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1、综合英语教程第五册课后答案 Unit Kids and Computers,Unit 9Kids and Computers: Digital Danger,新世纪高等院校英语专业本科系列教材(修订版) 综合教程第五册(第2版) 电子教案,上海外语教育出版社,综合英语教程第五册课后答案 Unit Kids and Computers,Contents page,Contents,Learning Objectives Pre-reading Activities Global Reading Detailed Reading Consolidation Activities Further E

2、nhancement,综合英语教程第五册课后答案 Unit Kids and Computers,Learning Objectives,Learning Objectives,Rhetorical skill: contrast Key language Mortal Kombat is a series of Nintendos fighting games.,Text Introduction | Culture Notes | Author | Structure,综合英语教程第五册课后答案 Unit Kids and Computers,G-R: culture note-3,Unc

3、le Wiggly (Paragraph 2) a series of popular childrens stories themed around a kindly, elderly, rabbit gentleman, Uncle Wiggly Longears, which were first written in 1910 by Howard R. Garris who wrote a new adventure every day for 50 years,Text Introduction | Culture Notes | Author | Structure,综合英语教程第

4、五册课后答案 Unit Kids and Computers,G-R: culture note-4,Play-Doh (Paragraph 3) a trademark for a soft colored modeling material used especially by children,Text Introduction | Culture Notes | Author | Structure,综合英语教程第五册课后答案 Unit Kids and Computers,G-R: culture note-5,Monopoly (Paragraph 7) a trademark f

5、or a real-estate trading board game,Text Introduction | Culture Notes | Author | Structure,综合英语教程第五册课后答案 Unit Kids and Computers,G-R: author,Alison Sperry graduated with a bachelors degree in history and museum studies in 2004 from the State University of New York, College at Potsdam. Upon graduatio

6、n, he obtained a managers position at the Bellagio Gallery of Fine Art in Las Vegas, NV. After relocating to Hawaii he is currently enrolled in the Library and Information Science Graduate Program at the University of Hawaii at Manoa. He also works as a freelance writer for online publications.,Text

7、 Introduction | Culture Notes | Author | Structure,综合英语教程第五册课后答案 Unit Kids and Computers,G-R: structural analysis,Text Introduction | Culture Notes | Author | Structure,Part 1,(1-2) the beginning part, present the first contrast: the first paragraph exemplifies the positive influence of active games

8、 on kids, while the second paragraph points out the enormous impact of passive games on children.,Part 2,(3-8) concretely illustrate the positive influence of active games on kids and the negative impact of passive electronic games or activities.,Part 3,(9-10) concluding part of the essay, indirectl

9、y emphasizes the awful impact on children exerted by such depressingly familiar games as are described in the eighth paragraph.,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p1 text,KIDS AND COMPUTERS: DIGITAL DANGER Alison Sperry 1. Theres a familiar saying, Play is childrens work. Through play, people

10、who study child development tell us, children develop the skills and outlooks that determine the adults they will become. Playing house or school, for example, helps them try on the roles of Mom or Dad or teacher. Athletic activities help kids develop coordination, learn to work as part of a group,

11、and gain confidence and a sense of fair play. Even solitary activities like reading connect children with the wider world, encouraging a sense of empathy with the greater human family.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p2a text,2.But in very recent years, other forms of enter

12、tainment have had an enormous impact on growing children. For many kids, computer activities and video games now take up much even most of the time formerly devoted to more traditional forms of play. Entering adulthood now are the first Nintendo babies, a generation raised more on Virtual Boy and Mo

13、rtal Kombat than baseball and Uncle Wiggly. How have they been affected by this change in the concept of play? Social scientists, parents, and talk show pundits will be debating the question for years to come. But we can start drawing our own conclusions.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and

14、 Computers,DR-p2b text,As amusing and ingenious as electronic entertainment can be, children and society they live in are the losers when they rely on these forms of fun. Unlike traditional games and toys, wired entertainment encourages kids to be unimaginative, socially immature, and crudely desens

