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1、.现代电子与系统设计总结报告现代电子与系统设计总结报告项目名称: 乒乓球比赛游戏机班 级: 物科院1005姓 名: 周* 沈*学 号: 071005* 071005*指导老师: 倪*提交日期: 2012/12/23封面1一、设计要求3二、设计的具体实现.31、系统框图.32、甲乙方得分显示模块.43、加减计数模块.64、译码模块.85、控制模块.96、核心问题.12三、结果分析.15四、附件161、完整电路图.162、各个自制元件的VHDL程序.16一、设计要求设计一个乒乓球比赛游戏机(1)设计一个由甲乙双方参加,有裁判的三人乒乓球游戏机;(2)用8个(或更多个)LED排成一条直线,以中点为界

2、,两边各代表参赛双方的位置,期中一只点亮的LED指示球的当前位置,点亮的LED依次从左到右,或从右到左,其移动的速度应能调节;(3)当“球”(点亮的那支LED)运动到某方的最后一位时,参赛者应能果断地按下位于自己一方的按钮开关,即表示启动球拍击球,若击中则球向相反方向移动,若未击中,球掉出桌外,则对方得一分;(4)设计自动计分电路,甲乙双方各用两位数码管进行计分显示,每记满11分为1局;(5)甲乙双方各设一个发光二极管表示拥有发球权,每隔2次自动交换发球权,拥有发球权的一方发球才有效;(6)其他。二、设计的具体实现1、系统框图此系统框图分为控制模块,加/减计数模块,译码显示模块和甲乙方得分显示

3、模块。2、甲乙方得分显示模块甲乙双方各用两位数码管进行计分显示,通过控制模块加以控制。甲乙得分的计数:图形:VHDL语言:LIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY jifen ISPORT(reset : IN STD_LOGIC;clk : IN STD_LOGIC;q : buffer STD_LOGIC_VECTOR(3 downto 0);END jifen;ARCHITECTURE jifen_architecture OF jifen ISBEGIN process

4、(clk,reset) begin if(reset='0') then q<="0000" elsif(clk'event and clk='1') then if(q="1011") then q<="1011" else q<=q+1; end if; end if; end process;END jifen_architecture;甲乙得分的显示:图形:VHDL语言:LIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.

5、std_logic_unsigned.all;ENTITY xianshi ISPORT(a : IN STD_LOGIC_VECTOR(3 downto 0);y1 : OUT STD_LOGIC_VECTOR(6 downto 0);y0 : OUT STD_LOGIC_VECTOR(6 downto 0);END xianshi;ARCHITECTURE xianshi_architecture OF xianshi ISBEGIN process(a) begin case a is when "0000" => y1<="1111110&qu

6、ot;y0<="1111110" when "0001" => y1<="1111110"y0<="0110000" when "0010" => y1<="1111110"y0<="1101101" when "0011" => y1<="1111110"y0<="1111001" when "0100" =>

7、 y1<="1111110"y0<="0110011" when "0101" => y1<="1111110"y0<="1011011" when "0110" => y1<="1111110"y0<="1011111" when "0111" => y1<="1111110"y0<="1110000" whe

8、n "1000" => y1<="1111110"y0<="1111111" when "1001" => y1<="1111110"y0<="1111011" when "1010" => y1<="0110000"y0<="1111110" when OTHERS => y1<="0110000"y0<="011

9、0000" end case; end process; END xianshi_architecture;甲乙方得分显示模块图形输入为:3、加减计数模块通过的取值实现加或者减的计数。图形:说明:ud=1时,计数器进行减计数;ud=0时,计数器进行加计数;s=0时,计数器正常工作;s=1时,计数器停止工作;reset=1时,计数器正常计数;reset=0时,计数器置数操作。VHDL语言:LIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY jishu ISPORT(ud : IN

10、 STD_LOGIC;s : IN STD_LOGIC;reset : IN STD_LOGIC;d3,d2,d1,d0 : IN std_logic;clk : IN STD_LOGIC;q : buffer STD_LOGIC_VECTOR(3 downto 0);END jishu;ARCHITECTURE jishu_architecture OF jishu ISBEGIN process(ud,s,reset,clk) begin if(reset='0') then q(3)<=d3; q(2)<=d2; q(1)<=d1; q(0)<=d

