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1、奇迹餐厅2修改全攻略关于奇迹餐厅2的修改网上找过一些,但都不完整,而且还是得自己试验才有意思,gameplay.res,我们就修改这个文件,路径在 restaurant empire iiresource,首先修改前一定要做好文件的备份,如果出现什么没法改回来的错误就直接替换下关于使用什么来打开这个文件,可以使用ultra edit、 winhex,不能用记事本修改,虽然能打开,而且不是乱码,不过里面的数据应该都是用16进制来保存,记事本修改会出错,已经试验过了一下是gameplay.res内容:- acompexp a acusatt arecipe car ? chef ? cityvie

2、w customer = econ ? firm 慇 info un item q minigame r perfgp 苚 repogoal q sandbox kr sound s tcustom2 +v tcustom3 ,x tilegame 晐 tips 詟 trecipe trestatt 杽 tstaff h unit 輾 visitor 嗑 walker / for game-play variables defined in "rt complaints explanation.sdw"./ = / max number of recipes allowed

3、 in a food menu/ used in aiconst.cpp/ all set to 9999 -> no limit/recipmax/breakfas9999/5/appetize9999/10/soups9999/5/main9999/20/desserts9999/10/beverage9999/5/ min number of recipes recommended in a food menu (before complaints start to occur)/ used in aiconst.cpp/recipmin/breakfas3/appetize5/s

4、oups3/main10/desserts5/beverage3/ special requirement parameters for steak house restaurantssteak/ required number of main course steak recipesnsteak8/ special requirement parameters for french restaurantsfrench/ required food rating for each recipefdrating70/ required number of qualified recipesnqu

5、alify20/ special requirement parameters for music restaurantsmusic/ required number of american recipesnamerica10/ required number of french recipesnfrench10/ required number of italian recipesnitalian10/ special requirement parameters for seafood restaurantsseafood/ required number of seafood recip

6、esnseafood20/ special requirement parameters for italian restaurantsitalian/ required number of pasta recipesnpasta20/ parameters for calculating noise level以下是噪音等级可以调低参数,0就没噪音了noise/ noise level per unit square of the restaurantunitsqua3/ noise level added per customercustomer4/ effective distance

7、of each customereffcusdi10/ noise level subtracted per partition set uppartitio6/ effective distance of each partitioneffpatdi6/ basic noise levelbasenois10/ parameters for calculating light level灯的亮度light/ area lit per light in the restaurantarealit8/ max light radius最大辐射maxradiu400/ max light inte

8、nsity最大亮度maxinten100/ = / v:rt-designdocandycustomer attributes.sdw/ = / 1 = unit_customer_enjoyment_time (unused)/ 2 = unit_customer_wait_table_time/ 3 = unit_customer_wait_order_time/ 4 = unit_customer_wait_food_time/ 5 = unit_customer_wait_check_time/ 6 = unit_customer_wait_toilet_timeucustom/lpr

9、e115/lpre215/lpre315/lpre415/lpre515/lpre615/lupre115/lupre215/lupre315/lupre415/lupre515/lupre615/lupp115/lupp215/lupp315/lupp415/lupp515/lupp615/lumid115/lumid215/lumid315/lumid415/lumid515/lumid615/lmid115/lmid215/lmid315/lmid415/lmid515/lmid615/llmid115/llmid215/llmid315/llmid415/llmid515/llmid6

10、15/llow115/llow215/llow315/llow415/llow515/llow615/tpre115/tpre215/tpre315/tpre415/tpre515/tpre615/tupp115/tupp215/tupp315/tupp415/tupp515/tupp615/tmid115/tmid215/tmid315/tmid415/tmid515/tmid615/tlow115/tlow215/tlow315/tlow415/tlow515/tlow615/ backup valueslpre1180lpre210lpre335lpre425lpre517lpre65l