15、itized to the world around them.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p3a text,3. Watch a child take a ball of Play-Doh in her hand and begin to roll it experimentally. First its a simple ball, then a snake. The snake might become a figure eight or a bracelet. She coils the brac

16、elet on top of itself to create a pot that she uses for a make-believe tea party. Next she smashes the pot back into a ball, which may next morph into a snowman, a horses head, a bunny, a sea serpent, or a skyscraper. With nothing but her hands and an inexpensive chunk of flour and salt, she forms a

17、 universe in which she makes the rules and creates the inhabitants. When she tires of it, she can wad it back into a shapeless mass that awaits her next creative impulse.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p3b text,The act of playing with the Play-Doh sparks other interests ma

18、ybe shell work with modeling clay that she can bake into a permanent form, or paints, or papier-mch Although she doesnt give what shes doing a great deal of thought, shes learning something valuable: I am a creator. I can give my ideas tangible form.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Comp

19、uters,DR-p4a text,4.A video game, on the other hand, is cynically programmed to give the illusion of creativity. The player is given various choices at every turn Which door will I go through? Which weapon will I use? What clue shall I read? But they are choices in the same sense that a pigeons peck

20、ing at a lever to get a grain of corn is a choice. The player is as much a tool of the game as the joystick. Her momentary fun is unsatisfying because it leads not to any genuine sense of achievement but only to the hypnotic experience of watching someone elses creation unfold.,Detailed Reading,综合英语

21、教程第五册课后答案 Unit Kids and Computers,DR-p4b text,Hand a ball of Play-Doh to a child reared on the sterile adventure of video games, and youre apt to get a blank look and the hesitant question, What do I do with it? The video game player learns her own lesson: I dont create. I let someone elses creativi

22、ty happen in front of me.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p5a text,5.Its a beautiful Saturday in autumn, and a group of kids are playing a pickup game of soccer. A dispute arises about whether a kick went over the foul line. Some of the kids are sure it did; others insist t

23、hat it did not. Voices are raised; tempers flare. Maybe a hothead or two will stalk off the field. But the sky is crystal blue, and there are chores waiting at home. Making a quick calculation about the relative benefits of continuing the game, the players work out a solution. Maybe they replay the

24、kick. Maybe they flip a coin.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p5b text,Maybe they agree to say that the ball was fair, or foul. Their willingness to compromise, to accept the idea that such give-and-take is part of life, allows the game to proceed. The players move on, havi

25、ng learned a small lesson about getting along with others.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p6a text,6.Contrast that scene with the world of the Internet chat rooms, where many adolescents spend uncountable hours. On that same lovely Saturday, a young Internet queen hunches

26、over her keyboard, alone in her room. Her buddy list includes dozens, even scores, of friends shes never met. Her fingers fly across the keyboard as she races from one dialogue box to another, keeping up multiple conversations. These are peculiar conversations, however, including none of the vulnera

27、bility that is part of real-world friendship. In the buddy-chat world, status is based on the ability to keep up a rapid pace of one-liners, insulting zingers, caustic put-downs.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p6b text,The chat queens most intimate friendships take the for

28、m of brief alliances with buddies who join with her to flame another chatter who has displeased them. If that ally eventually becomes annoying, too, zap! She can instantaneously erase him from her buddy list, or even block him so he is unable to contact her again. Its no great loss. There are litera

29、lly millions of new acquaintances waiting to be picked up in a chat room to fill that void. The lesson: I shouldnt have to work at relationships. They come and go instantly and at my convenience. If someone displeases me, I can make that person disappear.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and

30、 Computers,DR-p7 text,7.When kids sit down to play Monopoly, they form a loosely knit group that is still part of the world around it. When company arrives at the house, its no problem to halt the game briefly. The players can greet visitors, laugh together, talk about the game, even quickly rearran

