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1、魔塔样板更新记录(Moda template update records)0401: according to the production of tower 2006Ver03060505: the transformation from black devil tower according to the 2006Ver0501 version, completely overturned the 0401 Edition0510: fixed the previous bug, added the monster attribute, poisoning, slow and so on
2、0517: joined the stairs and each layer of monster automatic identification function, easy to make0530: wand can be used, the wand linked to the warrior class0625: added arrow, exclamation mark, monster attribute, magic attack, etc.0706: into the hidden layer of the call rules, you can use the menu t
3、o use the floor conveyor, the dialogue record of some display adjustments0713: fixed the abnormal situation after the arrow archive, plus monster attributes - crit, fixed the monster attributes - strong, event ice can also be eliminated0717: changed the floor transmitter to use a small detail, incre
4、ased the monster attribute - invisible.0721: Warrior life limit is set to 999999, offensive and defensive adjusted to 99999, increasing the items pictures0729: added monster attributes - invincible and remove the property of the property, the monster properties, font color changes0910: integrate the
5、 dialogue record and name box so that they can coexist0926: modify the attribute crit, for each round of the monster damage = base damage + 25% warriors attack, all attributes by variable control, increase the key warriors window graphic display control, control system and props of gems. Added two n
6、ew monster graphics bloodthirsty of the sage1007: modified attributes - crit, the role of the monster priority, plus 90% of the warrior defensive property as a total damage, add new monster properties - imitation, the role of monster attack and defense, always equal to the warriors offensive and def
7、ensive. Added monster property - bounce, which acts as the actual attack attribute of the monster equal to the base attack + (10% of the warriors attack attribute). Added curse status to this state, killing monsters without any experience with gold coins. The number of files changed to 20. Fixed usi
8、ng shortcut vulnerability profit problem, the bottle shortcut for the E and T keys to gem, taking shortcuts for the 1, 2, 3, 4.1015: modified props after Xueping vulnerability, fixed file location. Increase game player game free change the shortcut key props whether gem items (P, L). Perfect a few m
9、onster graph, added a few monsters and object diagram.1029: the initialization settings on the start of the map, the original public events for reference only, the scene conversion must be performed in the event of content directly added to the script site before the transfer, the original public ev
10、ents for reference only. Added monster property - rebirth, after converting the floor, the monster appears again. Monster attribute - invincible, can be directly destroyed by the hammer and bomb after the warrior has the Holy Cross. Unless the monster is set as boss, the tooltip is added to the item
11、 for the first time. Added scripts to display the floor, but not used by default, adding a separate store store script. Updated script for full keyboard. Increased lava and starry sky automatic elements. (not compatible with previous version)1118: increased multi role switching1224: fixed multi role
12、 load bug, increase the action options (unity and action, respectively) increased the number of pictures1225: simplifies some calculations and adds field properties to variables (see Appendix)1229: fixed several items used the number of errors, increase the classification of objects scripts, increas
13、es the treasures of God sword, increasing armor and weapons equipment system, increase the shortcut key Z, used to change toward the role, increase the shortcut key Q, used to quickly enter the equipment interface, note added shortcuts the old man1303: fixed equipment interface does not change the p
14、icture of the substitution error, increase the upgrade of some script (switch 42 can be closed, 80 variables determine the number of points per level), the shortcut key a calls upgrade interface, increasing the display green keys (43 can switch off)1331: Fixed an item error caused by a record variab
15、le, corrected two errors in the magic value, and increased the variable 83 to determine the range of the floor1406: fixed time solution medicine makes debilitating problem using the role of normal shortcuts, increase the field properties of modified =0 field range to avoid cross, increase the protec
16、tion of archive script, increase the switch roles downstairs appears in the stairs floor choice, transmission switch must use the stairs export choice1409: fixed combo wand algorithm, attribute name and close to the latent recessive adelomorphous after default, added goods finder, used to display th
17、e role of stealth properties near the monster, see the appendix, increases the number of variable control block, added variable items ID wand1412: fix the problem of invalid field properties after 1406, remove the script that displays the map name1422: fixed some items used after monster damage did
18、not refresh the case, joined the traditional system text support,Normalized all file names (English names, names correspond to each other). This is not compatible with the previous version1426: to increase the Esc key to cancel the transfer floor window function, increase the number 0 keys are used
19、to switch whether to display the game player status bar, adding 1 kinds of methods to produce underground layer, increase the candle and the corresponding dark world practices1615: fixed crit damage calculation errors, fixed several issues in the dark world, change the name of the monster decided at
