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INDUSTRIES

&

MARKETSXRinhealthcareCHAPTER

01OverviewNumberofvirtualreality(VR)andaugmentedreality(AR)usersintheUnitedStatesfrom2017to2023(inmillions)VirtualrealityandaugmentedrealityusersU.S.2017-2023ARusersVRusers(non-headset)VRheadsetusers2001801601401201008032.733.231.332.728.330.622.22820.815.61922.372.820196011110.1101.693.311.583.74059.52037.602017201820202021*2022*2023*3Description:Thestatisticshowsthenumberofvirtualreality(VR)andaugmentedreality(AR)usersintheUnitedStatesfrom2017to2023.In2020,83.7millionpeopleusedARatleastoncepermonthintheUnitedStates.Thecorrespondingfigurefor2023wasforecasttoreachover110millionusers.ReadmoreNote(s):UnitedStates;2017to2021;*Forecast.ThesourcedefinesVRusersasindividualsofanyagewhoexperienceVRcontentatleastoncepermonthviaanydevice;ARusersareindividualsofanyagewhoexperienceARcontentatleastonce[...]

ReadmoreSource(s):eMarketerInterestinvirtualreality(VR)intheUnitedStatesasofOctober2022,byageInterestinVRintheU.S.2022,byageAll18-3435-5455+140%120%100%58%80%60%40%20%0%13%23%8%4%25%20%9%18%17%28%14%9%28%26%36%19%317%415%13%1-Notatallinterested25-Veryinterested4Description:IntheUnitedStates,asurveyshowedthatasofOctober2022,around36percentofrespondentswerenotatallinterestedinvirtualreality(VR).Just13percentofrespondentsstatedthattheywereveryinterestedinVR.Thisisincontrastto26percentofrespondentsaged18to34yearswhosaidtheywereveryinterested.ReadmoreNote(s):UnitedStates;October13to20,2022;1,264respondents;18yearsandolderSource(s):VorhausAdvisorsLeadingcomplaintsaboutvirtualreality(VR)headsetsperconsumersintheUnitedStatesasofMarch2022LeadingcomplaintsaboutVRheadsetsperU.S.consumers202217%17%16%16%14%12%10%8%14%14%6%4%2%0%TheheadsetgivesmeseriousThereisn'tawideenoughTheheadsetisuncomfortable

ImissbeingabletousemyThereisn'tawideenoughnauseaormotionsickness

selectionofgamestoplayonitphoneorotherdeviceswhile

selectionoffilmsormediatoI'mintheVRheadsetwatchinVR5Description:Followinga2022studyofconsumersintheUnitedStates,justunderafifthofrespondentsstatedthatthevirtualreality(VR)headsetgavethemseriousnauseaormotionsickness.OtherVRheadsetcomplaintshighlightedduringthestudyincludecomfortandapoorselectionofgames,films,orothermedia.ReadmoreNote(s):UnitedStates;March2022;2,500respondents;18-64yearsSource(s):NationalResearchGroupLevelofknowledgeregardingvirtualreality(VR)intheUnitedStatesasofOctober2022,byageLevelofknowledgeregardingVRintheU.S.2022,byageShareofrespondentsGeneralpopulation

55+

35-5425%18-3430%0%5%10%15%20%35%34%40%45%50%49%55%1-Havenoknowledge21%15%26%32%223%13%13%19%19%322%31%12%3%421%21%10%2%5-Veryknowledgeable14%6Description:Ina2022surveyofAmericanhouseholds,amongthoserespondentswhohaveheardofvirtualreality(VR),22percentsaidthattheyareknowledgeableaboutVR.Amongthoseagedbetween18and34,around42percentstatedtheywereknowledgeableaboutVR.ReadmoreNote(s):UnitedStates;October13to20,2022;1,264respondents;18yearsandolderSource(s):VorhausAdvisorsVirtualreality(VR)usagefrequencyintheUnitedStatesfrom2018to2021VRusagefrequencyintheU.S.2018-2021DailyWeeklyMonthlyAfewtimesperyearAtleastonce120%100%80%60%40%20%0%6%5%6%10%17%11%16%17%20%31%31%27%35%38%25%20%32%20%18%15%20182019202020217Description:Overthepastfewyears,2018to2021,virtualreality(VR)usersintheUnitedStateshaveincreasedtheirdailyusage.In2018,only15percentofrespondentsindicatedtheywereusingVRdaily,whilein2021,32percentofrespondentsindicatedthattheyareusingVRdailyintheU.S.ReadmoreNote(s):UnitedStates;2018to2021;6,000respondents;18yearsandolderSource(s):ARtilleryIntelligenceExtendedreality(XR)marketsizeworldwidefrom2021to2026(inbillionU.S.dollars)XRmarketsize2021-202612010080100.7777.766054.5841.2220234029.26202218.9620020212024202520268Description:Theglobalextendedreality(XR)marketthatincludesaugmentedreality(AR),virtualreality(VR),andmixedreality(MR)reached29.26billionU.S.dollarsin2022,risingtoover100billionU.S.dollarsby2026.ReadmoreNote(s):Worldwide;2021to2023Source(s):ARtilleryIntelligenceCHAPTER

