVRTotalXR6Notes:Worldwide;
2021
to
2026;
*forecastSources:Advertising
&Media
InsightsSoftware
is
currently
the
largest
segment
of
the
consumer
XR
marketConsumer
XRsoftware
market
revenue
worldwide
from
2021
to
2026,
bytechnologyXRsoftware
refers
to
anysoftware
used
tocreate
orenable
immersive
experiences.
Examples
includeXRplatformsfrom
thelikesof
Unityand
Unreal
Engine,aswell
as
ARdevelopment
platformslikeARCore
fromGoogle
andARKitfromApple.Revenueinbillion
U.S.dollars20.45.4201816195+12.317.34.315.43.5Segments
of
the
consumer
XRsoftware
marketincludethe
following:13.22.41411.312108•
AR:gaming,e-commerce,
social
media•
VR:
gaming,video1.6Theconsumer
XRsoftware
market
comprises
allin-appadrevenues
generated
from
appswithXRfeatures,
aswell
asrevenues
from
app
purchases.Consumer
XRsoftware
alsoincludesXRgamepurchasesviathe
likes
ofSteamandother
outlets,aswell
as
purchasesfrom
XRvideo
apps.151413611.910.89.74202021202220232024*2025*2026*ARVRTotalXR7Notes:Worldwide;
2021
to
2026;
*forecastSources:Advertising
&Media
InsightsConsumer-focused
services
include
advertising
strategiesConsumer
XRadvertising
market
revenue
worldwide
from
2021
to
2026,
bytechnologyXRadvertising
refers
to
theuseofXR
foradvertisingandmarketing
purposes.
XRadvertising
canbeapowerful
tool
forengaging
consumers
and
buildingbrandawareness.
Throughimmersive
technologies,uniqueandmemorable
experiences
canbecreated.Revenueinbillion
U.S.dollars76.60.260.265+17.4%5.40.2Segments
of
the
consumer
XRadvertising
marketincludethe
following:4.60.23.80.2•
AR:advertising•
VR:
advertising430.26.432105.8Theconsumer
XRadvertising
market
includesrevenues
from
in-appadvertising.
This
canbepop-upadvertising,banneradvertising,or
advertising
thatisdirectly
integrated
into
therelevant
app,
game,
orvideo.5.24.43.62.82021202220232024*2025*2026*ARVRTotalXR8Notes:Worldwide;
2021
to
2026;
*forecastSources:Advertising
&Media
InsightsVR
dominates
the
consumer
XR
hardware
marketConsumer
XRhardware
market
revenue
worldwide
from2021
to2026,
bytechnologyXRhardware
refers
tothe
physical
devices
andequipment
used
toenableimmersive
experiences.ThisincludesVR
headsetsor
head-mounted
displays(HMDs),
aswell
asARglasses
and
headsets.Revenueinbillion
U.S.dollars2421181512922.414.4Segments
of
the
consumer
XRhardware
marketincludethe
following:19.613+31.4%15.911.4•
AR:glasses,headsets•
VR:
standalone
HMD,tetheredHMD12.19.7Theconsumer
XRhardware
market
includesrevenuesfrom
standalonedevices,
headsets
thatdeliver
avideoandsoundexperience,
or
tethered
units
thatareconnected
toanexternal
device
suchasaPCor
gameconsole.96.76.167.986.634.52.41.120220.62021020232024*2025*2026*ARVRTotalXR9Notes:Worldwide;
2021
to
2026;
*forecastSources:Advertising
&Media
Insights02Catalysts
for
XR
growth•
Historic
milestones•
Metaverse•
Mobile
ARA
journey
through
the
history
of
XRTheevolution
ofimmersive
technologies
was
aslow
process
throughto
theearly
2010sSensorama:
Theintroductionofoneofthe
earliest
VR
systems.Videoplace:
TheintroductionofanartificialrealitylabestablishedbyMyronKrueger.Virtuality:
Theintroductionofthe
firstVR
arcademachine.195619681975199019911994TheSwordof
Damocles:
Theintroductionofthe
firstVRhead-mounteddisplay.Thomas
P.Caudell:
Theformer
Boeingresearcherintroducesthe
term“augmented
reality.”SegaVR-1:
Theintroductionofthecompany’smotionsimulatorinitsSegaWorld
arcades.ARQuake:
