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1、interaction designchap. 1 what is interaction design?slogan of computing centernwe are making it more and for you!nuseful 有用的nuseable 好用的n每天我們都使用到許多互動的設備(請舉例) .哪些你覺得設計良好?n許多不良的設計肇因于case of poor design-atmn使用大眾不熟悉的專業術語,如case of good design-amazon book storen容易尋找到想買的物品n付款手續簡便what to design?n一個好的設計需要考量

2、: 誰使用? 在哪裡使用? 如何使用?(使用行為)n一個好設計的課題: how do you 需要深入了解使用者ntaking into account what people are nconsidering what might with the way they currently do thingsnthinking through what might provide quality nlistening to what people want and in the designnusing “” user-based tech. during the design process

3、what is interaction design?by interactive design, we mean designing interactive products to support people in their everyday and working lives.brief history of interaction design n50s, 60s- control panel, buttonsn70s monitor replaces control panel, command-drivennearly 80s gui(apple)nmid 80s new wav

4、e of it: speech recognition, multi-medias, visualization and vrn90s networking, mobil computing, infrared sensingnit brings new ways of learning, communicating, working, discovering, and living were envisioned.n00s 以電腦為中心,結合寬頻網路,大型顯示器,數位音響等的家電群the makeup of interaction designworking together as a mu

5、ltidisciplinary teamclass exercise na public kiosk providing information about the exhibits available in a science museum.nyou are the design team of 6. everyone play his role as graphic designer, museum curator, educational advisor, software designer, usability engineer and ergonomist. please state

6、 your opinions in the team meeting.(20 minutes)i.d. in businessn只要是需要使用者操作產品的商品製造設計公司都需要n舉例: 汽車,錄放影機who are the professionals?interactive designerusability engineerweb designerinformation architectureuser-experience designerhome assignment 1good design can save a company- apples ipodnhttp:/ process

7、of i.d.nfour basic activities: 1. identifying needs and establishing requirements 2. developing alternative designs that meet those requirements 3. building interactive versions of the designs so that they can be communicated and accessed. 4. evaluating what is being built throughout the process/thr

8、ee key characteristics of the i.d. process:n1. users should be involved through the development of the project.n2. specific usability and user experience goals should be identified, clearly documented, and agreed upon at the beginning of the project.n3. iteration through the four activities is inevi

9、table.the goals of interactive designeffective to useefficient to usesafe to use have good utility (tools)easy to learn easy to remember how to usesatisfyingenjoyablefunentertaininghelpfulmotivatingaesthetically pleasingsupportive of creativityrewardingemotionally fulfillingthe ten-minute rulena cri

10、teria for assessing whether a system is easy to learn is to apply the “ten-minute rule” (nelson, 1980)n當然,太複雜的系統不行.class exercise 2npoint out the key usability goals and user experience goals for each of the following devices:nmobil devicenvideo and computer conferencing systemnan internet applicati

11、onna cad systemnan online communitydesign and usability principles (don norman)nvisibility copy- status bar, control panelnfeedback 上傳成功, 卡喳!nconstraints 限制接下來的動作 功能表上不能執行的功能變淡nmapping 鍵盤上下左右鍵 汽車後視鏡調整(左或右,上下左右)heuristics and usability principles (nielsen, 2001)nvisibility of system statushome assignmentnpage 28. examine how your mobil phone has been designed.nnorman classified constraints into three categories: physical 例如:軟碟片插錯面就插不

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