02XRinhealthcareVirtualreality(VR)valueinhealthcaremarketworldwideinselectedyearsbetween2022and2030(inbillionU.S.dollars)Virtualrealityvalueinhealthcaremarketworldwide2022-20303025201510525.223.112.33020222023*2030*10Description:In2022,theVRinhealthcaremarketwasworthover2.3billionU.S.dollarsworldwide.By2030,themarketwasforecasttoincreasesignificantlytoover25billionU.S.dollarswithaforecastCAGRof34.9percent.

ReadmoreNote(s):Worldwide;2022;*Forecast.ꢀ

CAGR=34.9percentReadmoreSource(s):FortuneBusinessInsightsAnnualnumberofVRandARmedicaldevicesapprovedformarketingbytheFDAintheUnitedStatesfrom2015to2022VRandARmedicaldevicesapprovedbytheFDAintheU.S.2015-2022141210128866420542112015201620172018201920202021202211Description:In2022,eightVRandARmedicaldeviceswereapprovedformarketingbytheFoodandDrugAdministration(FDA)intheUnitedStates.Inrecentyears,thenumberofmedicaldevicesfeaturingeitherVRorARthathavebeenapprovedhassignificantlyincreased.ReadmoreNote(s):UnitedStates;2015to2022Source(s):FoodandDrugAdministrationAnnualnumberofVRandARmedicaldevicesapprovedformarketingbytheFDAintheUnitedStatesfrom2015to2022,bytherapeuticareaVRandARmedicaldevicesapprovedbytheFDAintheU.S.2015-2022,byspecialty1615141412108644222110OrthopedicRadiologyPhysicalmedicineNeurologyOphthalmicCardiovascularEar,Nose&Throat12Description:Since2015,15medicaldevicesfeaturingVRand/orARspecializedinorthopedicshavebeenapprovedformarketingbytheFDAintheUnitedStates.Furthermore,14VRandARmedicaldevicesforradiologyhavealsobeenapproved.

ReadmoreNote(s):UnitedStates;2015to2022Source(s):FoodandDrugAdministrationShareofcliniciansusingvirtualrealityinselectedEuropeancountriesin2020,bycountryShareofclinicaldoctorsusingvirtualrealityinEurope20208%7%7%6%5%4%3%2%1%0%5%5%5%5%4%4%0%UnitedKingdom(UK)EuropeNetherlandsNorwayItalyDenmarkGermanyPortugal13Description:In2020,theuseofvirtualrealityamongdoctorswasverylimitedinEurope.Accordingtothissurvey,onlyfivepercentoftherespondingEuropeancliniciansusedvirtualreality.However,theimplementationofvirtualrealityintheUnitedKingdomwasslightlyhigherthantheEuropeanaverage.In2020,sevenpercentofrespondingdoctorsintheUKusedvirtualrealityintheirpractice.Ontheotherhand,nosurveyedcliniciansinPortugaldeclaredtousethistechnologyintheircaredelivery.

