下载本文档
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
1、Video Game ViolenceTwo articles that really got you talking looked at video games. One story argued that video games can be good for you. The other argued that video games are bad for you.These stories ran 3 years ago, and were still hearing about them, almost weekly. In particular, those of you who
2、 enjoy killing people on screen disagree with research suggesting that your game-playing habits inspire (激发)you to act out.I have played the most violent games on the market today, writes Matteo, 15, I dont go killing people or stealing cars because I see it in a game. My parents say that, as long a
3、s I remember its a game, I can play whatever I want.Dylan, 14, agrees. I love violent games, he writes. And I havent been in a fight sinceI was 12 years old.Akemi, now 22, says that hes experienced no long-term effects in 14 years of gaming. I have been playing the games since I was at least 7, he w
4、rites. I have no criminal record. I have good grades and have often been caught playing well into the night (that is, 4 hours or more).Despite what these readers say, many scientific studies clearly show that violent video games make kids more likely to yell, push, says Brad Bushman. Hes a psycholog
5、ist at the University of Michigan in Ann Arbor.Bushman and his colleagues recently reviewed more than 300 studies of video media effects.He says the message is clear.We included every single study we could find on the topic, Bushman says. Regardless of what kids say, violent video games are harmful.
6、TV watchingTV has been around a lot longer than video games, so researchers have more data on the long-term effects of violent TV shows on people than they do on the effects of violent video games.In one study, scientists at the University of Michigan recorded the TV-watching habits of hundreds of f
7、irst and third graders in 1977. Fifteen years later, the researchers looked at what kind of adults these kids had become.By the time they were in their early twenties, women who had watched violent shows as kids were four times as likely to have punched(以拳打),or beaten other people as were womenwho d
8、idnt watch such programs as kids. Boys who watched violent TV grew up to be three times as likely to carry out crimes as boys who didnt watch such programs.But that doesnt mean that everyone who watched violent programs ended up being violent themselves. It was just more likely to happen for some pe
9、ople.In actionViolent playing is even more powerful than violent watching, Bushmansays. Maneuvering through a game requires kids to take action, identify with a character, and respond to rewards for rough behavior. Engaging in such activities reinforces effective learning, researchers say.In a video
10、 game, you naturally identify with the violent character, and identification with violent characters increases aggression (暴力),Bushman says. Youre the person who pulls the trigger, who stabs , who shoots, who kicks. You must identify with the aggressor because youarethe aggressor.Now, I know what so
11、me of you are thinking: Maybe people who are already violent to begin with are the ones who seek out violent media.Video games may have an influence on human behavior or mentality, but I believe that whoever plays the game already has . . . a violent intent or nature within, writes Jason, 16. I stro
12、ngly doubt a nun whom you could somehow get to play Mortal Kombat for a while would eventually gain a violent personality or behave as such.Jake, 15, says, I think it depends on how the kids were raised more than anything, and if people try to play life like a game then they are IDIOTS.But the Unive
13、rsity of Michigan study of TV watching found that watching violence leads to acting violently, not the other way around.Inflicting punishmentIn some of Bushmans studies, kids are randomly asked to play either a violent video game, such as Killzone or Doom 3 or an exciting, but nonviolent, game, such
14、 asMarioKart , for about20 minutes.Then, each participant competes with a kid in another room on a task that challenges bothplayers to press a button as quickly as possible. The winner gets to punish the loser with noises through a pair of headphones. The winner decides how long the noise will last