Theintroductionofthefirstoutdoormobile
ARgame.ARToolKit:
Theintroductionoftheweb-basedARdesigntool.Oculus
Rift:
Theintroductionofthe
company’sfirstprototypeofitsVR
headset.200020072009201020102013Google
StreetView:
Theintroductionofthe
servicethatprovidespanoramicviewsoflocations.Microsoft
Kinect:
Theintroductionofthecompany’smotionsensinginputdevices.Google
Glass:
Theintroduction
ofthecompany’sfirstprototypeofitssmartglasses.11Sources:
GlobalData;
VerdictIn
the
last
decade,
an
array
of
new
companies
entered
the
marketXRdevelopments
havecoincided
with
the
move
to
remote
and
hybridliving
onlineOculus:
Facebookacquiresthe
XRsoftwareandhardwarespecialist.Samsung
Gear:
Theintroductionofthe
company’sfirstVR
headset.Pokémon
Go:
TheintroductionofthepopularARmobilegame
that
combines
the
virtualworldwithreallife.201420142015201620162017Microsoft
HoloLens:
ThePlayStation
VR(PSVR):
TheintroductionofSony’sfirstVRheadset.AppleARKit:
Theintroductionofthecompany’sARdeveloperkit
for
iOSdevices.introductionofthecompany’sfirstARheadset.Microsoft
Mesh:
Theintroductionofthecompany’sMRplatform,
enablingremoteappdeveloperstocollaborateface-to-face.Microsoft
HoloLens
2:
Theintroductionofthe
company’ssecond
ARheadset.Oculus
Quest
2:
Theintroductionofthecompany’smostpopularVR
headset.201920192020202120222023Oculus
Quest:
Theintroductionofthecompany’sfirst-generation
Quest
VR
headset.Meta:
Facebook’sparentcompanychangesitsnametoMeta,
positioningitself
asametaverseplatform.MetaQuest
3&Apple
Vision
Pro:
TheannouncementsofnewXRheadsetstothemarket.12Sources:
GlobalData;
VerdictThe
pandemic
boosted
XR
interest,
with
VR
headset
users
on
the
riseVR
hardware
users
worldwide
from
2019
to
2026TheCOVID-19
pandemicprompted
greater
interest
inVR
products,particularlyas
asource
of
entertainmentduringlockdown
periods.
Attimes
when
people
werephysically
confined,immersive
experiences
allowedforabrief
adventure.
VR
gaming
was
one
escape
towhich
people
turned,butapplicationssuchasusingVR
forsocializing
andwatching
videocontent
alsogained
momentum.Number
ofusers
inmillions160154.6146.914012010080133.5112.685.5Asaresult,thenumberof
VR
hardware
users
grew
bynearly
60
percent
in2021
compared
with
thepreviousyear.
Withmore
people
buyingVR
headsets
andbecoming
more
familiarwith
the
technology,
agreaternumberof
owners
also
startedtouseor
considerusingthe
technology
atwork.
Most
commonly,
thiswas
achieved
usingaMeta
Quest(previously
Oculus)headset.+57.6%58.86037.34023.2200201920202021202220232024*2025*2026*13
Notes:Sources:Worldwide;
2019
to
2026;
*forecastAdvertising
&Media
InsightsNews
around
the
metaverse
highlighted
the
potential
of
XRThenextgeneration
oftheinternet
is
madeup
of
different
layersTheXRmarket
was
again
placed
inthespotlightfollowing
Facebook’s
rebrand
toMeta.
Regarded
asthe
next
iteration
oftheinternet,themetaverse
iswhere
thephysicalanddigital
worlds
come
together.Themetaverse
asaterm
was
first
raised
inNealStephenson’s
1992
science-fiction
novel
“SnowCrash,”where
humans,asavatars,interact
with
each
other.However,
itwas
with
Mark
Zuckerberg’s
plans
tobringthe
metaverse
to
lifethattheconcept
became
wellknown.BrandinfluenceGamesMeetingsRetailCustomerserviceTrainingEventsSalesTradingInadditionto
Meta,
techgiantsGoogle,
Microsoft,Nvidia,andQualcomm
havealsoshown
adesire
toinvest
inthe
concept.
Muchlike
the
wider
XRindustry,the
metaverse
isacomplex
digitalenvironment.