ReadmoreNote(s):Europe;March23toApril4,2020;1.781;CliniciansSource(s):DeloitteFeelingstowardsthepositiveimpactofthemetaverseonhealthcareworldwide2022Whatlevelofpositiveimpactdoyoubelievemetaversewillhaveinthefuture?Shareofrespondents0%5%10%15%20%25%30%35%40%MinimalIncremental19%32%BreakthroughTransformational34%15%14Description:Accordingtoasurveycarriedoutamonghealthcareexecutivesbetween2021and2022,about34percentthoughtthemetaversewouldhaveabreakthroughimpactinthehealthcaresectorinthefuture.Furthermore,15percentofrespondentsfeltthemetaversewouldhaveatransformationaleffect.ReadmoreNote(s):Worldwide;December2021toJanuary2022;391respondents;HealthcareexecutivesSource(s):AccentureHealthcareexecutives'feelingstowardtheimpactofemergingtechnologiesinhealthcareworldwide2022Feelingstowardstheimpactofemergingtechnologiesinhealthcareworldwide2022ShareofrespondentsMinimal20%IncrementalBreakthroughTransformational60%0%40%80%100%120%5G

1%19%33%47%EdgeComputing/IoT

1%15%39%45%AugmentedReality(AR)

3%29%24%37%41%31%29%DigitalTwins6%SmartMaterials/ProgrammableMatter6%27%42%25%15Description:Accordingtoasurveycarriedoutamonghealthcareexecutivesin2022,almost50percentbelieved5Gwouldhaveatransformationaleffectontheirorganizationinthefuture.Furthermore,aroundathirdofexecutives,feltaugmentedrealitywouldbetransformationalinthefuture.ReadmoreNote(s):Worldwide;December2021toJanuary2022;391respondents;HealthcareexecutivesSource(s):AccentureDistributionofVRutilizationinhealthpracticesintheU.S.asof2023DoesyourpracticeutilizeVR?60%52%50%41%40%30%20%10%0%7%YesNoUnsure16Description:AccordingtoasmallsurveycarriedoutamongphysiciansintheUnitedStatesin2023,therewasasignificantshareofvirtualrealityutilizationinhealthpractices.TheresultsshowedoverhalfofclinicianssurveyedreportedtheirhealthpracticeutilizedVR.ReadmoreNote(s):UnitedStates;2023;134respondents;CliniciansworkingacrossarangeofdifferenthealthcaresettingsSource(s):NeuroRehabVRCHAPTER

03XRforpatientsPositiveexperiencesreportedfollowingacarpaltunnelreleasewithandwithoutvirtualrealityintheU.S.between2017and2021ExperienceofcarpaltunnelsurgerywithandwithoutVRintheU.S.2021HospitalOROfficeproceduresusingVR85%100%90%80%70%60%50%40%30%20%10%0%90%78%77%58%56%OverallexperienceEnjoymentAnxietyreduction18Description:Accordingtoapatientoutcomesurveyconductedbetween2017and2021,about90percentofpatientswhounderwentacarpaltunnelreleasewithanimmersivevirtualrealityexperiencereportedoverallsatisfaction.Furthermore,almostfourfifthssaidtheuseofVRduringthesurgeryhelpedwithanxietyreduction.ReadmoreNote(s):Worldwide,UnitedStates;August2017toMarch2021;166respondentsSource(s):PRSGlobalOpenDistributionofpatientswhoagreedordisagreedwiththefollowingstatementsregardingtheiruseofvirtualrealitywhileintheICUintheUnitedStatesin2020ExperienceofpatientsusingVRinanexperimentinanICUintheU.S.2020AgreeNeutralDisagree100%90%80%70%60%50%40%30%20%10%0%4.4%3.7%6.67%4.44%10.7%17.9%11.1%37%14.8%81.5%95.6%88.9%71.4%51.9%IthoughtusingtheDREAMS

Ilikedtheexperienceofusing

IfeelthatIexperiencedless

Ifoundmyselfthinkingabout

IfeelthatIsleptbetterlastwascomfortable

theDREAMS

painyesterdaybecauseofthe

theDREAMSafterthesession

nightbecauseoftheDREAMSDREAMS

wasover19Description:AccordingtoastudycarriedoutintheUnitedStatesin2020,itwasfoundthatoverallpatientsinanICUhadpositiveexperiencesiftheyusedVRtomanagetheirpainandcomfort.Almost90percentofrespondentssaidtheylikedusingtheVRsystem,while82percentfeltliketheyexperiencedlesspainbecauseofit.ReadmoreNote(s):UnitedStates(Florida);46respondents;ICUpatientsSource(s):Expert(s)(Ongetal.);SocietyofCriticalCareMedicineSelf-reportedpainindexlevelsfromchroniclowerbackpainsufferersafterstartingaprogramofEaseVRxcomparedtoaplacebointheUnitedStates2020ComparisonofpainintensityfromlowerbackpainwithVRcomparedtoaplacebo2020EaseVRxtreatmentprogramPlacebo/ShamVR5.04.54.03.53.02.54.84.24.74.54.744.63.74.54.53.44.43.64.344.33.44.33.54.33.44.34.33.24.13.3443.73.53.22.94days7days