11、0; else if(s='1') then q<=q; else if(clk'event and clk='1') then if(ud='1') then if(q="0000") then q<="1001" else q<=q-1; end if; else if(q="1001") then q<="0000" else q<=q+1; end if; end if; else q<=q; end if; end

12、 if; end if; end process;END jishu_architecture;4、译码模块通过加减计数得到译码器输出。加减计数、译码显示真值表:时钟加/减控制计数器输出译码器输出clkUd 0000000011111110 0 0 10 0 1 00 0 1 10 1 0 00 1 0 10 1 1 00 1 1 11 0 0 00 1 1 10 1 1 00 1 0 10 1 0 00 0 1 10 0 1 00 0 0 10 0 0 0 0 0 0 10 0 0 0 0 0 1 00 0 0 0 0 1 0 00 0 0 0 1 0 0 00 0 0 1 0 0 0 00

13、 0 1 0 0 0 0 00 1 0 0 0 0 0 01 0 0 0 0 0 0 00 1 0 0 0 0 0 00 0 1 0 0 0 0 00 0 0 1 0 0 0 00 0 0 0 1 0 0 00 0 0 0 0 1 0 00 0 0 0 0 0 1 00 0 0 0 0 0 0 1译码图形:VHDL语言:LIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY yima ISPORT(a : IN STD_LOGIC_VECTOR(3 downto 0);y : OUT STD

14、_LOGIC_VECTOR(9 downto 0);END yima;ARCHITECTURE yima_architecture OF yima ISBEGIN process(a) begin case a is when "0000" => y<="0000000001" when "0001" => y<="0000000010" when "0010" => y<="0000000100" when "0011"

15、; => y<="0000001000" when "0100" => y<="0000010000" when "0101" => y<="0000100000" when "0110" => y<="0001000000" when "0111" => y<="0010000000" when "1000" => y<=&

16、quot;0100000000" when others => y<="1000000000" end case; end process; END yima_architecture;5、控制模块1、设置甲乙两方击球脉冲信号in1、in2,甲方击球信号使得加减计数器加法计数,乙方击球信号使得加减计数器减法计数,译码模块输出端Y1-Y8接LED模拟乒乓球的轨迹,Y0、Y9为球掉出桌外信号,控制模块实现移位方向的控制。2、设置发球权拥有显示信号S1、S2,控制模块使每两次交换发球权。3、设置捡球信号reset1,通过加减计数模块的异步置数端实现捡球,当甲

17、方拥有发球权时,捡球信号将球放到Y1;乙方拥有发球权时,捡球信号将球放到Y8。4、对甲、乙双方的得分进行检测,只要有一方的得分达到11,则一局结束。5、设置裁判复位信号reset,在每局结束后将双方得分清零。控制模块与译码模块和加减计数模块的连接:部分控制模块中VHDL语言及图形:1、jishu2LIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY jishu2 ISPORT(clk : IN STD_LOGIC;q : buffer STD_LOGIC_VECTOR(1 downto 0

18、);END jishu2;ARCHITECTURE jishu2_architecture OF jishu2 ISBEGIN process(clk) begin if(clk'event and clk='1') then if(q="11") then q<="00" else q<=q+1; end if; end if; end process;END jishu2_architecture;2、xuanzeLIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.s

19、td_logic_unsigned.all;ENTITY xuanze ISPORT(a : IN STD_LOGIC;q1: in std_logic;q2: in std_logic;q : out STD_LOGIC);END xuanze;ARCHITECTURE xuanze_architecture OF xuanze ISBEGIN process(a) begin if(a='1') then q<=q2; else q<=q1; end if; end process;END xuanze_architecture;3、dchufaqiLIBRAR

20、Y ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY dchufaqi ISPORT(d : IN STD_LOGIC;clk : IN STD_LOGIC;q : buffer STD_LOGIC);END dchufaqi;ARCHITECTURE dchufaqi_architecture OF dchufaqi ISBEGIN process(clk) begin if(clk'event and clk='0') then q<=d; else q<=q;