11、upre1160lupre215lupre330lupre430lupre514lupre615lupp1140lupp213lupp335lupp420lupp526lupp620lumid1120lumid214lumid340lumid420lumid531lumid625lmid1100lmid26lmid345lmid415lmid525lmid630llmid180llmid26llmid340llmid435llmid530llmid635llow160llow29llow340llow415llow536llow645tpre1180tpre211tpre325tpre440t

12、pre529tpre65tupp1140tupp220tupp328tupp425tupp532tupp620tmid1100tmid212tmid340tmid427tmid527tmid630tlow160tlow25tlow340tlow423tlow540tlow645/ game play variable in recipe/ the default eating time of each recipe type (in game minutes)/ use in recipres.h/eatmetho/breakfas20/appetize7/soup7/maincour20/d

13、essert6cookmeth/ the prepare time ratio for converting prepare time from sum of all animation to the time in business sim/ use in recipres.h / recipres.cpp / uchef.cpppreparet0.04/ the max/min animation time of each cooking method in cooking contest/ in term of milliseconds/ use in uplayer.cppmaxani

14、m15000minanim10000/ constant multiplied to the cooking time (interior only)cmchop1.1cmfry1.1cmboil1.0cmgrill1.0cmmicro1.0cmmix1.0cmbake0.8/ the max number of a type in a set/ use in foodmenu/setreqir/appetize2/soup1/maincour1/dessert1/hotbever1/ gameplay variables for car./ = /car/ pre-add this many

15、 cars城市车的过往数precount0/ % maximum number of cars in a city, per hour.下面的数大点车就多%max000010.0%max010010.0%max020010.0%max030010.0%max040021.0%max050027.0%max060033.0%max070039.0%max080045.0%max090058.0%max100068.0%max110078.0%max120088.0%max130098.0%max1400100.0%max1500100.0%max1600100.0%max1700100.0%ma

16、x180080.0%max190060.0%max200040.0%max210020.0%max220015.0%max230010.0/ road count to car count ratio/ i.e. the maximum number of cars in a city = (cityptr->road_count() / "road/car")/road/car1.2/ process delete car time interval (in ms).pdeltime250/ process add car time interval (in ms)

17、.paddtime250/ car variables./caraccel80.0/ car_accel/cardecel-170.0/ car_decel/stopdist355.3/ car_stop_dist/minspeed80.0/ car_std_min_speed/stdspeed713.7/ car_std_speed/msfsdp9999.0/ min_speed_for_skip_decel_process/npeal800.0/ next_path_expected_arc_length/cclrsd9999.9/ car_check_left_right_signal_

18、dist/cssfc8/ car_stopped_skip_frame_count/ptdd-180.0/ pre_tlight_delta_distmincdist48.0/ min_car_distancemaxwidth128.0/ max_car_widthmaxlenth300.0/ max_car_lengthminrwait5000.0/ min_reposition_time (in ms)maxcwait15000.0/ max_car_wait_time (in ms)maxcwais10/ max_car_wait_speed - speed slower than th

19、is is consider as waitstartspd128.0/ init_car_speedmaxspd512.0/ max_car_speedmaxaccel150.0/ max_car_accelmaxdecel-80.0/ max_car_decelmaxcenta200.0/ max_car_centripetal_accel/ game-play variable related to chef/ = /chefskil/ increment constant when a chef cooks a foodfoodcons100./ increment divider w

20、hen a chef cooks a foodfooddivi1/ increment divider for a food course when have a higher skill chefcourdivi100/ increment divider for a food category when have a higher skill chefcatedivi400/ food-category-based skill/ = food count x catsfcc + average food skill x catsasc/catsfcc0.0catsasc1.0/ for g

21、ame-play variables in the city view.cityv_3d/ far clip plane and near clip plane.far_clip10008.0nearclip8.0/ far clip plane and near clip plane for editor.ear_clip16392.0eearclip8.0/ = / initial settings of the gameinitcitymapnameparis.mapnumcity1mapname2rome.mapnumcity21firm/cit0buil/cit0mainmenuma