Asaresult,thisopens
arangeof
opportunitiesforcompanies
across
all
sectors
tobenefit
and
becomeinvolved.DigitalhumansVirtualspacesSharedexperiencesSpatialcomputingTokenizedassetsGamingMetaverse14Sources:
Gartner;MediumAdvanced
smartphone
capabilities
enable
immersive
interactionConsumer
andenterprise
mobile
ARmarket
revenue
worldwide
from
2021
to
2026Entering
anentirely
virtualenvironment
could
beastep
toofarformany
consumers
and
businesses.Instead,immersive
experiences
canbefulfilledbyARon
smartphones,
with
the
mobile
ARmarket
exceeding21
billion
U.S.dollarsin2023.
Withanabundance
ofsmartphones
already
inuse,thesedevices
serve
asthe
ideal
method
forwhich
ARapplicationscanbedesigned
and
deployed.Revenueinbillion
U.S.dollars4036.3353025201530.8+22.3%25.821.1Smartphones
provide
aperfect
entry
pointtoAR,supported
bythegrowing
adoption
ofhigh-speed
5Gmobile
services.
Examplesincludefashionor
furnitureretailers
offering
try-before-you-buy
tools,andtailoredmarketing
and
advertising
campaignsthatarelocation-
andtime-based.16.612.5105020212022*2023*2024*2025*2026*15
Notes:Worldwide;
2021
to
2026;
*forecastSources:
ARtillery
Intelligence;
ID:28245303XR
as
a
legacy
of
the
pandemic•
Customer
experience•
Collaboration
and
communication•
TrainingandmaintenanceXR
as
a
legacy
of
the
pandemicImmersive
experiences
forconsumers
and
enterprisesAmideconomic
challenges,
innovativetechnologies
emerge
asimportant
tools
toenhancecustomer
interactions
andincrease
operational
effectiveness.
Thepandemic,apropelling
force
behinddigitaltransformation,
accelerated
theadoption
ofvarious
technologies,
includingXR,by
several
years.
Immersivetechnologies
haveeffectively
been
leveraged
inthree
crucial
areas:
customerexperience,
collaboration,
and
training.Inthisregard,applicationsforremote
work
areanexample
ofXR
inaction.Thetechnology
was
usedtocreate
virtual
workspaces,
allowing
teamstocollaborateandcommunicate
inreal
time.
Even
thoughemployees
were
notphysicallytogether
inthesame
building,
businesses
continued
operating
and
maintainedproductivity.
Withremote
work
becoming
thenormandvideo
callsbecoming
aneveryday
tool,thejumpto
XRsolutions
was
greatly
reduced
as
people
feltmorecomfortable
with
technologies
of
thistype.XRwas
also
key
inconnecting
globalteams,
particularlywith
thereduced
ability
totravel
overseas.XRhasemerged
as
animportant
tool
inhelpingpeople
connect.
Thestay-at-homeeconomy
through
the
pandemic
led
brandstoexperiment
with
new
waystoattractandinteractwith
consumers.
Inaddition,removing
the
need
to
engage
withTheremoval
oftheneed
forin-person
meetings
through
the
adoption
ofXRcustomers
inperson
helped
tokeep
employees
safe,which
was
important
atatime
solutions
alsoproved
beneficial
fortraininganddevelopment
purposes.
XRwhen
the
healthimpactsof
the
pandemicwere
concerning.
Formany,entertainment
applicationsarestill
the
area
most
associated
with
immersivetechnology,
particularly
gaming.
However,
XRopportunities
more
suited
to
theworkplace
were
alsoidentified
anddeployed.enabledbusinesses
to
provide
virtualprograms
and
simulations
forworkers,allowing
themtolearn
new
skillswithout
the
need
forin-person
training,which
isgenerally
more
expensive.
Thiswas
alsoobserved
across
theeducation
sector.
Withschools
andothereducational
facilitiesforced
to
close
duringthe
pandemic,newways
ofteaching
had
tobeacquired,
and
immersive
solutions
were
one
area
thatwas
explored.17The
XR
marketplays
a
role
acrossmultiple
industriesXRmarket
revenue
shareworldwide
in2022,
byindustryElectronics32%Services12.9%Other11.1%Manufacturing10.3%AdvertisingE-commerceGovernmentSocialmediaTelecommunicationsGaming4.7%5.2%4.9%4.8%4.7%2%Robotics2.2%Health1.9%Training1.8%E-learning1.7%18
Notes:Sources:Worldwide;
2022Advertising
&Media
InsightsCustomer
experienceThetravel
industryandretail
took
asubstantialhitthrough
thepandemicWiththepandemicdramatically
impactingtourism
duetoborder
closures
andothertravel
restrictions,
companies
within
theindustryhadto
reimagine
theirbusinessmodels,
notablyenhancingtheirservice
offerings.
