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1、keyshot4跟keyshot3挂在proe上略有不同,前面是一样的,到后面要找出图标,再拖到工具栏上。经过几番周折,终于成功了!1. 首先,下载相关接口并安装打开proe,点击“工具”曰"按钮,选择“选项”球。)在"选项”下输入"prodevdat”值为PluginsProEngineer5.0protk.dat,(蓝色所填的,正是自己keyshot4的安装目录,后面红色都是一样,可复制)完成上面后,保存在proe的起动目录里(窗口右上角为当前目录,自己查看)关闭pore,并重新启动。关键一步(不同之处)点击“工具"一旬"选择"定
2、制屏幕",在“命令”选项最卜方点击“外部应用程序”,kyeshot4相关的东西都出来了,看图标*L!k?D珞口岖无蒂虬乓自昭立,U4NT2. 大家都知道哪个是“渲染点击拖动,拖至工具栏上这两栏都可以完成以后,同时也是保存在启动目录。自己可以试一下渲染。- Bawfnhyve2013-03-22下面是原版教程*KEYSHOTPLUGINv2.0FORPro/ENGINEERWildfire3-5Luxion,Inc2013*WHAT'SNEWLivelinking-abilitytosendupdatestoKeyShotfromProEina- linkedsession(K
3、eyShot4required)Abilitytoexportmechanisms(animations)toKeyShotviaanFRAfile(requiresKeyShotAnimationforplaybackandrendering)ImprovementstotransformationswhenexportingtoKeyShotSavedviewsarebeingmaintainedusingaperspectivecameraPLEASEREADTHISFIRSTYouhavejustinstalledtheKeyShotpluginforPro/ENGINEER.This
4、pluginallowsyoutoeasilyexportyourPro/ENGINEERassembliesdirectlyintoKeyShot3forrendering.Tofinalizetheinstallation,youwillneedtoregisterthepluginwithPro/ENGINEERandaddtheKeyShot3plugintoyourribbon.REGISTRATIONINSTRUCTIONSTostartusingtheKeyShotplugin,pleasefollowtheinstructionsbelowcarefully.1. Openth
5、ePro/ENGINEER"Options"dialogfromtheFilemenu.2. Under"Option",enter"protkdat"astheoptionname.3. Fortheoptionvalue,click"Browse."andnavigatetoyourKeyShot3ProEngineerplugininstallation.Thisistypicallylocatedin"C:ProgramFilesKeyShot3PluginsProEngineer".S
6、electtheprotk.datfileyouseehereandclick"Open",then"Add/Change"and"Apply".Finally,closethedialog.4. (Tconfigurationfile,whichistypicallystoredinyourProEngineerworkingdirectory)RestartPro/ENGINEER.TheKeyShotpluginshouldbeloaded.Toconfirmthis,runthe&
7、quot;AuxiliaryApplications"commandundertheToolsmenu.KeyShotshouldappearinthislistanditshouldbeRunning.Youcanstartandstoptheapplicationfromthiswindow.OncetheKeyShotisrunningclosetheauxiliaryapplicationswindow.5. ToaddtheKeyShotbuttons,simplygoto"CustomizeScreen."underTools.Underthe&quo
8、t;Commands"tab,locate"Foreignapplications".Youcannowaddthe"Render","Settings","Update"and"Mechanisms"buttonstotheProEinterfacebydraganddroppingthesebuttonsdirectlyontothetoolbarortoanewmenuorflyout,whichalsocanbemadeundertheCommandsdialog.Troubl
9、eshootingIfyouareunabletoaddtheoption"protkdat"undertheOptionsdialog,filetoyourstart-upworkingdirectory.ThiscaneasilybedoneundertheO.Justmakesuretosaveittoyourstart-upfolder.IftheKeyShotpluginisn'trunningunder"Au
10、xiliaryApplications"afterarestart,fileorinthewronglocation.Pleaseverifythatyouaresavinginthecorrectlocation.Itneedstobesavedinthestart-upfolder.IfyouneedtoaddmultipleversionsofKeyShot,justfollowthedirectionsaboveandpointtotheappropriatepr
11、file.HowtoUsethePluginTheplugincanbeusedwithoutKeyShotinstalled.Ifyoudon'thaveKeyShotinstalled,thepluginwillexportthegeometrytoaKeyShot.bipfilewhichcanbeopenedinanyversionofKeyShot.Mechanismswillalsobesavedinthebipfile.1.1 InitialtransferOpenyourmode
12、linPro/ENGINEER.1.2 LocateyourKeyShotplug-inbuttons.1.3 SelectRender(orSettings,thenRender).1.4 KeyShotopensandyourmodelisimported.1.5 LiveLinkingfromalivesessionAssoonKeyShotisstartedfromProEthroughtherenderbutton,the2applicationsarelinked.1.6 Assignsmaterials,setupanimations,setupyourlightingandca
13、meraangles.1.7 GobacktoProEandcontinuetorefineyourmodelonthepartorassemblylevel.Whenyouaresatisfiedwithyourchanges,select"Update".Allchangedparts(geometry/location)willbereplacedinsideKeyShot.Allmaterials,animationsetcwillbemaintained.1.8 Newpartswilladdedtothesceneandmaynotautomaticallyge
14、tpainted.LiveLinkingfromexistinganexistingsceneWhenrevisitingaprojectafterbothProEandKeyShothavebeenclosed,allyouneedtodoisopenbothapplicationsandloadthecorrespondingmodel/sceneintoeitherapplication.The2applicationarenowlinked.1.9 Continuetoworkasdescribedundersection2.Mechanisms4.1.Toexportmechanis
15、mscreatedinProE,loadtheassembly,andsaveouttheMechanismasanFRAfile.GototheKeyShottab,clickon"Animation",andbrowsetotheFRAfile.Click"RenderNow".TheassemblyandthemechanismwillbetransferredtoKeyShot.InsideKeyShot,youcanplaybacktheanimationbyopeningtheanimationtimeline.Youcanaddadditi
16、onalpartandcameraanimationstothemodeltouseinconjunctionwiththetransferredmechanism.Youcan'tmodifytheoriginalmechanisminsideKeyShot.* SettingsTessellationlevel:Thiscontrolshowmanypolygonsyourmodelwillhaveuponimport.Defaultvalueissetto0.5.Thehigherthevalue,thehigherthequalityandnumberofpolygons.Wa
17、rning:increasingthevaluewillalsoincreasethefilesizeAssemblyorientation:Thisdeterminestheup-vector(x,y,orz).Useassembly-levelappearances:Useappearancesthathavebeenappliedontheassemblylevelinadditiontomaterialsappliedonthepartlevel.* Cameraoptions:ExportcameraviewsofthemodeltoKeyShot.Thecameraviewsins
18、ideKeyShotwilluseaperspectivecamera.Fileoptions:If"Savetofile"isunchecked,thepluginsavestoatemporaryfilebeforeexportingtoKeyShot.Checkingitallowstheusertokeepthe.bipfilepermanently."OpeninKeyShot"willopenKeyShotandimportthegeometryautomatically.* Fullpathtofile:Thisisthepathtothelocationwhereyou'llsaveyour.bipfile.KeyShotexecutablelocation:ThisoptionisavailableiftheKeyShotexecutablewasforsome
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