20、tribute instead of maxsp, the damage field is determined by the domain attribute monster maxsp, has increased purification properties - priority additional warriors Mofang 3 times for injury, the Dodger attribute battle warrior the 4 items increased by half, the monster double attribute function, in
21、crease the GPRA display the strengthening script, increased the switch 47 to prevent wall cheating, increase the simple user guide document1704: fixed by mobile read archive files bug, a modified bug to cancel the transmitter and fixed some cases of latent attribute invalid bug, fixed in situ load h
22、as been eliminated after the rebirth of strange occurrences of bug1809: fixed a debilitating condition using the equipment of bug, increase the status bar map under the left switch, increasing the input name processing script GPRA (Ban Chengpin), to improve the processing box name to support custom
23、name and name for the protagonist, with input. Improved the handling of non callable menus and shortcuts in mobile, and modified the algorithm of ending scores1830: fixed yellow gems, leading level, some fast bug key, down device, increasing the monster properties - exploding, degradation and hatred
24、 (see Appendix effect), increased by field damage items (id44)1908: fixed the problem of using the floor conveyor card, adding monster attributes - shielding2028: in the event around the shielding key trigger event, to avoid triggering events caused by bug, increased property - away money thief warr
25、ior effect, shielding properties - renamed camouflage2215: fixed exclamation point load after the passage of the problem, modify the properties for the warriors ignore monster counterattack defense, blew not the magic defense, renamed crit armor, forget the new attributes. The switch 51 is added to
26、control, and the monster icon is displayed before the Monster Manual is received, but the name and other data are not displayed. The name script completes the text of 1/3 (A-J)2530: fixed on the conveyor will be flying down the stairs, fixed a problem between the dialog box and the clues recorded, a
27、dding a killing door example, increase began to plot setting examples, by the name black devil end script2614: the shortcut keys can not be used without the key to open the door to modify and store after correction of the basement for gem invalid problem, increase the archives show where the floor a
28、nd the difficulty of archive changed to the default 162818: begin editing with rmxp1.03. Improved the hidden layer, archive floor and difficulty display, increased the switch 52 to control the vampire property, increased monster life, without increasing the default, eliminate randomness. The correla
29、tion between the number of steps and ending scores was abolished. A number of documentation (appendices and brief instructions) have been added4416: add a few items, including water, sage chapter added several stores of the sample, an increase of 5 blood sucking lava, double staircase and Shimen4428
30、: increase without weapons, and the 3 chapter is water4618: fix some small bug for 4428Appendix 1: Monster properties and instructionsNumeric attribute description0 general1 after poisoning, the character loses 10 points per action (variable 25)2 fade combat, the role of offensive and defensive atte
31、nuation of normal 75% (variable 52 decision)4 before the vampire fight, the monster first absorbs 34% of the characters life as an injury (variable 53) (switch 52 determines whether or not the added life is added to the monster itself)8 a solid monsters defense is at least equal to a character attac
32、k -1 (variable 54)16 first battle, the monster first attacks 1 times (55 decision variables)32, after slow combat, warrior walking speed reduced to 3.3 (variable 56 decision, normal 4.3)64 magic attack, the monster attack, ignore the role of defense *1 (variable 57 decision)128 combo attack, monster
33、 attacks per turn 2 times (database enemies to avoid correction)The 256 field automatically reduces the life X point (X) determined by the database enemy maxsp, as it passes through the Y cell around the monster (Y is determined by the database, the enemy, the magic defense, and the 0 is the cross r
34、ealm range)512 armor before the battle, the monster defense 90% additional role as damage (58 variables determine the percentage)1024 lurking characters cant see monsters,Unless you have an item 40- detector, and the distance from the monster x cell (variable 79 determines the item ID, the variable
35、84 determines the size of the x)2048, an invincible character cannot defeat monsters unless you have an item 10- Holy Cross (variable 71 determines the item ID)4096, imitate monster attack and defense is equal to the role of attack and defense *1 (variable 60 decision)8192 curse the battle, the role
36、 of fighting again, can not get gold coins experience, this time you can get9900 when attacking combat, 10% of each additional character attack is taken by the monster as a bonus, regardless of the characters defense (percentage of the variable 70)9910 after the monster is defeated, the character ch
37、anges the floor and the monster appears again9920 before the purge, the monster is added 3 times as much damage as the warriors magic weapon (variable 104)9930 thief before the battle, the 4 warriors held half number of items, at the same time take 20% of the money (112 warriors variables to determi
38、ne the percentage), after the battle does not return9940 - after the battle, the warriors of life reduced to 19950, after the degenerate battle, warriors attack, defend against x points and Y points (variable 107 determines x, variable 108 determines y)9960 threat before the battle, the monster before the accumulation of additional threat as damage (threat defense and magic defense regardless of the role), after the battle, release half threat (any increase of X points per kill monsters hatred, 110 x decision variables)9970 camouflage this monster in the Monster Manual, excep
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