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1、Asia Pacific1 OTT market2 was $13B in 2019 and is expected to grow to $20B by 202360%2019 Smart TV penetration45%30%15%Australia $2.2BIndia $1.8BSouth Korea$2.0B Thailand $0.3BIndonesia $0.4BJapan $5.8B$1.0BCountry OTT Market Size of bubb market sizeSize (USD, B)le denotes denotes OTT 4-Year CAGR (2

2、019-2023F)0%4%8%12%16%20%Emerging Connected Home MarketsIndia has the most attractive OTT market given its large size and high growth rate ($1.8B, 15%)Smart TV penetration is nascent in Indonesia and Thailand, but the launch of AIoTVs2 could change that because of their competitive price pointsInter

3、mediate Connected Home MarketsShift to one-stop platforms for linear TV & OTT services via IP-enabled set-top boxes by Pay TV is driving OTT adoption in Koreaand Australia Japans CompoundAnnual Growth Rate (CAGR) is the lowest at 9% as OTT players are already one-stop platforms for multiple formats

4、1 Excluding China2 OTT refers to Over-The-Top Streaming comprising TVOD, SVOD, AVOD services3 AIoTVs are TVs are that double as Smart Home control Hubs who can be controlled by voice control Source: : Accenture Analysis based on Secondary Data such as Statista 2020, Emarketer 2019, WARC 2019, etc.2R

5、ich variety in Asian language content is an important driver for viewer acquisition in emerging marketsLargely Western Library1Regional Library2Content VarietyRegional 3Local 1Local 2Global 6Global 4Global 5 # of users IndiaJapanIndonesiaLargely Western Library1Regional Library2Content VarietyLocal

6、1Regional 2Regional 3Regional 4Global 5Global 6 Global 7 # of users AustraliaThailandLargely Western Library1Regional Library2Content VarietyLocal 1 Local 2Regional 3 gional 4Global 6Global 7ReGlobal 5 # of users South KoreaMajority Non-Japanese # of users # of users # of users ContentMajority Japan

7、ese ContentMajority Non-English ContentMajority English ContentMajority Non-Korean ContentMajority Korean ContentGlobal 5Local 1 Local 2Local 3Global 3Local 1 Local 2Local 3Local 1Local 2Global 4Global 6Global 7Global 5Global 6Global 4Local 4Local 6Global 7Local 4Content VarietyContent VarietyConten

8、t VarietyRegional/Local OTT playerGlobal OTT playerSource: Accenture Analysis based on Secondary Data such as OTT reports*Content variety is evaluated based on the type of formats (eg. movies, drama, variety shows, Regional, and etc, ) and number of titles in each format1 American, UK, and European

9、content2 Regional library includes Indian, Japanese, Korean, Thai, Chinese content3OTT integration with connected devices is becoming a basic requirement in intermediate Connected Home marketsIndonesia% Of Top 15 Connected Level of Devices Compatible IntegrationThailand% Of Top 12 Connected Level of

10、 Devices CompatibleIntegrationNo.1 local player 10%LowNo.1 local player 20%LowNo.2 regional player40%MediumNo.2 local player0%NilNo.3 regional player50%MediumNo.3 regional player50%MediumNo.4 regional player70%HighNo.4 regional player40%HighNo.5 global playerNo.5 global 100%Highplayer100%HighNo.6 gl

11、obal player90%No.6 global Highplayer90%High100%HighNo.6 global playerLow30%No.5 regional player100%HighNo.4 global playerHigh90%No.3 global playerNil0%No.2 local playerMedium70%No.1 local playerIndia% Of Top 15 Connected Level of Devices CompatibleIntegrationEmerging Connected Home MarketsPlayers ra

12、nked from most (top) to least # of usersMost local OTT players (e.g. OTT Player 1 and 2) had low compatibility with connected home devices than their global rivals (e.g. OTT Player 3), but still had more users. This is likely because of the perception OTT is still predominantly consumed on mobile.pa

13、nAustraliaSouth Korea100%MediumNo.6 global playerHigh30%No.5 local player*100%HighNo.4 global player100%HighNo.3 regional player100%HighNo.2 local playerHigh100%No.1 local player% Of Top 15 Connected Level of Devices CompatibleIntegration100%HighNo.6 global playerHigh70%No.5 global playerMedium50%No

14、.4 global player90%HighNo.3 local player100%HighNo.2 local playerHigh100%No.1 global player% Of Top 15 Connected Level of Devices CompatibleIntegrationHigh90%No.6 global player100%HighNo.5 global playerHigh70%No.4 local playerMedium50%No.3 local playerHigh90%No.2 local playerHigh60%No.1 local player

15、% Of Top 15 Connected Level of Devices CompatibleIntegrationJaIntermediate Connected Home MarketsPlayers ranked from most (top) to least # of users*No. 5 Local player just launched late 2019Most OTT players (OTT Players 1 to 3) show high compatibility with connected home devices, hence it is not a d

16、ifferentiator but rather a basic requirement for users in these markets because compatibility adds greater convenience. Local / regional OTT playerGlobal OTT playerNote. Level of Connected Device Compatibility was measured based on how many partnerships each M&E player had with the top 12-15 devices