15、and how loud it will be on a scale from 1 to 10.In one of these studies, players were told thatblasting (爆破)their partners at level 8 orabove would cause permanent hearing damage. (For safety reasons, the invisible competitor in this study was imaginary, but the setup made participants believe that
16、they actually had the power to make another person suffer a hearing loss.)The results showed that kids who played violent games first, then went to the task, delivered louder noises to their competitors than did kids who played nonviolent games first. Kids who played violent gamesand felt strongly c
17、onnected to their on-screen characters sometimesdelivered enough noise to make their invisible partners go deaf.Because kids in these studies dont get to choose which games they play, it seems clear that playing violent games directly causes aggressive behavior, Bushman concludes.And that aggressive
18、 behavior may appear not as criminal activity or physical violence but in the ways they live.Brain studiesSomescientists are looking at kids brains to see how video games might affect their behavior. In one recent study, researchers from the Indiana University (IU) School of Medicine in Indianapolis
19、 assigned 22 teenagers to play a violent game for 30 minutes. Another 22 kids played a nonviolent, exciting game.Brains scans show that the brains of teens playing nonviolent games (left) and those of teens playing violent games (right) have different patterns of activity.Those who playedviolent gam
20、es showed greater activity in a region of the brain associated with strong emotions and less activity in a region associated with planning, focus, and self-control.Then, participants entered a special scanner that measured activity in their brains. For the next hour or so, the teens had to react to
21、mind-bending tasks, such as pressing the 3 button when presented with three pictures of the number 1, or pressing the blue button when presented with the word red written in blue letters.The results showed that a part of the brain was especially active in players in the violent-game group, especiall
22、y when follow-up tasks required them to respond to loaded words, such as hit and kill.Moreover, among players in the violent-game group, a part of the brain was less active. This part helps us stop ourselves from hitting, kicking, and performing other aggressive acts.Frame of mindFindings such as th
23、ese dont mean that every kid who playsGrand Theft Auto will end up injail, researchers say. Nor do they suggest that video games are the single cause of violence in our society. From the brains point of view, however, playing a violent game puts a kid in a fighting frame of mind.Maybe kids have figu
24、red out ways to control this but maybe they havent, says IU radiologist Vincent Matthews, who led the brain-scan study.If they look at their behavior more closely, they may be more impulsive (冲动的,任性的)after they play these games, he adds. Theres a lot ofdenial (否认,拒绝)in people about what theirbehavio
25、r is like.Matthews now wants to see how long these brain changes last and whether its possible to change the brain to its original state.Brain-scan studies at Michigan StateUniversity showed that playing violent video gamesleads to brain activity associated with aggressive thoughts.Danger zone(区域)Its important that kids understand the risks of violent media, Bushman says. Studies show that virtual fighting is just as likely
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 长春金融高等专科学校《城市经济学》2025-2026学年期末试卷
- 中北大学《弹性力学》2025-2026学年期末试卷
- 淘小胖环保运营实践
- 2026年苏教版小学四年级语文上册基础强化拓展卷含答案
- 2026年人教版小学四年级数学下册小数单位换算练习卷含答案
- 深度解析(2026)《GBT 4249-2018产品几何技术规范(GPS) 基础 概念、原则和规则》
- 深度解析(2026)《GBT 3903.25-2021鞋类 整鞋试验方法 鞋跟结合强度》
- 深度解析(2026)《GBT 3836.1-2021爆炸性环境 第1部分:设备 通 用要求》
- 《JBT 10730-2007直流起重电磁铁》专题研究报告
- 2026年初中七年级上册寒假衔接巩固复习卷含答案
- 国家义务教育质量监测八年级劳动素养综合测试
- 2026山东济南市中城市发展集团有限公司社会招聘备考题库及答案详解(新)
- QC/T 1263-2025汽车发动机活塞销孔用钢丝挡圈
- 2026年高考地理三轮复习:10大地理热点考点+模拟试题(含答案)
- 2026年3月四川三江招商集团有限公司招聘10人笔试参考题库及答案解析
- 2026云南昆明空港投资集团招聘3人笔试历年常考点试题专练附带答案详解
- 2026年北京市第一次普通高中学业水平合格性考试生物试卷(含答案)
- 2025年浙江省宁波市事业单位招聘考试试题及答案解析
- 《1.路上的标识》课件2025-2026学年人美版二年级下册美术
- CAICI 2024-09通信光缆共享跨行业线路工程技术规范-国民经济分类号I6312 征求意见稿
- 县级国土空间总体规划动态维护方案(范本)
评论
0/150
提交评论