22、pname1mainmenu1.mapnumcity1mapname2mainmenu2.mapnumcity1mapname3mainmenu3.mapnumcity1mapname4mainmenu4.mapnumcity1mapname5mainmenu5.mapnumcity1firm/cit10buil/cit30/ = / default camera settingsdef_camdef_x12643.79def_y5956.28def_z0def_hdir0.66184def_vdir0.60848cam_dist3250.0perspfld0.8/def_x4096.0/de

23、f_y4096.0/def_z0.0/def_hdir-2.356194/def_vdir0.785398/cam_dist2700.0/perspfld0.8/ = / mouse sensitivitymousevar/ scroll/ 1st value for interior, 2nd value for exterior/ "lr" means l+r drag, "ed" edge scroll/ <scroll magnitude> = <scrolled time> <ap> * <camera

24、 distance> <dp> * <mf> + <mt>/sc-lr-mf0.0016/0.0040sc-ed-mf0.0672/0.1680sc-lr-mt0.0/0.0sc-ed-mt0.0/0.0sc-lr-ap0.0/0.0sc-ed-ap0.0/0.0sc-lr-dp1.0/1.0sc-ed-dp1.0/1.0/ zoom/ 1st value for interior, 2nd value for exterior/ "mw" means mouse wheel, "sd" means shift+

25、drag/zm-mw-mf0.4/1.6zm-sd-mf0.2/0.8/ rotate/ 1st value for interior, 2nd value for exterior/ "xh" means horizontal rotation, "yv" means vertical rotation /rt-xh-mf0.001/0.001rt-yv-mf0.001/0.001/ general/ total move time, in msmovetime200/ deceleration percentage, 0 to 1decelper0.

26、8/ = / mouse limitsmouselim/ 1st value for interior, 2nd value for exterior/ scroll boundscoffset-51.2/-2500.0/ min/max v dir, in degreemin_vdir30.0/33.0max_vdir90.0/90.0/ min/max cam distmincamds500.0/1500.0maxcamds1300.0/3500.0/ bound also the camera point instead of just the camera pivot?/ "

27、t" for true, "f" for falseboundeyef/t/ perspect fieldperspfld0.8/ = / = / placeplace/ maximum number of areas in a place.maxarea4/ = / = / land costlandcostperunit11000.0/ land cost per unit.mlancost250000/ max land cost / building costbuilcostperunit13000.0/ building cost per unit, 1

28、st floor.perunit25000.0/ building cost per unit, 2nd floor or above.mbuicost250000/ max building cost mlancost250000/ max land costviewmult500.0/ building cost += viewing_attribute * viewmult/ = / = / dynamic drawing distance.drawdistminframe15.0/ minimum frame rate. the drawing distance will decrea

29、se only if the frame rate is below this value.maxframe24.0/ maximum frame rate. the drawing distance will increase only if the frame rate is above this value.decratio0.9/ decrease ratio. the higher this value, the larger each decrease is.incratio0.9/ increase ratio. the higher this value, the larger

30、 each increase is.maxdec10.0/ maximum decrease value in drawing distance per decrease.maxinc7.0/ maximum increase value in drawing distance per increase.incdelay55/ increase time delay, the time (in ms) it takes between each increase.decdelay20/ decrease time delay, the time (in ms) it takes between

31、 each decrease./ = / = / shadow/const float actualdist = m.bound(actorptr->near_plane_dot_product, mindist, maxdist);/const unsigned char actualalpha =/unsigned char(itemptr->alpha * (maxdist - actualdist) / (maxdist - mindist);/shadow is rendered when/actualalpha >= minalpha/shadowmaxdist1

32、000.0mindist300.0minalpha35/ = / = / city light/ change timelgttimeristime360/ sunrise start time in minutedaytime420/ day time start time in minutesettime1080/ sunset start time in minutengttime1140/ night time start time in minute/ change durationrisdur60/ sunrise duration in minutedaydur60/ day t