17、 in the market.Source: Accenture Analysis4Consumer Experience in the Living Room 01 02Managing Household PreferencesNavigating Complexity 03 04Purpose-driven RecommendationsTrustworthyDiscoveryConsumer Experience in the Living RoomIn the living room, consumers are seeking content based on their cont

18、ext and needs 05TV beyond Media & EntertainmentSource: Accenture Primary Research (please refer to the full report for more details on country nuances), 2020-12-064-07:00Consumer Experience in the Living Room01“Managing Household PreferencesMy child doesnt really like the kids account on AVOD platfo

19、rm because not everything he likes is there. Thats why we haveto accompany him when he watches that platform- Participant from Indonesia The TV is a shared centrepiecein most homes and the living room a place where differing preferences and complex family interactions around what to watch often fail

20、to be optimally resolved. Households often struggle to accommodate household vs. individual needs.ImplicationsHow can we improve the shared experience of watching TV?01Offer Family RecommendationsContent discovery and selection that is personalized to the family rather than just the individuals coul

21、d help make content decisions easier and richer.02Offer Parental Controls Beyond FilteringExtending the model of content filtering, families need tools that help them open the world of entertainment and education for their children while maintaining control over appropriateness of content, screen ti

22、me, and management of payments7Consumer Experience in the Living Room02Navigating ComplexityMy partner cant be bothered checking all the different apps. Hed rather just pay for something where you could look upthe movie in one place.- Participant from Australiabut channels to access content are frag

23、mented. Complex layers of platforms, devices, apps and overall poor usability have led many to improvise workarounds to access desired content“Consumer needs are holistic, (e.g. in some Asian markets consumers turn to pirated channels for simplicity aside from cost reasons). ImplicationsHow might we

24、 help consumers navigate the complexities of multiple platforms, devices and interfaces so that they can easily find & access the content they want?01Provide Aggregation and Flexible AccessThe complexity of content ecosystem is an unintended consequence of increased choice. There is a clearly expres

25、sed desire on the part of consumers to have more flexible and direct access to justthe content they want.02Provide Uability WorkaroundsThe fragmented ecosystem of devices and applications means it is incumbenton individual providers and manufacturers to improve their usability but there may be ways

26、to go over the top of interfaces to support easier discovery, search and access. for example, casting providesa workaround for apps that are not optimized for TV screens.8Consumer Experience in the Living Room03Purpose-driven Recommendations“During my lunch break I just want to watch something non s

27、erious. Just watch it and then move away, even if I just watch 15 minutes of it.- Participant from AustraliaTV watching is triggered by two key scenarios - content as the main driver and a secondary purpose (e.g. family watching to kill time) as the main driver. Recommendations, however, are mainly

28、categorized by genres and only cater to content-driven scenarios.ImplicationsHow might we better support purpose-driven discovery and search?01Match the Consumers Mode and MoodContent providers could offer content organized and filtered by need as well as potentially creating content specifically fo

29、r those needs. For example, provide recommendations for family time or to switch off and relax.02Surface Content Relevant to Time of DayProvide in-app recommendations to provide more personalized and targeted suggestions. For example, light hearted sitcoms during lunch time and lengthier drama serie

30、s during evenings.9Consumer Experience in the Living Room04TrustworthyDiscovery“I exchange ideas with my friends via Mobile Chat App - well discuss recent shows weve been watching. I found out about TV show from peer pressure- Participant from IndiaThe recipe for a trusted and useful recommendation

31、is a highly personal mix of factors. It requires more than algorithm-generated suggestions. The current experience between discovery and viewing is fragmented.ImplicationsHow can we provide better tools and features that help consumers to better directly connect trustworthy discovery with watching?0

32、1Crowdsource & Leverage Social Circles The clear winner in trusted sources for content discovery and evaluation is people we know, but this is often supported by crowdsourced ratings. Consumers are demonstrating the value of these sources by the effort they are putting into finding them.02Close the

33、Loop From Discovery to WatchingCurrently the most trusted and valued sources of discovery and recommendation are disconnected from the viewing experience. Helping consumers closethe loop from discovery to viewing could be a valued contribution to the experience.10Consumer Experience in the Living Ro

34、om05“TV beyond Media & EntertainmentI also follow some gurus from religious point of view. Every day on AVOD I play it for 2 hours in the morning to listen to them.- Participant from IndiaConsumers are extending their use of the smart TV beyond lean-back entertainment, and utilizing it for use cases

35、 around fitness, social connection, personal development and spiritual growth (specifically in India and Indonesia).ImplicationsHow might we rethink the overall M&E experience so that consumers can adopt new use cases in their connected homes seamlessly?01Create Ambient ExperiencesIntegrate the TV w

36、ith other devices to create enhanced, ambient experiences. For example, use smart lights to create a cinematic experience at home.02Lifestyle DeviceThe pandemic has encouraged consumersto enlist their TVs in uses that might previously have been reserved for mobile devices or face to face experiences

37、. Social connection, connected exercise, spiritual practice are all areas that exemplify the potential for TV to play a bigger role.11Opportunities for Media & Entertainment Companies in the Connected HomeOpportunities for Media & Entertainment CompaniesOpportunities to focus on locally nuanced content and payment options, and drive family buy-in Emerging Connected Home marketsIndiaIndonesiaThailand01Procure & adapt more regional content Opportunity to dub/subtitle regional content (e.g. Bollywood or Korean) to cater t

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