31、ge it to include new players. Even after the game continues, chatting with other players and non-players is easily accomplished. Despite their involvement in the game, the players are not ruled by it. Human contact, courtesy, and communication are not seen as threats to their enjoyment. They are lea

32、rning that they can enjoy their own activities and still be sensitive to the larger world around them.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p8a text,8.Contrast this board game scene with one that has become depressingly familiar in many living rooms. Visitors arrive at a home to

33、 find a child hunched in front of the TV set, video controls in his lap. Even when spoken to directly, he does not pull his eyes from the screen. Im playing! is his furious response if the visitors persist in trying to engage his attention. Far too often, even his parents, intimidated by the high-pr

34、iced, high-tech gadget that has sucked their childs humanity away, tiptoe around rather than disturb him.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-p8b-9-10 text,The game itself is all too likely to be one that presents the most hideous suffering as entertainment, with the player in

35、the role of psychotic killer maybe in Duke Nukem, with its twenty-three levels of nonstop carnage! or Bloody Roar, which offers the player more ways to maim, crush, and devour your enemies than ever. 9. The lesson? 10.Isnt it too awful to think about?,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Com

36、puters,DR:p1-2 Analysis,Paragraph 1-2 Analysis These two paragraphs, making up the beginning part of the text, introduce the topic of the essay. The first paragraph exemplifies the statement that through play children develop the skills and outlooks that determine the adults they will become. The se

37、cond paragraph points out the enormous impact of electronic entertainment on children.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR:p3-8 Analysis,Paragraph 3-8 Analysis These paragraphs, the body of this persuasive essay, illustrate the positive influence of active games and activities

38、on kids, and vividly exemplify the negative impact of passive electronic games or activities on children. Through the three contrasts presented in this part, the authors viewpoint becomes unequivocally clear.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR:p9-10 Analysis,Paragraph 9-10 Ana

39、lysis These two paragraphs, only two short questions, serve as the conclusion of this expository essay. Short as the two questions are, they immediately plunge us into deep meditation. The writer does not answer the first question. Maybe he thinks that it is too obvious to answer. What is your answe

40、r to the first question? The second question is a rhetorical question that need not be answered. What is the emphatic or emphasized meaning expressed by the second question?,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-Questions-p1,Detailed Reading,Paragraph 1: Question What is the main

41、 idea of the first paragraph?,The first paragraph exemplifies the statement that through play children develop the skills and outlooks that determine the adults they will become.,综合英语教程第五册课后答案 Unit Kids and Computers,DR-Questions-p2,Paragraph 2: Question What is the main idea of the second paragraph

42、?,Detailed Reading,The second paragraph points out the enormous impact of electronic entertainment on children. In other words, just as the writer concludes, As amusing and ingenious as electronic entertainment can be, children-and society they live in-are the losers when they rely on these forms of

43、 fun. Unlike traditional games and toys, wired entertainment encourages kids to be unimaginative, socially immature, and crudely desensitized to the world around them.,综合英语教程第五册课后答案 Unit Kids and Computers,DR-Questions-p3-8-1a,Detailed Reading,Paragraph 3-8: Questions 1. Please explain the first con

44、trast presented in this part in detail.,The first contrast is presented in paragraphs three and four. First, the writer describes how a child plays with a ball of Play-Doh and how she changes it from one shape into another; next, the writer concludes that although she is not giving much thought to w

45、hat she is doing, she is learning something valuable: she realizes that she is a creator and that she can give her ideas a tangible form. Then, the writer recounts how a child plays a video game, pointing out that the player is as much a tool of the game as the joystick.,综合英语教程第五册课后答案 Unit Kids and

46、Computers,DR-Questions-p3-8-1b,Finally, the writer tells us how a child reared on the sterile diet of video games reacts when he is given a ball of Play-Doh, and draws the conclusion that the video game player learns his own lesson: he doesnt create; he just lets someone elses creativity happen in f