21、 end if; end process;END dchufaqi_architecture;6、核心问题1、由于实验箱上的频率为50MHz,译码器输出变化太快,显示在实验箱上的8个LED闪亮变化太快,以致无法识别。因此需要降低频率后在接到加减计数模块的clk端。图形:library ieee;use ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;entity yanshi is port (clk: in std_logic;y: buffer std_logic_vector(24 downto 0) );end yansh

22、i;architecture behave of yanshi isVHDL语言: begin process(clk) begin if(clk'event and clk='1') then if(y="1000000000000000000000000" or y="1111111111111111111111111") then y<="0000000000000000000000000" else y<=y+1; end if; end if; end process;end behave

23、;2、在数码管上动态显示甲乙双方的得分。动态显示模块:1、dongtaixianshi1的VHDL语言:library ieee;use ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;entity dongtaixianshi1 is port ( clk: IN STD_LOGIC;y: buffer std_logic_vector(1 downto 0) );end dongtaixianshi1; architecture behave of dongtaixianshi1 is begin process(clk) b

24、egin if(clk'event and clk='1') then if(y="11") then y<="00" else y<=y+1; end if; end if; end process;end behave;2、dongtaixianshi2的VHDL语言:library ieee;use ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;entity dongtaixianshi2 is port (a: in std_logic_vect

25、or(1 downto 0);yjia1,yjia0,yyi1,yyi0: in STD_LOGIC_VECTOR(6 downto 0);y: out std_logic_vector(6 downto 0);pianxuan: out std_logic_vector(3 downto 0) );end dongtaixianshi2; architecture behave of dongtaixianshi2 is begin process(a) begin case a is when "00" => y<=yjia1;pianxuan<=&q

26、uot;0111" when "01" => y<=yjia0;pianxuan<="1011" when "10" => y<=yyi1;pianxuan<="1101" when OTHERS => y<=yyi0;pianxuan<="1110" end case; end process;end behave;三、结果分析注:本实验采取实际测试的方法。采用Altera新一代的MAX器件EPM570T100C5。 程序下载方法

27、采用ByteBlaster。1、分配引脚:符号分配引脚名称备注in1pin_27K201选手甲,按下即为击球。in2pin_30K204选手乙,按下即为击球。resetpin_33S205裁判,拨盘开关拨到左边即为将双方得分清零。clkpin_62CLK时钟信号。reset1pin_34S206裁判,拨盘开关先拨到左边后拨到右边即为分配发球权。y18pin_50D208Y18.1连到实验箱的8个LED。当Y18亮时,要求乙迅速击球,当Y11亮,要求甲迅速击球。若击中,点亮的LED会依次从左到右或从右到左;若未击中,球跳出桌外,对方得一分。y17pin_49D207y16pin_48D206y1

28、5pin_47D205y14pin_42D204y13pin_41D203y12pin_40D202y11pin_38D201y6pin_81a显示计分y5pin_82by4pin_83cy3pin_84dy2pin_85ey1pin_86fy0pin_87gpianxuan3pin_91S0pianxuan2pin_92S1pianxuan1pin_99S6pianxuan0pin_100S72、分析:(1)经测试,完全符合要求。(2)上述设计的乒乓球比赛游戏机用到了自下而上的层次化设计方法,用到了VHDL语言设计输入方法和原理图设计输入方法。(3)由调节晶振产生的时钟脉冲信号的频率,可以调

29、节球的运动速度。四、附件1、完整电路图2、各个自制元件的VHDL程序(1)dchufaqiLIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY dchufaqi ISPORT(d : IN STD_LOGIC;clk : IN STD_LOGIC;q : buffer STD_LOGIC);END dchufaqi;ARCHITECTURE dchufaqi_architecture OF dchufaqi ISBEGIN process(clk) begin if(clk'eve

30、nt and clk='0') then q<=d; else q<=q; end if; end process;END dchufaqi_architecture;(2)dongtaixianshi1library ieee;use ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;entity dongtaixianshi1 is port ( clk: IN STD_LOGIC;y: buffer std_logic_vector(1 downto 0) );end dongtaixianshi1

