课件分析讲稿复习cglectures_第1页
课件分析讲稿复习cglectures_第2页
课件分析讲稿复习cglectures_第3页
课件分析讲稿复习cglectures_第4页
课件分析讲稿复习cglectures_第5页
已阅读5页,还剩12页未读 继续免费阅读

下载本文档

版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领

文档简介

1、1Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Models and Architectures2Angel: Interactive Computer Graphics 5E Addison-Wesley 2009ObjectivesLearn the basic design of a graphics systemIntroduce pipeline architectureExamine software components for an interactive graphics system3Angel: In

2、teractive Computer Graphics 5E Addison-Wesley 2009Image Formation RevisitedCan we mimic the synthetic camera model to design graphics hardware software?Application Programmer Interface (API) Need only specify Objects Materials Viewer LightsBut how is the API implemented?4Angel: Interactive Computer

3、Graphics 5E Addison-Wesley 2009Physical ApproachesRay tracing: follow rays of light from center of projection until they either are absorbed by objects or go off to infinity Can handle global effects Multiple reflections Translucent objects Slow Must have whole databaseavailable at all times Radiosi

4、ty: Energy based approach Very slow5Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Practical ApproachProcess objects one at a time in the order they are generated by the application Can consider only local lightingPipeline architectureAll steps can be implemented in hardware on the graph

5、ics cardapplication programdisplay6Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Vertex Processing Much of the work in the pipeline is in converting object representations from one coordinate system to another Object coordinates Camera (eye) coordinates Screen coordinates Every change o

6、f coordinates is equivalent to a matrix transformation Vertex processor also computes vertex colors7Angel: Interactive Computer Graphics 5E Addison-Wesley 2009ProjectionProjection is the process that combines the 3D viewer with the 3D objects to produce the 2D image Perspective projections: all proj

7、ectors meet at the center of projection Parallel projection: projectors are parallel, center of projection is replaced by a direction of projection8Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Primitive AssemblyVertices must be collected into geometric objects before clipping and raste

8、rization can take place Line segments Polygons Curves and surfaces9Angel: Interactive Computer Graphics 5E Addison-Wesley 2009ClippingJust as a real camera cannot “see” the whole world, the virtual camera can only see part of the world or object space Objects that are not within this volume are said

9、 to be clipped out of the scene10Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Rasterization If an object is not clipped out, the appropriate pixels in the frame buffer must be assigned colors Rasterizer produces a set of fragments for each object Fragments are “potential pixels” Have a

10、 location in frame buffer Color and depth attributes Vertex attributes are interpolated over objects by the rasterizer11Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Fragment ProcessingFragments are processed to determine the color of the corresponding pixel in the frame bufferColors ca

11、n be determined by texture mapping or interpolation of vertex colorsFragments may be blocked by other fragments closer to the camera Hiddensurface removal 12Angel: Interactive Computer Graphics 5E Addison-Wesley 2009The Programmers InterfaceProgrammer sees the graphics system through a software inte

12、rface: the Application Programmer Interface (API)13Angel: Interactive Computer Graphics 5E Addison-Wesley 2009API ContentsFunctions that specify what we need to form an image Objects Viewer Light Source(s) MaterialsOther information Input from devices such as mouse and keyboard Capabilities of syste

13、m14Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Object SpecificationMost APIs support a limited set of primitives including Points (0D object) Line segments (1D objects) Polygons (2D objects) Some curves and surfaces Quadrics Parametric polynomialsAll are defined through locations in s

14、pace or vertices15Angel: Interactive Computer Graphics 5E Addison-Wesley 2009ExampleglBegin(GL_POLYGON)glVertex3f(0.0, 0.0, 0.0);glVertex3f(0.0, 1.0, 0.0);glVertex3f(0.0, 0.0, 1.0);glEnd( );type of objectlocation of vertexend of object definition16Angel: Interactive Computer Graphics 5E Addison-Wesley 2009Camera SpecificationSix degrees of freedom Position of center of lens OrientationLensFilm sizeOrientation of f

温馨提示

  • 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
  • 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
  • 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
  • 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
  • 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
  • 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
  • 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

评论

0/150

提交评论