Companies
explored
how
the
adoptionof
technologies
likeXRcould
supportthemthroughthemore
difficultphasesof
thepandemic,aswell
asbeing
tools
thatcould
beutilizedonce
travel
returned
to
pre-pandemic
levels.Examples
includevirtual
toursthatallow
existing
or
potential
new
customers
toassess
adestinationbefore
confirming.
This
servicecanactasadeal
clincher
to
bookings
beingretained
or
made.
Uponarrival
attheirdestination,touristscanuseimmersivenavigationtools
toguidethemaround
landmarksand
attractions.ServicesXRmarket
opportunity14bn
USDThepandemicinfluenced
consumer
purchasinghabits
with
theclosure
of
physicalstores,
accelerating
theshifttoonlineshopping.Virtual
stores
anddigitalshowrooms
areexamples
ofXRbeing
deployed
ine-commerce,
notably
byfashionandfurnitureretailers.Withstores
once
again
open,
e-commerce
businesses
thatalsooperated
brick-and-mortar
shopscould
useXRtools
toreimaginelayoutsand
designs,improving
thein-store
experiences
of
customers.XRine-commerce
canalsohelp
to
improve
engagement
andattractnew
customers.
Uniquetools
likethese
cancatchshoppers’eyes,
driving
more
trafficto
theplatformand,
inturn,boosting
sales.
Givingconsumers
theopportunity
to
preview
apurchasecanalsoalleviate
problems
aroundproduct
return,asbuyers
haveabettersense
ofwhat
to
expect
when
theiritemarrives.E-commerceXRmarket
opportunity6bnUSD19
Notes:Sources:Worldwide;
2022Text:BigCommerce;Forbes;HarvardBusiness
Publishing;
PixelPhantCollaboration
and
communicationImmersive
collaborative
spaces
canalsobeextended
intothebusinessworldSocial
media
usagesurged
duringthepandemic.
Lockdowns
anddistancing
regulations
meant
people
soughtalternative
waystostayconnected
andengaged
with
others.
Combined
with
growing
interest
inXRtechnology,
thisopened
aworld
ofpossibilities
forcollaborative
experiences
withinanonlinesocial
setting.Companies
arenow
exploring
how
immersive
spacesinasocial-only
sense
canbeextended
toincludeadditionalbusiness-relatedactivities.
XRinasocial
media
settingcanallow
foradditionalfeatures
on
platformsthatare
designed
toconnect
businesses
andpeople,
from
content
creators
tocelebrities
andinfluencers.
However,
privacy,security,
safety,andgovernance
remain
concerns
forthose
exploring
thesepossibilities.Social
mediaXRmarket
opportunity5bnUSDThroughout
the
pandemic,thedemandsof
remote
government
work
forced
publicsector
agencies
toexplore
how
technologiescould
supportcommunication
and
collaboration,
bothinternally
and
externally.
Effectivecommunication
withthepublicwas
key,particularly
asgovernments
provided
guidanceand
advice
onremaining
safeasthecoronavirus
spread.Immersive
collaborative
solutions
canprove
beneficial
to
governments
astheylook
toconnect
with
various
sections
ofsociety.
Forexample,
XRtools
canbeusedtocheck
on
and
maintainthewelfare
of
vulnerable
people
and
communities,
which
is
importantwhen
government
funds
forsuchactivities
canbestretched.GovernmentXRmarket
opportunity6bnUSD20
Notes:Sources:Worldwide;
2022Text:Accenture;
Forbes;Kaspersky;
XRAssociationTraining
and
maintenanceGreater
information
retention
and
speed
are
key
factorsinimmersive
trainingLockdowns
and
travel
restrictions
disruptedthemanufacturingsector.
Production
downtime
came
atacost
to
many
companiesduringthepandemic,
aswell
asimpacting
the
supplyofmaterials
and
goods.
Asthesedisruptionsclear,
manufacturinghashadtoensure
thatworkforces
remain
efficient
and
productive,
utilizingtechnologies
like
XRaspartof
this.Employees
inthemanufacturingsector
must
operate
complex
pieces
of
equipment
while
maintainingaccuracy
and
asafeenvironment.