31、; architecture behave of dongtaixianshi1 is begin process(clk) begin if(clk'event and clk='1') then if(y="11") then y<="00" else y<=y+1; end if; end if; end process;end behave;(3)dongtaixianshi2library ieee;use ieee.std_logic_1164.all;use ieee.std_logic_unsigned

32、.all;entity dongtaixianshi2 is port (a: in std_logic_vector(1 downto 0);yjia1,yjia0,yyi1,yyi0: in STD_LOGIC_VECTOR(6 downto 0);y: out std_logic_vector(6 downto 0);pianxuan: out std_logic_vector(3 downto 0) );end dongtaixianshi2; architecture behave of dongtaixianshi2 is begin process(a) begin case a

33、 is when "00" => y<=yjia1;pianxuan<="0111" when "01" => y<=yjia0;pianxuan<="1011" when "10" => y<=yyi1;pianxuan<="1101" when OTHERS => y<=yyi0;pianxuan<="1110" end case; end process;end behave;(

34、4)fenpinlibrary ieee;use ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;entity fenpin is port ( clk: in std_logic; clk1: out std_logic );end fenpin; architecture behave of fenpin issignal cnt1: std_logic_vector(25 downto 0);begin process(clk) begin if(clk'event and clk='1') then

35、 cnt1<=cnt1+1; end if; end process; clk1<=cnt1(15);end behave;(5)jifenLIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY jifen ISPORT(reset : IN STD_LOGIC;clk : IN STD_LOGIC;q : buffer STD_LOGIC_VECTOR(3 downto 0);END jifen;ARCHITECTURE jifen_architecture OF jifen

36、ISBEGIN process(clk,reset) begin if(reset='0') then q<="0000" elsif(clk'event and clk='1') then if(q="1011") then q<="1011" else q<=q+1; end if; end if; end process;END jifen_architecture;(6)jishuLIBRARY ieee;USE ieee.std_logic_1164.all;use

37、ieee.std_logic_unsigned.all;ENTITY jishu ISPORT(ud : IN STD_LOGIC;s : IN STD_LOGIC;reset : IN STD_LOGIC;d3,d2,d1,d0 : IN std_logic;clk : IN STD_LOGIC;q : buffer STD_LOGIC_VECTOR(3 downto 0);END jishu;ARCHITECTURE jishu_architecture OF jishu ISBEGIN process(ud,s,reset,clk) begin if(reset='0')

38、 then q(3)<=d3; q(2)<=d2; q(1)<=d1; q(0)<=d0; else if(s='1') then q<=q; else if(clk'event and clk='1') then if(ud='1') then if(q="0000") then q<="1001" else q<=q-1; end if; else if(q="1001") then q<="0000" el

39、se q<=q+1; end if; end if; else q<=q; end if; end if; end if; end process;END jishu_architecture;(7)jishu2LIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY jishu2 ISPORT(clk : IN STD_LOGIC;q : buffer STD_LOGIC_VECTOR(1 downto 0);END jishu2;ARCHITECTURE jishu2_arch

40、itecture OF jishu2 ISBEGIN process(clk) begin if(clk'event and clk='1') then if(q="11") then q<="00" else q<=q+1; end if; end if; end process;END jishu2_architecture;(8)xianshiLIBRARY ieee;USE ieee.std_logic_1164.all;use ieee.std_logic_unsigned.all;ENTITY xiansh

41、i ISPORT(a : IN STD_LOGIC_VECTOR(3 downto 0);y1 : OUT STD_LOGIC_VECTOR(6 downto 0);y0 : OUT STD_LOGIC_VECTOR(6 downto 0);END xianshi;ARCHITECTURE xianshi_architecture OF xianshi ISBEGIN process(a) begin case a is when "0000" => y1<="1111110"y0<="1111110" when &

42、quot;0001" => y1<="1111110"y0<="0110000" when "0010" => y1<="1111110"y0<="1101101" when "0011" => y1<="1111110"y0<="1111001" when "0100" => y1<="1111110"y0<=&q

43、uot;0110011" when "0101" => y1<="1111110"y0<="1011011" when "0110" => y1<="1111110"y0<="1011111" when "0111" => y1<="1111110"y0<="1110000" when "1000" => y1<="1111110"y0<="1111111" when

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