47、ront of him. Thus, the writer creates a sharp contrast through both the vividly recounted examples and his own comments and conclusions about the different effects of the active game and the passive game upon the players.,Detailed Reading,综合英语教程第五册课后答案 Unit Kids and Computers,DR-Questions-p3-8-2,Par

48、agraph 3-8: Questions 2. How are the other two contrasts presented in this part?,Detailed Reading,The other two contrasts presented in this part follow a similar pattern. The writer creates the two sharp contrasts both by vividly relating different activities and describing lessons the participants

49、have learned through their experiences, and by offering his own conclusions about the different effects of the active games and activities and the passive ones upon the participants.,综合英语教程第五册课后答案 Unit Kids and Computers,DR-Questions-p3-8-3,Detailed Reading,Paragraph 3-8: Questions 3. Which kind of

50、games are most harmful to children according to the writer?,The writer indirectly emphasizes that most harmful to children are those games in which the players act the role of a psychotic killer, like Duke Nukem, with its twenty-three levels of nonstop carnage! and Bloody Roar, which offers the play

51、ers more ways to maim, crush, and devour your enemies than ever.,综合英语教程第五册课后答案 Unit Kids and Computers,DR-Questions-p9-10-1,Detailed Reading,Paragraph 9-10: Questions 1. What is your answer to the first question (paragraph 9)?,The lesson the game player learns is quite obvious. Since he often plays

52、the role of a psychotic killer and is offered many ways to maim, crush, and devour his enemies, the game player will follow suit in actual life, i.e., he is likely to be violent and dangerous to people he regards as his enemies; he is apt to injure or even kill others.,综合英语教程第五册课后答案 Unit Kids and Co

53、mputers,DR-Questions-p9-10-2,Detailed Reading,Paragraph 9-10: Questions 2. What is the emphatic or emphasized meaning expressed by the second question?,The meaning conveyed emphatically by the second question is that The lesson the child player has learned is extremely frightful to think about.,综合英语

54、教程第五册课后答案 Unit Kids and Computers,DR-Questions-p9-10-all,Detailed Reading,Paragraph 1-10: Questions What is the theme or main idea of this essay?,This essay is intended to present the following two arguments: firstly, through active games or activities, children develop skills and outlooks that dete

55、rmine the adults they will become; secondly, through passive games or activities, children become passive watchers or viewers, and furthermore, their outlooks will be enormously affected or contaminated. Fundamentally, the writer aims to call the readers attention to the danger or harm that children

56、 are subjected to by electronic games or wired entertainment.,综合英语教程第五册课后答案 Unit Kids and Computers,LPT-digital,digital adj. processing, operating on, storing, transmitting, representing, or displaying data in the form of numerals from 0 through 9,Detailed Reading,e.g.,She has a digital alarm-clock

57、and two digital watches. There is a digital computer in the office.,综合英语教程第五册课后答案 Unit Kids and Computers,LPT-through play children develop the skills,“Through play, children develop the skills and outlooks that determine the adults they will become.”,Detailed Reading,Paraphrase, By playing games .

58、kids acquire the skills and form the views that will decide what kind of grown-ups they will be.,综合英语教程第五册课后答案 Unit Kids and Computers,LPT-determine,determine vt. decide, fix sth. precisely; influence decisively,Detailed Reading,e.g.,We have not determined a date for the meeting yet. Do heredity and

59、 environment determine ones character? The exam results could determine your career.,综合英语教程第五册课后答案 Unit Kids and Computers,LPT-playing house or school,“Playing house or school,”,Detailed Reading, Playing or acting the part of Mom or Dad or teacher ?,Paraphrase,Here the two words house and school are

60、 used as cases of metonymy.,Note,综合英语教程第五册课后答案 Unit Kids and Computers,LPT-Athletic activities help kids develop,“Athletic activities help kids develop coordination, learn to work as part of a group, and gain confidence and a sense of fair play.”,Detailed Reading,Paraphrase, Competitive sports activ

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