Thisprocess
and
understandingbeginsduringthetraining
phase,with
companies
needing
to
invest
inextensiveemployee
trainingprograms
to
achieve
thisgoal.
Immersive
trainingthatismore
interactive
canhelpworkers
assemblecomponents
correctly
and
furtherunderstandtheprocedures
of
usingmachines.ManufacturingXRmarket
opportunity12bn
USDThetransitiontoadigitalway
ofworking
and
living
put
astrainon
telecommunications
networks.
Operators
were
taskedwithminimizing
disruptionssopeople
could
remain
connected
andwork
efficiently
inremote
environments.Thetelecommunications
industrycanuseXRtechnology
torepairandmaintainunderground
andundersea
lines
and
cables.Expertscanidentify
issuesremotely,
allowing
forquickerinspection
processes
thatcome
withmassive
cost-saving
benefits.
Thiscanhelp
to
alleviate
biggerandmore
widespread
disruptionandavoid
frustration
forbothconsumers
and
businesses.TelecommunicationsXRmarket
opportunity5bnUSD21
Notes:Sources:Worldwide;
2022Text:AIMultiple;
AREA;
Future
Visual;
XRToday04XR
in
a
challenging
world•
UnitedStates:Aworld
inconflict•
China:Aworld
intransition•
United
Kingdom:Aworld
inrecoveryXR
in
a
challenging
worldEnterprises
and
governments
look
toward
XRtosolve
avariety
of
challengesInstinctwould
suggest
cutting
backon
investments
duringtimes
ofcrisis.
However,
Governments
mustalsoaddress
the
world’s
challenges,
investing
money
exactlyanalystsarguethatcompanies
which
invest
intechnology
headingintoadownturn
where
itis
needed
to
fend
offthe
worst
oftheimpactsandensure
asmooth
andtendtohavehigherrevenue
growth
when
theeconomy
beginstorecover.
Assuch,
speedy
recovery
once
countries
emerge
from
the
other
end.Abalancingactmustbusinesses
across
arange
ofindustriesare
exploring
the
potential
of
innovativetechnologies
like
XRtowork
more
efficiently
and
effectively.takeplace,with
certain
challenges
takingprecedence
or
requiring
greater
attentioninspecific
nations.Theworld
isdealingwith
manyglobal
challenges.
Conflicts,supplychaindisruptions,and
turbulenteconomic
timesare
allplayingapartinbusinessInnovativeXRsolutions
require
proper
investment
andcollaboration
amongbusinesses
within
and
between
countries.
Ofcourse,
XRmarkets
vary
insizefromstrategy
andplanning.
Inaddition,thesechallenges
come
atatimewhen
the
world
country
tocountry,eachof
which
ishome
to
uniqueindustriesandbusinessisstill
recovering
fromtherepercussions
caused
bythe
pandemic.
While
everyonelearns
to
livewith
thevirus,thedisease
exacerbated
longstandingproblems
withhealthservices,
putting
additionalstrainonhealth
systems
globally.landscapesthatwill
pursueXRadoption
indifferent
ways.Businesses
seeking
toharnessthepower
of
XRmust
bewilling
to
invest
andexperiment,
both
interms
of
the
workforce
andthe
technologies
behindit.Retaining
andbuilding
talentisimportant
duringtimes
ofuncertainty.
While
manyfirmshaveannounced
plansto
freeze
general
hiring,anumber
haveadoptedstrategicrecruitment
processes
aimed
atspecific
capabilitiesor
technologies,includingthoserelated
toXR.23The
XR
market
is
led
by
the
United
States
and
ChinaEurope
isalsoanotableregion
forXRinnovation,with
Germany
leading
the
way
forenterprise
adoptionXRmarket
revenue
worldwide
in2022,
bycountry
andchannelRevenueinbillion
U.S.dollars1098765.75432104.411.231.90.70.60.70.61.70.50.60.50.60.40.61.40.60.3UnitedStatesChinaGermanyJapanFranceUnitedKingdomB2CItalySouthKoreaCanadaAustraliaB2B24
Notes:Sources:Worldwide;
2022United
StatesAworld
inconflictRecent
global
conflictshavehighlightedthe
complex
security
environment
inwhichtheworld
currently
exists.
Tomaintainamilitary
edge,
governments
haveemphasized
theimportance
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