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56days20Description:ItwasfoundinastudyintheUnitedStatesin2020,thatsufferersofchroniclowbackpainreportedareductioninlevelsofpainafterparticipatinginanimmersivevirtualrealityprogram.AftereightweeksofusingtheEaseVRxprogram,themeanpainintensityreporteddroppedfrom4.5to2.9,whiletheplacebogroupreportedadecreaseinpainlevelofjust0.7aftertheendofthetreatment.

ReadmoreNote(s):UnitedStates;2020;179*;18-81years;PatientswithchroniclowbackpainlastingsixmonthsormoreSource(s):JMIRSelf-reportedpaininterferencelevelsfromchroniclowerbackpainsufferersafterstartingaprogramofEaseVRxintheUnitedStates2020,bytypeInterferenceofpainintensityfromlowerbackpainbeforeandafterVRprogram2020ActivityMoodSleepStress5.04.54.03.53.02.52.01.54.84.23.93.83.63.73.43.73.53.53.13.53.43.23.33.33.32.73.22.93.23.22.63.23.12.93.1332.92.72.92.52.12.82.82.62.72.72.52.72.72.62.62.62.62.42.52.52.52.42.32.32.322.24days7days

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56daysDays21Description:AccordingtotheresultsofstudyintheUnitedStatesin2021,chronicpainsufferersreportedlowerpaininterferenceonsuchthingsastheiractivitylevels,mood,andsleepafteranimmersivevirtualrealityprogram.Atthestartoftheeight-weekprogram,theaverageratingofpaininterferingwithdailyactivitieswas4.8,andbytheendtheratingdroppedto2.7.ReadmoreNote(s):UnitedStates;2020;89respondents;18-81years;PatientswithchroniclowbackpainlastingsixmonthsormoreSource(s):JMIRDistributionofinterestinVRamongpatientsintheU.S.asof2023Doyourclientsaskaboutgamifiedtherapy?70%59%60%50%40%30%20%10%0%41%YesNo22Description:AccordingtoasmallsurveycarriedoutamongphysiciansintheUnitedStatesin2023,patientshadshowninterestininteractivetherapyoptions.Overfour-in-tencliniciansreportedtheyhavehadpatientsaskingthemaboutgamifiedtherapy.ReadmoreNote(s):UnitedStates;2023;134respondents;CliniciansworkingacrossarangeofdifferenthealthcaresettingsSource(s):NeuroRehabVRCHAPTER

04XRforhealthcareprofessionalsMeanscoresgivenbyhealthsciencestudentsregardingvariousaspectsofusingvirtualrealitytotraininSpain2021/22(Scaleof1-7)AcceptanceofVRfortraininghealthsciencestudentsinSpain2022Mean

score

(Scale

1-7)IwouldliketousetheVRsystemtolearnanatomylikeothertopicsIthinkusingaVRsystemintheclassroomisagoodideaUsingaVRsystemmakeslearningmoreinterestingIwouldliketousetheVRsysteminthefutureifIhavetheopportunityIthinktheVRsystemallowsyoutolearnbyplayingLearningtousetheVRsystemisnotaproblemformeIthinktheVRsystemisusefulwhenlearning6.516.326.266.256.166.156.136.1LearningtousetheVRsystemisclearandunderstandableUsingtheVRsystemisfun6.0724Description:AccordingtoasurveycarriedoutamonghealthsciencestudentsinSpainin2021and2022,therewasahighacceptanceofusingvirtualrealityfortraining.Themeanscoreofagreeingwiththestatement'IthinktheVRsystemisusefulwhenlearning'was6.13onascalewithsevenbeingthehighestscore.ReadmoreNote(s):Worldwide,Spain;2021to2022;136respondents;Studentsenrolledinsubject'FundamentalsinSurgeryandAnesthesiology'Source(s):InternationalJournalofEnvironmentalResearchandPublicHealthMeantimetakenforpercutaneouslumbarpediclescrewplacementsguidedbyaugmentedrealitycomparedt

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