33、ime duration in minutesetdur60/ sunset duration in minutengtdur60/ night time duration in minute/ ambient lightamtlgtamtrisrd100;/ sunrise ambient light redamtrisgr85;/ sunrise ambient light greenamtrisbu68;/ sunrise ambient light blueamtrisal255;/ sunrise ambient light alphaamtrisbs0.9;/ sunrise am

34、bient light brightressamtdayrd240;/ day time ambient light redamtdaygr229;/ day time ambient light greenamtdaybu217;/ day time ambient light blueamtdayal255;/ day time ambient light alphaamtdaybs1.0;/ day time ambient light brightressamtsetrd153;/ sunset ambient light redamtsetgr85;/ sunset ambient

35、light greenamtsetbu68;/ sunset ambient light blueamtsetal255;/ sunset ambient light alphaamtsetbs0.9;/ sunset ambient light brightressamtngtrd159;/ night time ambient light redamtngtgr158;/ night time ambient light greenamtngtbu205;/ night time ambient light blueamtngtal255;/ night time ambient ligh

36、t alphaamtngtbs0.7;/ night time ambient light brightress/ directional lightdirlgtdirrisrd132;/ sunrise directional light reddirrisgr173;/ sunrise directional light greendirrisbu251;/ sunrise directional light bluedirrisal255;/ sunrise directional light alphadirrisbs1.0;/ sunrise directional light br

37、ightressdirrisvd45;/ sunrise directional light vertical directiondirrishd30;/ sunrise directional light horizontal directiondirdayrd255;/ day time directional light reddirdaygr235;/ day time directional light greendirdaybu212;/ day time directional light bluedirdayal255;/ day time directional light

38、alphadirdaybs1.0;/ day time directional light brightressdirdayvd90;/ day time directional light vertical directiondirdayhd30;/ day time directional light horizontal directiondirsetrd255;/ sunset directional light reddirsetgr119;/ sunset directional light greendirsetbu85;/ sunset directional light bl

39、uedirsetal255;/ sunset directional light alphadirsetbs1.0;/ sunset directional light brightressdirsetvd45;/ sunset directional light vertical directiondirsethd180;/ sunset directional light horizontal directiondirngtrd51;/ night time directional light reddirngtgr51;/ night time directional light gre

40、endirngtbu51;/ night time directional light bluedirngtal255;/ night time directional light alphadirngtbs0.0;/ night time directional light brightressdirngtvd0;/ night time directional light vertical directiondirngthd180;/ night time directional light horizontal direction/ for game-play variables whe

41、n simulating customer behavior./ = / vars used in city.cppdemand/ const for cal demand in market segmentmarkcons30/ const for cal demand of particular restaurantrestcons30/ for game-play variables for economic model./ = /economydefli10maxdi7.0groupcashsand5000000cashrpg0cashai1000000deftc1000000clmu

42、lt0.5/ vars used in building.cppbuildinglacocon11.0lacocon21.0avlacorg2aclacoco5.0/ vars used in city.cppcity/ city.cpprentinx10/ vars used in game.cppgamediffredu0.8/ for game-play variables when calculate firm rating/ = / for calculate firm rating/ firm.cpp firm:get_firm_ratingfirmrati/food0.45/en

43、vir0.30/service0.25food4envir2service3francons3satis3exclus1/ totalweight = max( 1, totalweight - twmodi ), i.e. highter value => easier to achieve high firm ratingtwmodi1reexclus10grexclus20reexclur1.5grexclur2.0/ debug set all firm rating to 5 star5star521/ firm ratingdebfirmr521/ food ratingde

44、bfoodr521/ service ratingdebservr521/ comfort ratingdebcomr521/ decoration ratingdebdecr521/ music and entertainment ratingdebmuenr521/ view ratingdebviewr521/ environment ratingdebenvr521/ price ratingdebpricr521/ for calculate food rating/ recipe.cpp recipe:get_food_ratingfoodrati/chef0.5/recipe0.5noskillw0.3noskill50/ everytime when the overall food rating is updated, the new rating will be multiplied/ by this constant, as to make it easier to reach max.firmfrmu1.0/ for calculate environment rating/ firm.

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